Every Black Ops 6 Zombies Easter Egg Guide

Every Black Ops 6 Zombies Easter Egg Guide

Tips, Tricks And General Advice

Is this all I can do?You should always keep telling yourself 'Is this everything I can do this round?' at the end of every single round. This often times helps you remember if you do need to do anything which is a good habit to get into if you insist on keeping your round as low as possible and making the Easter Eggs rather trivial.

For example, let's say you have enough points to open a few doors and start a new Easter Egg step, but you only open the doors. Reminding yourself of 'is this everything I can do' and genuinely taking the time to remember or look at a guide can tell you that you need to start the step and potentially stop you from finishing the Easter Egg too high for comfort. (Of course you don't need to do this but if you have difficulty surviving in Zombies, it's a decent precaution to take). Or as another example, if you need to get to a certain area before a certain round because of an elite or special zombie, use this ideal to make sure you do.

Solo or Team?It would be preferable if you had multiple people to do the Easter Eggs with, even just one other person can be highly beneficial, however, you can do every single one of these Easter Eggs in Solo play. You do not need another person.

Operators and WeaponsOperators do matter for the story if you're into it, otherwise use whoever you want.

Terminus - Weaver, Carver, Grey, Maya

Liberty Falls - Operators do not matter.

As for weapons, use what you prefer. If you can add attachments onto it I would highly suggest adding ones that you enjoy using, or provide the best stats.

You don't necessarily have to use weapons you're not comfortable with that are shown in this, or other, guides or are labelled as 'highly recommended'. Just use what you feel comfortable using, whether it be a melee weapon, pistol, even special weapon if you're happy enough. Just use something that can get you a decent amount of points and that won't completely hinder you.

My Recommended SettingsSome settings in the game can actually help you. For example;

Turning off the Arachnophobia setting.

This setting makes the Vermin less noticeable and thus harder to detect in a crowd, this may impact your choices on where you think you can go and may get you killed, so turn it off to see their little legs.

Under Movement Advanced Settings, change Walk Speed to 'Fast'.

This makes it so your default walk speed is the fastest it can be so you can avoid zombies or get to places quicker. This is especially useful in a Liberty Falls step.

Terminus (1)

Step One - Build The DRI-11 Beamsmasher
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Every Black Ops 6 Zombies Easter Egg Guide image 25The Puzzle
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Every Black Ops 6 Zombies Easter Egg Guide image 28Finding The Orbs On The Islands
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Before I begin this, I strongly recommend using a Shotgun, Dual Wield GS45 or a fast firing LMG with Extended Mags, especially if you're playing before Season 1 (I'll update this if Shotguns are changed, but for now they reign supreme for damage).

This step can be entirely skipped if you use the gobblegum 'Wonderbar' or get really lucky with the box, although hitting the box isn't recommended due to the low drop rate the wonder weapon has.

First thing you have to do is to turn on power, obviously. This will allow you to interact with 3 different military laptops around the map. All that you need to do is interact with the 3 laptops (locations below) to turn them on and activate the step.

Locations are;

Just outside Stamin-up to the right of exiting the door, opposite the Communications room.

Just outside the Quick Revive room, to the right of exiting the door.

At the Docks, before the cave, just before you go down the stairs to the speedboat.

Now you'll need to get Dead Wire to shock some power boxes near the Juggernog area. After you have applied the mod, take the PaP lift up to the area above and shoot an electrical panel in a window opposite the PaP machine with the Dead Wire weapon mod and follow round where it goes. Keep shooting the panels it stops at and eventually you'll hit a closed door, shock it for the last time then enter the door.

Kill the trapped zombie and take the EMF Fob that she drops. Take the key card to the Elemental Pop room/Sea Tower and use said key card on the briefcase on the other side of the door that the perk is located on.

Now beware that before you do this, note that several Vermin will ambush you, be prepared.

Take the Multiphasic Resonator Device and place it in to the computer in the new room that you unlocked. Now comes the tricky part, or rather would be tricky as it isn't actually as bad as people make it out to be (it's basic algebra and I'm going to teach you how to do it, so you don't have to use a calculator but one will be provided anyway since not a lot of people like to learn unfortunately) I apologise, I digress.

