List of Undocumented and Poorly Documented Changes in Premium DF

List of Undocumented and Poorly Documented Changes in Premium DF

A Scene Repeated In Many A Fortress....


List of Undocumented and Poorly Documented Changes in Premium DF image 1

Can't Control Staircase Digging Properly

Workaround:

It's no longer possible to designate a line of purely up/down staircases everywhere in the normal manner. Instead the game forces staircases to be designated over multiple levels, then forces the top tile to be down-only and the bottom to be up-only.

This means that you can continue digging downward from a previously dug staircase designation, but you can't continue digging upward because the main area of the top tile cube is completely dug out empty, and only the floor plate of the top tile cube is a (down-only) staircase.

Pause game, designate an additional level of stairs beyond the top you actually want, and then undesignate the down-only staircase tile at the very top before unpausing. You'll end up with a line of nothing but up/down staircases if you do the same thing at the bottom, though the bottom isn't normally a problem since you can keep digging down from an up-only staircase.

WTF Is Up With Stone Carving/Crafting/Engraving/Masoning Skills And Labors

The language changes for stone-related skills and labors here have been ridiculous and didn't seem to have much thought put into them at all. In addition, inconsistent terms are used in different contexts. Here we will attempt to untangle it all.

Stonecutters: Smooth rough stone walls AND make blocks.

Engravers: Engrave smoothed walls, same as before.

Masons: Build walls and other constructions with stone (sort of like old Building designer skill which no longer exists). Notice this word doesn't match anything else in the UI.

Stone Carver: Basically anything else in what used to be called a "Mason's workshop" which is now called a Stoneworker, a change gaining us zero improvement in clarity and more confusion because the naming is inconsistent with "Stone Carver".

Stonecrafter: Anything made with stone in Craftsdwarf's workshop

WTF Is Wrong With Coffins And Tombs

Coffins can no longer just be placed in a room and then enabled for burial.

They must now be in a Tomb zone.

But public coffins can't all be thrown in one giant Tomb zone like a dormatory for the deceased, they must each be in their own separate 1 tile tomb zone.

This is annoying and hopefully was and oversight and not the way this was intended to work.

Either a tomb zone shouldn't be required and unused but constructed coffins should just get used, or a tomb zone with more than one coffin should just get used as a public catacombs.

Tavern/Inn Bedrooms Bugged

Bedrooms attached to taverns and longterm residents don't seem to work right. Essentially, the game treats tavern bedrooms as standard bedrooms that citizens will claim even if there's other bedrooms available (and they will claim them rather than sleeping in a dormitory).

On the other side of things, long term residents won't automatically claim any bedrooms, even ones linked to a tavern, and will just sleep on the floor wherever they are when they get tired. The only real workaround to this is to manually assign vacant rooms to long term residents.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2901569443					

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