Introduction
The reader of this guide accepts all responsibility for the use of the information given here. The answers to questions are based on the knowledge of FS 2013 gained from player experience with the game and do not come from the creators of the game or from Steam.
Don't forget to check the many helpful guides that provide information on specific topics.
Mod Questions
Where Can One Go To Find FS2013 Mods?How do I install a mod for the game?
Usually it is just a matter of placing the mod .zip file into the mod folder for FS 2013. See the Steam guide "Installing Farming Simulator 2013 Mods" for detailshttp://steamcommunity.com/sharedfiles/filedetails/?id=113479126.
Try here[www.farming-simulator.com] , here[www.gamemoding.com] , here[ls-planet.com] and here[www.ls2013.com] .
Is there a risk to the game when mods are installed?
Mods are created by third parties and may have glitches. You won't do any damage to FS2013 itself by using a mod that has bugs, but a poorly designed mod can cause poor game performance and some of your control settings may be changed by a mod (that's not necessarily a bad thing). You can always delete a mod if it is troublesome. As for control settings, they are kept in the inputbinding.xml file which, on a PC, can be found in the folder at C:\Documents and Settings\Administrator\My Documents\My Games\FarmingSimulator2013. You can make a copy of this file (just copy to a different filename like MyGood_inputbinding.xml) to go back to, before you install a mod. Then if you uninstall a mod that changed your controls, you can simply delete inputbinding.xml and rename your good saved copy back to inputbinding.xml. If you have never modified the controls, just have FS2013 go back to default control settings after you've deleted the mod.
Map Questions
I Want To Modify A Map Or Create My Own. Where Do I Get The Map Editor And How Does It Work?The map editor[www.ls2013.com] at the time this is written is version 5.0.1 with instructions[gdn.giants-software.com] . There should be a copy of the editor included with the Steam installation on PC's at C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 2013\sdk Here is a YouTube tutorial.http://www.youtube.com/watch?v=Al1Gj8Equpc
Can I edit a map that I have used in the game and still be able to continue my play on it?
Yes. However, when you load FS2013 after editing a map, you get the error message - Error: CRC64 files check failed [EtcEtc] Continue anyway? [Yes] [No]. Click yes and continue with your game. There has been a report that livestock or silage may disappear.
What are the best maps out there for FS2013?
Tastes differ but forum users have found 2 Rivers[www.modbox.us] , Central Kansas[fs-uk.com] , [url]Midwest-USA[www.ls2011-mods.com] , StoraBertilstorp[uploaded.net] , Belgique Profonde[www.modbox.us] , and Platinum Extreme[www.modhoster.com] well made and enjoyable.
Once a map is downloaded, where does it have to be placed to be playable?
Place the map .zip file into your mods folder @ C:\Users\yourusername\Documents\My Games\FarmingSimulator2013\mods
Can one move a career from one map to another?
No. You start each map as a new farm and it runs independently from other farms ... so progress on each map is saved separately
Game Display, Saving And Backups
Can I play the game in windowed (less than full-screen) mode?
Yes. Navigate to C:\Users\<your username>\Documents\My Games\FarmingSimulator2013 then open the file called game.xml. Find the line containing <fullscreen>false</fullscreen> and change the word false to the word true.
Is there a way to auto-save the game?
Yes, there are mods for auto-saving. Here is one[ls-portal.eu] that will save every five minutes.
Does the game make backups?
Yes, but only when you save the game. A backup is made for each of the last ten times you have saved a career, ten possible backups for each career. These can be found on a PC at C:\Documents and Settings\Administrator\My Documents\My Games\FarmingSimulator2013\savegameBackup The ten saves for career 1 will have the names savegame1_backup1 through savegame1_backup10 with a similar naming convention for career 2, etc. A save will always replace the oldest of the ten files.
I think the game is broken. How can I test it and get it going again?
The first thing to do is make sure no mods are causing problems. Disable the mods and see if the game will work as it should. If so, there's a problem with a mod, not the game itself.
If the game without mods still won't work, try to load a new career, one that you haven't played. If it loads ok then you know the game is working and the problem is likely to be in the file for the career that isn't working right or not loading.
