"There is no Spoon" is a challenging achievement that requires a good map seed, settings and an optimised strategy to increase the chances of success. To be granted this award the player must launch a rocket into space within 8 hours. (no satellite required)
Map Settings And Seed
First of all, get rid of pesky biters without voiding the achievement by increasing their starting area size to the max (600%), un-selecting bitter evolution and expansion, plus turn off pollution. Without the threat of enemies you can now concentrate solely on factory production. There is also no need for any military technology/construction - the only enemy now is time itself.
You need a map that has all your main resources close together near the starting zone. In particular, an oil patch has to be relatively close, with a source of water that is nearby. The map should not be overpopulated with forests, however a number of trees will be needed for a wood source to create power lines. Too much time walking/travelling for resources, especially in the early game can jeopardize this achievement.
On map settings, max out (600%) frequency, size and richness on all resources except uranium. Keep trees on default for scale(100%) and 50% for coverage; set water to 400% for both scale and coverage. These settings can produce a really good map.
The seed (with map settings) I used to complete this achievement is below
(This is an excellent seed that can be used for the other achievements too)
You really need to hit the ground running from the start to have a chance at making the time, so a high level of preparation is required for this achievement, especially for a casual non speed runner player. Preparation is key for success!
Blueprints are an incredibly useful tool that enable you to design segments of your factory in advance. For complex or fiddly sections for example an oil refinery set up, a blueprint can save you time. Not only are mistakes prevented, the thought process is already done prior, it is just a case of inputting the items. (Remember use the hot key Q to input items straight from inventory)
It is possible to make a blueprint of an entire end game factory, by saving each area separately as it's own blueprint. When the achievement game is started, simply load up and connect your pre made blueprints. A pre-made blueprint factory is a fantastic aid for increasing the speed of set up. (Use 2 water pumps to help line up the blue prints correctly)
It is also good to have blueprints for a basic smelter design incase you want to scale up certain areas fast during the achievement playthrough. For example to clear a bottleneck.
(note the hot key to force a blueprint over occupied land Shift + Left Click)
Speed Is Key!
Once a factory has been designed out ahead of playing, the only thing that will stop you getting this achievement is lack of speed. It is important to understand the hot keys and the fast ways of moving and gathering resources. There are also some very useful commands for laying out power lines and setting recipes for multiple assemblers.
Here is a list of hot keys you need to be accustomed to using before your achievement playthrough.
On screenCtrl+Left Click- Moves an entire stack in or out of inventory eg transfer entire output from furnaces into inventory/can be used to refill coal into furnaces.
Ctrl+Right Click- Same as above but only half is moved.
F- Pick up item from map eg iron off a belt.
Z- Drop selected item on map eg iron into a smelter.
Q- Selects the building cursor is over if it is present in inventory.
Within Inventory ScreenShift+Left Click- Moves one stack of selected item.
Shift+Right Click- Moves Half a stack of selected item.
Ctrl+Left Click- Moves all selected items in or out of inventory.
Ctrl+Right Click- Moves half of all selected items in or out of inventory.
Ctrl+Left Click within the inventory screen on an empty box, moves all items in or out of inventory.
Ctrl+Right Click within the inventory screen on an empty box, moves half of all items in or out of inventory.
Special Hot KeysLeft Click+Hold whilst placing power lines optimally spaces them so all buildings are powered. The same technique can be used for pipe to ground if laying over a long distance (and underground belt too if needed).
Shift+Right Click copies a recipe.
Shift+Left Click pastes a recipe.
These commands are very useful for mass assemblers, or lines of buildings all producing the same items.
Early Game (Caveman Is King)
At the start you have nothing except your trusty iron axe and a small number of items. If you have laid a mass blueprint of your factory, then you should have a decent amount of stone/wood in your inventory from clearing areas of rocks and trees. (Rocks are a fast way for obtaining stone)
Until you have the mining and smelting process automated, things will be limited to manually mining, and using the single burner miner drill to auto load the stone furnace. "Cave man" resources as fast as possible, concentrating on iron first to create more miners.
