Coral Island Guide (Planting, Strategy, Tipps)

Coral Island Guide (Planting, Strategy, Tipps)

Spring Guide


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Best seeds for spring (income per day on average):

Bug list:

Fishing list:

Summer Guide


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Best seeds for summer (income per day on average):

Bug list:

Fishing list:

Fall Guide


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Best seeds for fall (income per day on average)

Bug list:

Fishing list:

Winter Guide


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Best seeds for winter (income per day on average)

Bug list:

Fishing list:

For Lake Temple / Cooking And Ingredients List


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This is a summary with a complete list of what to plant and collect for lake temple. Sorted by season:

This is a detailed list of what products you need to cook (or make ingredients) for lake temple:

Bugs And Co. - Overview


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Here an overview what you must catch through the year for the Lake temple:

First Start - Year 1


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1st Million Fast As Possible


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How i reached my first Million fast as possible:

At the end of spring I had about 32k. In the summer I was able to increase it to around 200k at the end of the summer thanks to massive (!) plantings of Reddish. At the beginning of autumn I reached a theoretical income of 1 million. I have had many expenses that were necessary. For example, upgrading the hoe, ax and research for better seeds, the seeds themselves also cost a lot. For example, at the beginning of fall I had to buy seeds for bok choy. I had to buy almost 1k seeds for my fields. That means 60,000 just for seeds X-D.

Another problem is the bug that the devices on the farm sometimes stop producing and get stuck until the next day... this delays development, especially at the beginning. :-/

I reached my 1st real million (cash) in mid-autumn.

At the end of autumn, my hole farm runs full-automtic.

In the middle of Winter i reached my 2nd Million.

Tips for those who also want to try it:

- When you start again, sell all the furniture except the bed ;-) This gives you a lot of starting capital when you first plant it.

- In spring when new starting: If you want more energy in spring, potatoes give you the most energy in a short time for the least money. In numbers: You get an average of 10 energy from eating potatoes at a cost of one coin per day.

Alternatively, you can eat foragables instead of selling them. Give the most energy: 50:Cherry 30:Morel, Shiitake, Wasabi. But because they bring in money through sales and can therefore be used to buy more seeds, you have to decide individually what you need more at the moment. Have you already made fields and do you need seeds or do you have seeds but not enough energy to plow the fields?

- On the beach by the wooden path over the water there is a basket near a colored poster. It is usually open. If it's closed, open it: It drops a decoration for the farm. Sell that :-) There is over 1k money each decoration.

- In Spring when new start:Plant potatoes first. This way you can quickly generate additional capital for the second planting. The second time, just plant cauliflower.

- At the beginning, always use all the energy you have just for the fields and planting. Don't do anything else. If you still have energy, cut down trees or get ore (but only as much as you need to upgrade tools later).

- Felling trees has 2 benefits: Juice for compost machines, fertilizer and scarecrows (or Energy Sticks). And you can sell too much wood (1:2) ;-)

- If you still have time left in your day, collect as many Foragables as possible to sell them to have more money for seeds.

- Plant each seed once in each season. Because: For every new plant you harvest for the first time, you get points for the city.

- And it's important to get the city to Rank D as quickly as possible (before the summer ends, because you need bok choy in Fall !).

- By End of spring you should have reached Rank E! (released for Reddish in summer)

- Produce sprinklers quickly if possible! You save energy, which you can use to expand the fields (=more income).

- If you just concentrate on farming you will quickly reach level 6 (=Sprinkler II) etc.

-At the beginning of the game I harvested everything "by hand" because it doesn't require any energy. But later on with larger fields it takes up too much time, then it's better to take the scythe.

- Upgrade the scythe (and eventually the hoe) as quickly as possible! With the scythe you can harvest quickly, but it takes a lot of Energy (until you have the automatic collectors). And an upgraded scythe saves a lot of energy and you can upgrade it in the forest to get valuable bonuses.

- Later in the game: Research the sprinkler attachments as quickly as possible, which do EVERYHING automatically (sowing, watering and harvesting). Do not produce smaller versions!(example: just sowing). These are not worth the material! Once you have these attachment, you will notice how the income comes in almost by itself.

-When I developed the automatic boxes for the automatic supply of machines, I reached my 1 million almost at the same time.

From there you made it. You can still buy a computer. Then you just have to buy seeds in bulk and refill the sprinkler attachments. Collect the crops every few weeks and place them in the automatic processing crates. You can pick up and sell what you produce from time to time. This should be done by 9:00 am at the latest in the morning. Then you have all day to do anything else you want. ;-)

Here an example of my Farm in Winter:

Best Of Seeds / Plant-schedule For After Year 1


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The colored fields represent the seeds that can be planted this season. the top fields are to be preferred. they must be planted en masse in the respective seasons so that they can be processed through the seasons for as long as possible. Only when the primary option runs out do you plant the second choice in the respective season. I haven't calculated the trees yet. but with this plan you can get a high income the fastest.

(is only for perfectionists?) ;-)

Foragables


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A list of all foragables to be able to compare. As a rule, it is usually worthwhile to process them further. Processed foragables are often worth more than "ordinary" products.

Trees


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I need to do more work on this section. It depends on whether a tree is in the greenhouse all year round or whether it has to be replanted over and over again. But I'll do that later. In addition, there are other trees that are not yet implemented in the game. More on that later. Here is just a preliminary calculation...

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3000395241					

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