If you try to open a new career and it also won't load, then it's likely the game itself is corrupted and you need to re-install it.
Let's assume a new career opens ok and let's also assume it is career 1 that won't load or isn't acting right. Give it one more try loading and wait a long time just to be sure it absolutely won't load.
Ok, so you gave it ten minutes and no success. If it is not career 1, but 2 or 3 that is the problem, then substitute that career number for the number 1 in what follows...
If you are using a PC:
Go to C:\Documents and Settings\Administrator\My Documents\My Games\FarmingSimulator2013\savegameBackup and you will see backups of your careers. Each career listed when you start the game is backed up in 10 files. For career 1 they are named savegame1_backup1 through savegame1_backup10. The latest save will always replace the oldest of the ten. By looking at the date/time of these ten files you can see when they were created, so you'll know how far back in your career they go.
By renaming any one of the 10 backups, you can make it the current game. For example, if you want to make backup file 1 of career 1 into the game to play as career 1, change the file name of savegame1_backup1 to savegame1.
Then, move savegame1 to this folder - C:\Documents and Settings\Administrator\My Documents\My Games\FarmingSimulator2013 This is where all current careers are saved.
If you are using a Mac:
choose 'go' in the top menu - you may need to hold down ALT to bring up Libary
- open 'contaniers'
- open 'com.focus-home.farmingsim2013'
- open 'data'
- open 'library'
- open Application support'
- open 'FarmingSimulator2013'
In that folder you will see a list of folders ( savegames ) and also a folder called savegamebackup .... open that folder and inside will be a list of saved backups.
Find the savegamebackup folder for your broken career game ... open and copy the contents.
Go to the savegame folder for the slot of the game thats broken ( if you started the career in slot one then open folder savegame1 ) .... paste the contents of the backup folder in here and overwrite all .... once thats done your career should be back to the last safe savepoint.
Restart the game. Choose career 1 and it will put you where you were when you last saved it.
Operating The Farm
There Are Too Many Activities For Me To Do Them All. Is There A Way To Automate Them?There is a mod called Courseplay[www.modhoster.com] that allows automation of many activities such as driving to deliver grain and taking grain from the harvester to the silos. A series of YouTube tutorials will help your understanding of how to use it.http://www.youtube.com/watch?v=zMMloboEPhs
How can trees be removed?
There is a YouTube video describing the process. It involves working with the map editor. There is no way to remove trees while playing the game. NOTE: when you delete trees in the map editor, you can't just click them and then delete. You have to select the main listing for the tree and delete it that way or you'll have an invisible tree that still blocks youhttp://www.youtube.com/watch?feature=player_embedded&v=2cYHuYNI9ek#!
Can fields be combined?
Yes, but you must own both the fields. Use the plow to go over the area between the fields that you want to combine. When you attempt to plow the non-field area you will be given the option in the equipment command window (F1) to do it. Trees cannot be removed this way, but dirt roads and grass will disappear when you plow them.
Crops
What is the best crop to grow?
For a given area of land, you get more corn than any other product with canola not far behind. Then come barley, wheat, potatoes and sugar beets all producing equal amounts. Since your goal is to get as much income as possible from your crops, you need to look at the prices being offered for them on the prices screen. Prices change at the top of every in-game hour. Since you can only be sure of a price for one hour, when you get a good price sell all of the product you can within an hour, because your selling will make the price drop considerably at the top of the next hour. Waiting for special high demand prices that occur every two or three in-game days is always a good idea.
Prices are also affected by the level of difficulty at which you are playing. The hard level gives the lowest prices ($100 to $500) and the easy level gives the highest.
See the guide for crops. http://steamcommunity.com/sharedfiles/filedetails/?id=119517853
Why am I unable to plant corn with my seeder?
Only one seeder, the Amazone EDX 6000, can plant corn.
Growth time can be set to slow, medium or fast. What's the actual time it takes for plants to grow?