A good trick to use for mining coal is place coal burner miners facing each other. Each miner auto loads the other with coal so they never run out of fuel. Auto loading into a box is a useful way to store up resources until they are needed. Utilise hot keys to speed up this early resource gathering phase. Work towards getting an automated setup as fast as possible.
With an ample supply of coal on the map, a large boiler/steam engine set up is the most effective choice of power generation. There is also no pollution to worry about or biter attacks to fear. Coal is cheap and easy to obtain that will power your entire factory throughout this achievement. Electric furnaces and solar/nuclear builds are too costly in terms of time and resources.
Remember the ratio, 1 off shore pump to 20 boilers to 40 steam engines.
Work towards an automated set up with inserters auto loading coal into the boilers. The end factory depending on size, will probably need around 30 boilers and 60 steam engines. (boxes are optional with inserter set up)
It is a good idea to set "research queue availability" to "always" in map settings before starting so you can select multiple technologies to research consecutively. This ensures no time is wasted.
Under the suggested playthrough settings, there are no biters to contend with, so military research is not required. Your main focus for research is the pathway to Rocket Silo. The technologies essential for that route should be your priority.
There are other technologies that are not required but are incredibly helpful to research. Tool Belt and Fast Inserter are excellent, plus Lab Research can significantly speed up completion times. Red and green science are cheap and easy to produce- use them to research these non essential technologies.
Automation 3 is a handy late game technology you can research to help increase the speed of your assemblers during your final push for rocket parts. Could be handy if time is becoming an issue.
Make sure you have a fully automated Science Sushi belt so you don't have to waste time correcting bottlenecks. It doesn't have to be the greatest design in the world, just enough to feed all the science without constant over sight.
Don't forget as soon as the Steel Furnace is unlocked, upgrade all Stone Furnaces. The Steel Furnace smelts at double the speed- the most optimal ratio is 24 Steel Furnace for a yellow belt.
Turn Off Research After CompletionRemember even after science is completed, a large amount of resources are required to construct the rocket. After your research is finished, turn it off, you don't need it anymore. The resources are better sent to help make the rocket.
Stockpile Rocket Resources Pre Silo Research
Even though you need to research Rocket Silo in order to build and launch the rocket, you can start stockpiling the necessary items long before the technology is complete. This is incredibly helpful in speeding up the process as the actual rocket itself takes up a lot of resources.
Rocket Fuel can be made early on, and Solid Fuel can be stockpiled even earlier once Advanced Oil Processing has been researched. Light Oil is the most efficient source for Solid Fuel. Excess Heavy Oil can be used, but it is not as cost effective- it is better used for Lubricant.
Low Density Structure can also be produced relatively early on. Rocket Control Units are an end game item but can still be produced before the Silo has been constructed.
Try and stockpile as many of these rocket items as possible.
The actual Silo itself requires a sizeable collection of high value items. These too can be stockpiled in advance.
Rocket Silo Construction1,000 Concrete
200 Electric Engine Units
200 Processing Units (Blue Circuits)
Stockpile excess materials that are running a surplus within your factory. Use inserters to direct excess items into crates to store for a later date. This is incredible helpful for Red/Green Circuits, and Blue Chips (a lot are required to build the rocket). In the early game excess iron/copper and steel plates can also be stockpiled into boxes.
Upgrade Factory In The Late Game
Continuously improve and scale up the factory when you have the resources. Remember you only have 8 hours to launch the rocket, so you can't really afford to have too many bottlenecks. Construct extra mining drills and smelters to increase the supply of iron and copper plates to key areas. Automation 3 can be researched to upgrade assemblers and speed modules can be inserted to produce faster. Belts and splitters can be upgraded to move items faster.
Fast inserters are useful to upgrade areas that require a significant amount of one resource. For example Blue Processing Units require 20 Electronic (Green) Circuits, and Purple Science needs 30 Rail components.
Robots can be used for this scaling and upgrade phase. Pro speed runners utilise Robots and make very fast times, but for the casual player, 8 hours can easily be achieved without them.
Lastly, don't forget to scale up your power supply by building more boilers and steam engines. It is also worthwhile to remember, assemblers craft faster than you can, so make use of them as much as possible for late game items that are time consuming to produce.
Hope this guide helped you, even if just for a half decent seed, GL in your endeavours.
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