Introduction To Dry Kids
Dry Kids, located in Shoudu Province, are the prime target for LP farming. Notable characteristics include: Attempting to run away (both before and during combat), being incredibly fast and evasive, and also providing a huge 60 LP per kill. Naturally we are going to slaughter as many of them as possible because otherwise getting LP can be a pretty big time-sink.
The Farming Route
1. Set your home-point to the crystal outside the weapon and armor shops in the middle of the area. Proceed south down the stairs to start the farm.
2. In the small house on the right, there is an easily cornered Dry Kid.
3. Head South to the house below and there is another Dry Kid. Approach directly from the left side so it gets stuck against the wall.
4. South-West of the last Dry Kid, there is another in the nearby house. When you enter, make a curving manoeuvre so it gets trapped in the corner instead of escaping out the window.
5. Directly West is another house with an easily cornered Dry Kid.
6. Right outside the house, a Dry Kid is directly below. If you align yourself, walk off the ledge, and quickly release the directional button midair, you can land directly on it. This can be made easier if you have a certain mount.
7. The Final Dry Kid is at the end of the dock South-East. This one is not actually catchable until quite late in the game. It requires a very fast mount.
8. Afterwards, use any Warpstone (except the Home Point Stone) to reset the encounters. Then you can use your Home Point Stone to end up right back at the start of the route.
Tips On Killing Dry Kids
-The Preemptive passive from Weaver will allow your team to go first and prevent bad rng from when they use Sleep Aura or Reverse Polarity (Alternatively Awake Rings can help by negating sleep).
-If you do not have the Weaver class, the most accessible option is equipping a fast character with a Rondel Dagger from the Sequoia Capital store, and starting the fight with Sleep Bomb (from the Rogue class). This will allow your slower characters to move before the Dry Kid.
-Dry Kids are very evasive, so a physical team composition should have the Eagle Eye (Fencer) passive on everyone. Alternatively, most magic skills will never miss.
-The optimal team to farm in the endgame is Preemptive (Weaver), Eagle Eye (Fencer), and one of either Initial Oomph (Reaper), Attack Focus (Nomad), or Duel Ready (Fencer). With good weapons and levels, this will let you just mash the confirm button and guarantee a kill within 4 actions before the enemy can move.
-Depending on your progress, you may have to adopt your own strategies, and make use of other dps or disabling skills. Experiment and find out what works best for you.
-There is a slightly longer version of the route where you start at the Sky Arena save crystal and drop down to a pit containing two additional Dry Kids. Personally, I didn't find this route to be more time efficient though.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2790433349
More Crystal Project guilds
- All Guilds
- Things I wish I knew when I started the game
- Craftwork Equipment Locations
- Summon Locations
- Class Quick Reference Sheet
- Overworld & Caves Map
- Optimal Stat Growth Guide
- Class Overview
- Spoiler-Free Hints for Rough Bosses
- Quintar Breeding
- Basics of the game [Spoiler free edition]