Call of Duty: Mobile - Secondary Weapons

Call of Duty: Mobile - Secondary Weapons

Call of Duty: Mobile - Secondary Weapons image 0

COD Mobile Guides:

  • Tips and Tricks.
  • Things the Game Doesn't Tell You.
  • Battle Royale Guide.
  • Multiplayer Guide.
  • Weapons Guide.
  • Perks Guide.

Secondary Weapons in Call of Duty: Mobile can be used to offer a different sort of firepower than your Primary Weapons. Secondary weapons aren't meant to be used throughout the whole match, and are instead used to shore up weaknesses with your Primary Weapon to help you survive. There are currently three types of Secondary Weapons, and they each offer something very different from one another.

Secondary Weapon List

Check out each of the three Secondary Weapon types:

  • Pistols
  • Knife
  • Launchers
  • Pistols
  • Knife
  • Launchers

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  • Pistols
  • Knife
  • Launchers
MW11

Unlocked from the start.


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  • Damage 65
  • Fire Rate 40
  • Accuracy 55
  • Range 20
  • Mobility 90
J358

Unlocked at Level 62.


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  • Damage 80
  • Fire Rate 15
  • Accuracy 70
  • Range 35
  • Mobility 90
Knife

The Knife is, well, the knife. You can use the knife in extreme close quarters in order to defend yourself and get away quickly. You'll be very mobile with the knife, but using it in most situations is asking for an enemy to shoot you in short order.

The Knife is available from the start.


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  • Damage 50
  • Fire Rate 10
  • Accuracy 70
  • Range 10
  • Mobility 90

Launchers

Launchers are hefty and hard to use, but they offer amazing firepower and can even take out helicopters. The battle applications of Launchers are limited, but they are great when you can actually use them.


Call of Duty: Mobile - Secondary Weapons image 25SMRS

Unlocked at Level 13.

  • Damage 95
  • Fire Rate 10
  • Accuracy 70
  • Range 80
  • Mobility 40
FHJ-18

Unlocked at Level 34.

  • Damage 90
  • Fire Rate 10
  • Accuracy 90
  • Range 90
  • Mobility 40
Source: https://gameplay.tips/guides/5480-call-of-duty-mobile.html					

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