Below is the calulator, you use this by inputting the diagram into the letter assigned to it and it will give you the resulting answer to input into the computer. If you skip this puzzle, head down until you see the next header called ''.

Here is the calculator for those who want to skip the learning, Complete credit goes to Simo22 for creating it.[codepen.io]

There will be 2 whiteboards in the room with numerous diagrams and formulas on them. Your job is to solve them and put them into the computer to unlock it.

The left axis on the left whiteboard indicates that the black part of the diagram is either 1 or 2, as there is no black in the single circle, it would be 0 by default.

The bottom axis shows that the white part of the diagram is either 0, 1 or 2. You take the black part first, then add it in series to the white part. Here I'll illustrate which diagram corresponds to which number and you can see how it's shown in game.

Now you substitute the corresponding number into the letter in the formula, for example, if X = 21, the first formula solution would be 53 as '2 x 21 = 42 then 42 + 11 = 53'.

For those that don't know what the bar brackets mean: they are absolute values, meaning the distance of said value away from zero. For example, the absolute value of -2 would be 2 as it needs 2 to be added to make 0.

To make an example of the third formula: '|(Y+Z) - X|' with N taking form of Y+Z;

X being 22, Y being 11, Z being 10

Y + Z = N, or 11 + 10 = 21

N - X = Answer, or 21 - 22 = -1

|-1| = 1

Therefore the answer to this is 1.(This took me far too long to put into words, I'm not the best teacher, I apologise).

Now once you have got your answers to each formula, input them into the computer and now you must wait a couple rounds. Just to be sure, check in every round to see if it's done as it is up for debate how long this takes. You'll get a dialogue when it's done though.

Once the RADAR on the computer is no longer pinging around and is set on one island, head to that island via your speedboat and you will notice a floating, glowing, electrical orb. You must interact with it to start a mini-trial. Once this starts, the spawned enemies will drop little balls of lightning that represent the same colour as the main orb, you need to pick these up using interact and carry them over to the main orb. After you have done this a few times, the orb will explode and the zombies should stop spawning. A Multiphasic Resonator should drop, pick it up.

Repeat this for each island, totalling 3 orbs (Blue, Green and Purple) picking up the Multiphasic Resonator each time then finally taking the Amp Munition at the end.

Now head back to the room you opened, with the computer whiteboard puzzle, and start building the wonder weapon. Congratulations, that's possibly the hardest part of this Easter Egg done (besides the boss of course).

Terminus (2)

Step Two - Unlocking Nathan's Cell And Fighting Nathan
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Every Black Ops 6 Zombies Easter Egg Guide image 74Step Three - Restoring The Island's Connection
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Every Black Ops 6 Zombies Easter Egg Guide image 80Step Four - Hacking Buoys And Bomb Defusal
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Upon acquisition of the DRI-11 Beamsmasher, you are tasked with finding a hard drive. This hard drive is located in a tentacle trap somewhere on the map, the four locations for the tentacle trap are; Bio Lab - West Entrance to Speed Cola.

Bio Lab - East Entrance to PHD Flopper.

Living Quarters - Opposite Juggernog.

Holding Cells - In Spawn.Before aimlessly buying traps and shooting them, look for a bloodstained card below the trap on the floor and see if the grate is destroyed. Find this and you will find the hard drive. Buy the trap and shoot it for a second or two and find the hard drive on the ground.

Head back to the Spawn room and meet with Dr Peck. Hand him the hard drive via the drop box on his left. Now Dr Peck has control of Nathan's cell and you must find the code to free him. This code is scattered into 3 parts, the clock, the playing card and last injury signage. These are located;

The clock is in a torture cell in the Quick Revive room. Run over to the fence and keep your eyes close on the hour hand of the clock, this indicates which number is first. If in doubt, use the minute hand to gauge which hour it is closest to, so anything above '6' is the number above the hour hand.

