Devastator Tank Build with high DPS

Devastator Tank Build with high DPS

Build


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Since the demo I have been theorycrafting builds for myself - here is one for Warden. I believe it will be unkillable at level 30.

PROS:

- very high health regen

- high armor constant 50-75 physical damage reduction without Golem skill.

- high Resistances while killing groups of mobs.

- 2 free class points

- high dps with right mods (section Mods)

- great mix of survi and damage

- can reach 150-250% extra weapon damage easily below level 20

- bonus damage based on health regen

CONS:

- slow start till Anomaly in the Veins third skill

- only 1 free skill slot to mtach your style

- constantly in the face of enemies due to close range bonuses

- not the highest armor for a warden

- depending on your build can lack party bonuses

BUILD

https://paradoxzyx.github.io/?c=devastator&s=AvBglIyznxhc-Fyi7jimoBE&p=4,6

Milestones reached at 5,8, 11, 16 and 18 class points. Two points are free although I recommend:

for shotgun path

for assault and close range damage.

For even more heal and survi.

Weapons

I First weapon:

1. Healing weapon - Weapon with high rate of fire - assault weapon with Health Regen.

https://outriders.fandom.com/wiki/Essence_Thief at the beginning

2. Healing weapon variant 2 - an assault weapon with

https://outriders.fandom.com/wiki/Striga

and

https://outriders.fandom.com/wiki/Critical_Point.

3. Group Killing weapon - GRIM MARROW with Bone Shrapnel instead of ASH

4. Automatic Shotgun with Bone Shrapnel and Singulairty mod from GRIM MARROW. It shreds groups.

II Second weapon - a high single target damage one:

1. Standard pump action or narrow automatic with Clip roller and critical chance.

2. Assault rifle tactical variant with Stormwhip and anomaly explosion.

Armor Mods

Gravity Leap variant - accessible at level 7. Good early game especially for single target damage, mostly overheals you. IMHO tremor variant is better. Great mobility skill.

https://outriders.fandom.com/wiki/Auto_Reflect

This mod shreds shotgunners or minigunners.

https://outriders.fandom.com/wiki/Bullet_Acceleration

This mod shreds shotgunners or minigunners.

https://outriders.fandom.com/wiki/Extra_Time

Further utility for our autodamage skill.

https://outriders.fandom.com/wiki/Golem_Of_Death

https://outriders.fandom.com/wiki/Human_Comet

Increase in damage means greater synergy with Life Absorption.

https://outriders.fandom.com/wiki/Life_Absorption

https://outriders.fandom.com/wiki/Perseverance

Tremor variant - has muuuuch more synergy with CYCLE weapon mod(next section). Damage is dealt over time such as heal. This skill setup lacks mobility skill.

https://outriders.fandom.com/wiki/Auto_Reflect

https://outriders.fandom.com/wiki/Bullet_Acceleration

https://outriders.fandom.com/wiki/Extra_Time

https://outriders.fandom.com/wiki/Golem_Of_Death

https://outriders.fandom.com/wiki/Perseverance

https://outriders.fandom.com/wiki/Crush_Sequence

More time with active buff means more damage increase from Cycle weapon mod.

https://outriders.fandom.com/wiki/Give_Me_More

More time with active buff means more damage increase from Cycle weapon mod.

https://outriders.fandom.com/wiki/Human_Fortress

Health regen increases our damage.

These are basics mods, all other mods are only boosters that further enhance your playstyle. For passives stack Health/Firepower in mix proportions (3 health pieces, 2 firepower), Close Range Damage, Cooldown Reduction and Healing Received.

Another must have mod is:

https://outriders.fandom.com/wiki/The_Cycle

This is a must. It grants increasing flat weapon damage buff according to your health regen - for me it is 30% weapon damage increase and 70-80% total flat weapon damage increase after Tremor health regen effect. There is a sweetspot for regen and additional damage, but for now I cant figure it out. The value somehow decreases after certain threshold of healing per second, I thought it would be constantly increasing - overall it is still a solid damage boost.

Loose thoughts and tips. Outro.


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Build will be updated with the character development. Feel free to post your tips or insights on Warden play in the comments. I will paste them in this section.

1. Weapon leech passive on weapon will free your weapon mod slots. Around 10% weapon leech is all you need.

2. Killing enemies in close range can buff your armor tremendously due to Hierloom Armor.

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