Growth time
Slow: 2 days 5h20 (ingame), 10h40 real time at x5, 26 minutes at x120
Medium: 1 day 2h40 (ingame), 5h20 real time at x5, 13 minutes at x120
Fast: 13h20 (ingame), 2h40 real time at x5, 6 minutes at x120
Wither time
Slow: 1 day 16h00 (ingame), 08h00 real time at x5, 20 minutes at x120
Medium: 20h00 (ingame), 4h00 real time at x5, 10 minutes at x120
Fast: 10h00 (ingame), 2h00 real time at x5, 5 minutes at x120
Equipment
Does it matter whether a plow or a cultivator is used?
For cultivating either will work. The plow is for breaking soil between fields when you want to combine them. A cultivator cannot do that. Using the plow, when you want to create a field, or connect fields, choose the O key to allow it. The O key appears in the command menu accessed with the F1 key when you have the plow connected to your tractor.
The Krone BigX 1000 has a high hitch. What trailers will work with that hitch?
The Emsland, Kroger HKD302 and Krampe 500 will work with a high hitch. If the BigX is without a trailer, it can be operated with a hired worker, then you may drive beside the BigX with a tractor/trailer for collecting the chaff.
Will any trailers hook together to create a chain of them?
Yes, the Krampe Big Body 500 allows chaining trailers.
Can a trailer be too high for a harvester pipe?
Yes. However, the Krampe Big Body 500 and the Gilibert 1800 are low enough for any harvester pipe
Animals
How many eggs can appear in the chicken coop and will they spoil?
There are 57 locations in the coop where an egg can appear and they will not spoil or hatch.
How do the wool bales at the sheep pasture work?
As the sheep produce wool, wool bales appear on a wooden pallet on a concrete pad next to the sheep pasture. Each bale will fill gradually, but you won't be able to see it fill. Don't assume a bale on the pallet is full. Instead, go by the percentage shown on the sheep information page of your PDA. That percentage tells you how much of a six bale pallet has been produced. 50% is three full bales, 100% is six and that is the limit for one pallet. Remove the six-bale pallet for another pallet to appear. NOTE: You will need a few dozen sheep for wool production to be significant.
What is silage?
Silage is fermented corn or grass cuttings. It's used to feed cows. It can be placed directly in the open feeding trough at the cow pasture (not the trough under the cow-shed). Silage is created by placing either fresh grass or corn cuttings in the silage bunker, which is the space between the two long concrete walls at the cow pasture. Then it is compressed by rolling over the pile of cuttings with your tractor. If you have filled the silage bunker to at least 10% of capacity (shown in the F1 window) and have compressed that material 100% (also shown in the F1 window), you will be able to put a blanket over the pile. The blanketed pile will ferment (percentage shown in F1 window). When fermentation is complete, the blanket will disappear leaving the silage available for removal with a front loader. GOTCHA: it's possible to accidentally leave a tiny amount of silage in a bunker, so little that it can't be seen. This tiny leftover amount will prevent you from placing more grass in the bunker to make more silage. The trick is to run all the way through the apparently empty bunker with your front loader bucket down to scrape up the last little bit of invisible silage. As you pass through the bunker, if you grab that little bit left, you will see it register on your amount carried by the frontloader.
How is productivity determined for cows?
Productivity comes from what you provide to the cows at the troughs. Straw (at the cow-shed trough) will give 10%, fresh grass cuttings (at either trough) will give an additional 34%, silage (at the unsheltered trough) will give an additional 36%. All of these together will give 80% productivity. To get the final 20% to get you to 100% productivity, you must mix hay, straw and silage in a mixer.
For a detailed tutorial on raising cows see http://steamcommunity.com/sharedfiles/filedetails/?id=123995798
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=132681667
More Farming Simulator 2013 guilds
- All Guilds
- Farming Simulator 13 Anniversary Edition 4K
- Want to know how to get the money cheat?
- Worker management in the early game
- Farming Simulator 2013 Money Cheat
- Farming Simulator 2013 - Vehicle/Implement Guide
- Opening Console Ingame
- Guide to the moreRealistic Mod
- Farming Simulator: The Guide
- The Farmer's guide to: Crops