The playing card is in the Mess Hall, with the Arsenal and Gobblegum machine. It is on the left hand side on a bulletin board opposite the Gobblegum machine.

The Last Injury Signage number is in the Engineering room with the crafting bench. It is to the right of the crafting bench, next to a barrier.

Now with these numbers, you need to input them into Nathan's cell in the Bio Lab. Interacting with the keypad once will alert him of your presence, the second interact will prompt you with a key pad on screen that you can input the numbers into. Input the code in the order stated above and you're ready for the Nathan fight. Read ahead before attempting this fight.

The Nathan Boss FightThis is a fairly difficult fight if you are under prepared as Nathan is a H.V.T Amalgam and can withstand a lot of damage so prepare yourself before interacting with the valves around his cell.

I recommend at least a PaP tier 1, Blue Rarity weapon, a Shotgun is even better, handheld scorestreaks and Decoys/Monkey Bombs/Kazimirs. This is because he is an absolute UNIT. I wouldn't recommend using the Wonder Weapon against him either, as its secondary fire doesn't affect him and primary does very little against him.

Once you feel like you are prepared, turn the four valves around his cell and get ready for him to come bursting out. An endless wave of zombies will spawn until you exterminate Nathan, but beware as Nathan can heal from these zombies, indicated by him glowing red.

You only need to turn one valve in solo, and one per person in co-op simultaneously.

After defeating Nathan, drop down to the right side of PaP into the water and pick the key card under Nathan's body. Now run up to the Communications Room (Stamin-Up side of Spawn) and find a computer that has green text on it, interact with it to get 'Network Connection Error'.

Before starting this step, make sure you have a somewhat decent loadout as you will be trapped in a room forced to survive 3 waves of zombies before you can continue.

Grab a speed boat and head out to the Shipwreck area of the map and enter the aft side of the bow to find a ladder. Climb this ladder and enter the small room with the work bench and 2 power nodes. Pick up a power node and that will start the lockdown dequence. All you have to do is survive until the hatch you entered is open again.

After the hatch opens again, grab a power node (or both if in co-op) and use the speed boat to go to the southern most island to restore the connection. In the south island, you will see a long line of cable running opposite the crafting bench on the west side. Follow along and input the power node back into series. Now you must do the same with the other power node on the main island. This one, however, is in the Speed Cola cave leading into PaP, on the left wall directly opposite the perk (with a cave wall between them).

Now that they are secure again, head back to Dr Peck and take his Hacking Device from the drop box. The next step may require some patience and determination as it throws a lot at you at once.

You're probably sick of me saying this but make sure you've been upgrading your loadout all this time as you'll be locked back into the PaP room again for the bomb defusal part of this step. You cannot leave the area (you are timed with 2 minutes hacking the buoys and 5 minutes defusing the bombs).

Once you are ready to start this step, jump into a speed boat and locate one of three buoys on the map. For ease of use, I'll have a map showing you where they are below and simultaneously describe what you'll be doing.

For here, you will need to stop the boat next to the buoy and hack it. This triggers a 2 minute timer as well as a chase sequence between you and the giant lovecraftian monster in the water. Locate and hack all 3 buoys and then IMMEDIATELY boat back to the PaP room. This gives you the absolute most time to get this done, so you are not wasting some of that 5 minutes making it back to PaP. You know you have done the buoy part right as the timer will disappear and Modi will start talking to you about bombs.

Back inside the PaP room are now 3 bombs you must defuse otherwise the game will end. The bombs themselves take about 15 seconds to fully disarm. This is where I recommend a Monkey Bomb or some sort of distraction for solo. Progress does save between each time you interact with the bomb, so don't worry about doing the whole disarming process all at once.

The locations of the bombs are on either side of Melee Macchiato, as well as on the balcony above the perk, under the major room with the long desk.

A small tip is to use the wonder weapons alt fire stun to give you a few seconds of progress on the bombs.

Terminus (3)

Step Five - Defeating 'Patient 13'
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Now that the bombs have been defused, you are ready for the final boss fight. Gear up and really prepare for this as it is a rather tricky fight if you don't know what you're doing.

