Blueprints for early, mid and lategame (updated)

Blueprints for early, mid and lategame (updated)

Early Game Smelting


Blueprints for early, mid and lategame (updated) image 1

Smelting setups (iron, copper, brick, steel) for 0.5-1 yellow belts.

Blueprint book: https://factorioprints.com/view/-N9GIiuQXM6mPN0-Nmz5

Start Factory


Blueprints for early, mid and lategame (updated) image 5

A small, quick and dirty, starter factory for red-yellow science and infrastructure. Segmented into 8 parts.

Blueprint book: https://factorioprints.com/view/-N9L8iJl5UhsPpZwmEuE

Midgame Smelting


Blueprints for early, mid and lategame (updated) image 9

1 red belt smelting.

Blueprint book: https://factorioprints.com/view/-N9GNmJCQLmPdBu5z37h

Late Game Smelting (belt Based, Max Beacon)


Blueprints for early, mid and lategame (updated) image 13

Belt based late game smelting, max beacon number.

-1 or 0.9 blue belt plates

-1 blue belt bricks

- 720 steel/min

Blueprint book: https://factorioprints.com/view/-N9GZIobgzf5svMyPq59

Energy


Blueprints for early, mid and lategame (updated) image 20

Energy sources for early-endgame. Coal, oil and nuclear power plants (36 MW, 41.4 MW, 480 MW, 1.1 GW).

The central part of the 8x nuclear power plant has to be placed in water (shift click first to place landfill).

Blueprint book: https://factorioprints.com/view/-N9LHNuUIVOgPaKxbSMC

Smart Kovarex Setup


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How to use:

Start the setup by feeding 40 uranium 235.

Uranium 238 is requested (only if a surplus of Uranium 238 is ready).

After one process turn, the bottom green inserter puts everything into a chest.

The filter inserter puts 40 uranium 235 into the top chest but there is always 1 unit left in the bottom chest (the produced uranium 235).

When the top chest got 40 uranium 235, the bottom chest is emptied.

There we get 1 uranium 235 every round + uranium 238.

When the bottom chest is empty, the top green inserter returns 40 uranium 235 for the next round.

Make sure the inserter stack size bonus of the stack filter inserter is set to even numbers.Blueprint book: https://factorioprints.com/view/-N9kG13Zb926spCHxs_5

Green Circuits


Blueprints for early, mid and lategame (updated) image 36
Blueprints for early, mid and lategame (updated) image 37

Green circuits builds for early-late game.

Blueprint book: https://factorioprints.com/view/-N9HSRC6owPPd6WNXyQS

A neat late game green circuit build from raw ore: 2500 green circuits/min

Red Circuits


Blueprints for early, mid and lategame (updated) image 42
Blueprints for early, mid and lategame (updated) image 43
Blueprints for early, mid and lategame (updated) image 44

Early-midgame red circuit blocks.

Blueprint book: https://factorioprints.com/view/-N9HbbbiLY9_iWd0fyoo

Late game 1800/min red circuit block.

Late game 900/min, 2700/min red circuit blocks from raw ore and plastic.

Blue Circuits


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Blue circuit builds for midgame.

Beaconized 470/min lategame build.

Blueprint book: https://factorioprints.com/view/-N9IkO27BSbJpFOlPc_G

Oil Processing


Blueprints for early, mid and lategame (updated) image 55
Blueprints for early, mid and lategame (updated) image 56
Blueprints for early, mid and lategame (updated) image 57
Blueprints for early, mid and lategame (updated) image 58
Blueprints for early, mid and lategame (updated) image 59

Oil processing builds for early-lategame.

-Small extendable oil processing build for early game (plastic, acid, lubricant, batteries).

-Beaconized, belt based late game builds for plastic (1 belt, all in one 16000/min or 22000/min), rocket fuel (1050/min), acid (26000/min), lubricant (5100/min) and batteries (2300/min, 1150/min).

Blueprint book: https://factorioprints.com/view/-N9_wHmNMHe9_9YjhX-R

Train System


Blueprints for early, mid and lategame (updated) image 65
Blueprints for early, mid and lategame (updated) image 66

Basic rail system (2x and 4x)

Blueprint book (2x): https://factorioprints.com/view/-N9LCck9khVC0RBLmckm

Blueprint book (4x): https://factorioprints.com/view/-N9LDcHLXqtrsXu-_n3u

Train Loading Stations + Maintenance


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Mid-endgame bot based train loading stations for ores and oil. Each station has a maintenance station for a maintenance train. The blueprint book includes a station for each ore, the uranium unloading station and the maintenance loading station. There is also a maintenance train for a nuclear power plant.

L= Load

U=Unload

Blueprint book: https://factorioprints.com/view/-N9MkM90j_DILPk3jQZC

Level 3 Modules


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Level 3 modules from raw ressources (big bottleneck for larger endgame factories).

Layout 1 without modules/beacons (stage 1): 5 level 3 modules/min

Layout 2 with modules/beacons (stage 2): 15 level 3 modules/min

Blueprint book: https://factorioprints.com/view/-N9LZuU6XLgz_rGPI6us

Science (belt Based, Beaconized)


Blueprints for early, mid and lategame (updated) image 83
Blueprints for early, mid and lategame (updated) image 84

Compact, belt based science builds with beacons for 1344 science/min (0.5 blue belt).

Blueprint book: https://factorioprints.com/view/-N9WeCxewTd0RvW4mGs8

Late Game Mall


Blueprints for early, mid and lategame (updated) image 88

A compact late game mall. Inputs are raw ressources in 3x8 trains. Includes stations for a building train, maintenance trains, uranium train and a nuclear power plant maintenance train.

Blueprint book: https://factorioprints.com/view/-N9kat8L7qTRoF3rALHA

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=920967372					

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