I cannot recommend enough that you have at least a PaP 3, purple rarity bullet weapon with either Napalm Burst or Dead Wire on it. The health of this boss is insane.

The first thing to note as well is that he has weak spots that are open to Critical Damage. These are indicated by big red spots on his torso, an orange glow in his mouth, two spore-like growths on his tentacles and glowing blue eyes.

So the boss fight is split into 3 stages. To progress to the next phase, kill off the zombies/elite enemies and he will come back.

The first phase is where he will mindlessly slam the arena that he is in front of at that time.

The second phase is where he slams and glides his tentacles across the forefront, as well as hitting his back with another tentacle. He also switches up locations.

The third phase includes an arena wide attack that as far as I know, instantly downs you. He does not move from this position as neither can you, he blocks off the backside of the arena.The fight itself isn't too hard if you understand his attacks and know when and where to take cover. There are boxes on the forefront of the arena that you can hide behind when he does any of his slam attacks. Just keep shooting the weak spots and you will eventually get this boss down. Doing this on round 50 also gives you a cool dark ops calling card :)

Doing it in Co-op is fun, we had a blast doing it and dying over and over xD

Plus the death cutscene is absolutely sick.

Liberty Falls (1)

Step One - Build The Jet Gun
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Every Black Ops 6 Zombies Easter Egg Guide image 136Step Two - Activating The Machine
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Every Black Ops 6 Zombies Easter Egg Guide image 142Step Three - The First Defence
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Upon first spawning into the match, head upstairs into the Motel and look for the room that tons of zombies burst out of to find the Jet Gun room. Now we need to complete the build by finding 3 parts around the map.

Water Pressure Gauge

This is found by taking the valve from a water pipe next to a flower shop and placing it into the fire suppression system in the Bowling Alley. Head to the Bowling Alley and on the right of the lanes, shoot the box on the wall and place the valve. Beware now as waves of zombies will attack while you turn the valve. The valve takes roughly 30 seconds and does not deteriorate progress when you let go, so you can kill the zombies and turn it when you get the chance. However, DO NOT leave the Bowling Alley as this WILL reset the progression. Once you've turned it all the way, the fire suppression system should come on and kill all the zombies, look to the ground below the box and pick up the part.

Handbrake

This is found by killing a Groundskeeper in the Graveyard and taking his key to unlock the Shed. Kill enemies in the Graveyard and eventually he will spawn, just keep running around the yard. Kill him and take his key. Then head round to the Shed nearby (next to the crafting bench) and open it for the part.

Electrical Wires

This is found in the Electrical Store after the first door on the far right side of Spawn. Firstly, craft a Mangler Cannon using 1250 salvage and, or have a Mangler, shoot at the shutter gate of the Electrical Store. Head inside and dig up the pile spots until you pick up the part.

Now head to the Motel that you entered earlier in the game, go into the open room and build the Jet Gun. Make sure there aren't any zombies nearby as you can easily get trapped in here.

After you build the Jet Gun, you can now suck up items around the map. However, first activate the Dark Aether machine in the Church, to the right of PaP, by using the terminal on the left. This will make the screen flash white. Now there will be 3 parts to an item that we need to pick up;

First Part

To the right of the machine that we just interacted with, there will now be a floating object above the Balcony (Where Panos is). Suck up the little circular device part.

Second Part

After leaving the Church go to the Speed Cola Roof and jump on to the van. Look towards the Buzz Cuts barbershop and in the window to the right will be the next part. A tip would be to go as close as possible to the edge of the corner of the van, the range is a bit naff.

Third Part

This is in the Comic Book Store just opposite of the stairs going up to Speed Cola. Head inside and look up to the destroyed ceiling panels to find the third and final part.

Now all that's left to do is build the L.T.G device on the roof of the Bank. So head up and go to the north-western corner to find a special crafting bench. Build the device and pick it up.

Head back to the Dark Aether Machine and pick up the Aether Canister from it. Take the canister to the trap in Spawn and place it right next to where the trap kills zombies. Go to the Dark Aether storm just outside the Electrical Store I mentioned earlier, and place the L.T.G device. Now make sure to not let any zombies reach the L.T.G as this will damage it, and once it's destroyed you will have to do it all again.

Defend until the timer expires and a H.V.T will come out of the storm. Lower the health of the H.V.T to almost dead (about a tenth, 1/10th) of it's health then activate the trap and kill the H.V.T inside the trap. Make sure it is slowed down by the trap and has a purple aura under it, that's how you tell if it's actually inside. Once it has been killed in the trap (You do not have to have the trap kill it, as long as it dies inside the trap) take the canister and walk as fast as you can to the machine in the Church.

Liberty Falls (2)

Step Four - Retrieve The Aether Canister
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Every Black Ops 6 Zombies Easter Egg Guide image 173Step Five - The Second Defence
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Every Black Ops 6 Zombies Easter Egg Guide image 177Step Six - The Boss Fight
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After placing the Aether Canister into the machine, pick up the Strauss Counter that appears under the terminal. You need to use this on 3 different projectors around the map;

One of the projectors is on the grassy hill between the Church and Bowling Alley.

Another is in the housing area beside the Graveyard.

The final projector is on the Yummy Freeze Roof below the Bank Roof.

To use the Strauss Counter and activate the projectors, you must take note of the colour of the Strauss Counter and change it to the opposite on the projector so;

Green Counter = Red Projector

Yellow Counter = Yellow Projector

Red Counter = Green Projector

You need to interact with the projector to change the colour of the light. Once all of these are done, head back to Spawn, or follow the lights, and pick up the Aether Canister from the device.

All you have to do here is repeat the third step in a different location. Go pick up the L.T.G from the first location by the Electrical Store and with the Aether Canister on your back, head to Speed Cola. Place the canister on the trap once again. Then head up to the Graveyard and repeat Step Three.

Once you have placed the canister into the machine, you will be ready for the boss fight. Take the time now to prepare yourself before going in as it is very hectic.

There are two phases to this fight, and during both of them are constant waves of zombies.

Phase one is Mangler H.V.T similar to the one encountered during the Defence Steps.

Phase two is an Abomination H.V.T again similar to the Defence Steps.

Your goal here is to survive and kill each H.V.T. Just keep in mind that the more players you have in your game, the harder this fight becomes. More enemies will spawn as well as more H.V.Ts as I have found out during my 3 and 4 player runs. Although, this difficulty scales rather poorly as my 4 player run had several Mangler H.V.Ts during the Abomination phase, yet my 3 player run had none. So it could also be random but I haven't tested it enough to see. If it is random, I wish you luck.

Once you have killed each H.V.T you will die. Literally just die. Then a cutscene will start showing the end of the Easter Egg, congratulations you are now done.

(We're not bad I swear it was the Easter Egg ending)

My Favourite Weapon Builds

Unrepentant Shotgun
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More will be added at a later date when I unlock the weapons and level them up a bit to test their attachments. By no means is this an exhaustive list.

Don't be fooled by the name, you don't need the vault edition, just to have levelled it up a bit.

The reason why it is my favourite is simply because of it having a beautifully respectable damage output. The improved precision it has due to the ADS Pellet Spread modifier is incredible. It also allows for more pellets to hit at longer ranges, I find making it very useful for the Patient 13 boss fight in Terminus. The optic of course is up to you as those don't really matter.

The main positives of this build are the high round capacity, reload speed and precision.

Check Out My Other Guides

I have made guides for other Call of Duty games, should you require them :)

Black Ops 6https://steamcommunity.com/sharedfiles/filedetails/?id=3353611213

https://steamcommunity.com/sharedfiles/filedetails/?id=3330969555

Cold Warhttps://steamcommunity.com/sharedfiles/filedetails/?id=2944568356

Black Ops 3https://steamcommunity.com/sharedfiles/filedetails/?id=1716003126

https://steamcommunity.com/sharedfiles/filedetails/?id=1823149481

If this guide appears on any website that isn't Steam, know that it has been stolen. I wish people didn't do this especially because the ones I've found aren't even complete somehow.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3315583416					

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