Building Tips in TaleSpire

Building Tips in TaleSpire

Introduction


Building Tips in TaleSpire image 1

If you want, you can find more assets I've done here:

https://talesbazaar.com/author/76561197998840002/profile

https://talestavern.com/userprofile/22/

You can find a full youtube playlist on how to get started until uploading a slab here:

https://www.youtube.com/playlist?list=PLL5K8NQZ2OibCujR85T41BK2bNWE5AfLt

Each video has timestamps/chapters to help you get the right information quickly but I woukd encourage you to watch everything as a lot of tips are given :)

The playlist goes through:

Interface & Camera



The video below is the first video in the Series but is now outdated since the Chimera update!

Not all is broken, but if you want the latest keybinds, watch the Chimera update video! :)

Here's the timeline breakdown:

0:00 - Presentation of the Tutorial Series

2:23 - Outline of the tips video setup

3:15 Tips Start - Function Keys and tips for starting off

F1 - Displays controls

F2 - Return to origin point

Try to start maps/entries at the origin point as it's where users first load in, and the point you can easily return to

F7 - Loads player mode (what the player sees).

Good for screen shots

F8 - Loads GM (builder) Mode

B - Turns on Build mode

Space - shows dice and assets

Tab - Turns on Game Master Overlay Mode

Holding Tab - Displays names of miniatures

8:00 - Toggling and grid height/placement tips

Sample height from grid tool

Samples and sets height from existing assets for grid height. If there isn't something at the height you want, you can't move up to that height

Move grid to camera tool

Moves the grid to whatever height you've set the camera at

Right white slider sets the camera height so you can set and use the move grid to camera tool to get there

Orange slider

Moves the building grid to a specific height

11:08 View/Camera Tips

Green slider is the cutoff slider

Used to open building and cuts off (hides) items above that level

Only works when closer to the building

Double left click sets the camera location and height

Double left click on a spot with something above and it will auto move the green slider and expose above one wall height above where you clicked.

Hold left click and then right click to quickly set build height

14:10 Grid Measurement Tips

2 Stacked Tiles = same spacing as 1 square width

Grid can be moved in 1/4 square increments

15:00 Mouse Controls (camera, and asset controls)

Right click and mouse move moves the camera

Middle click and mouse move rotates the camera

Left click and mouse move selects an area.

Drag to set width and length, then let go to set height and left click to stop

Shift Left Click to pick up and move original asset

Shift Middle click to pick up but leave original asset

Shift Right click to delete an asset

Hold shift after picking up an asset lets you maintain the height to place it in mid air

Holding shift after picking up an asset lets you scroll the mouse wheel to move it up or down in increments

Planning & Preparation


0:00 - Introduction

2:22 - Notetaking Begins

Be flexible

Be creative

Write it all down

5:22 Basic Sketching Example

6:26 Castle Willehm Sketch Example

7:45 Modular Houses Sketch Example

8:14 Tutorial House Sketch Example

10:15 Asset Preparation (in TaleSpire)

Lay out all the assets in advance for easy access

12:20 Planning for scale

Start with a small build

13:03 Height Management

Don't build directly on the ground

Make your board big enough for navigation

Add cutout views if possible

Use a second board for different levels/underground

16:20 Recap

Macro To Micro & Hero Asset


0:00 - Introduction

0:32 - Macro to Micro

Layout foam floor for basic shape outline

0:57 - Shaping the Terrain

Exterior wall to frame it

Foam base to get your base elevations (leaving room for your actual dirt/flooring)

3:33 - Primary (Hero) Asset Placement

Block out it's base shape

Add base walls for feeling of space to work on.

5:47 - Stairs!

Add your stairs early as they are harder to add later

Place and use them to provide separation and work with your flow

7:38 -Tips

Reminder to start at your entry point

Start with basic shapes first

8:10 - Outro

Breaking The Patterns


0:00 Introduction

0:50 Adding interest

Pull walls in or out (intrude/extrude) to make them more interesting

3:44 - Adding the Cellar

Shift-mousewheel to change elevations

4:52 - Filling the Terrain

5:12 - Shaping the Path

Do path early since it's key

6:05 Breaking repetitions & patterns

Rotate pieces to show difference

Add windows to break the patterns

9:33 - Path Patterns and details

Break out tiles to allow injecting differing tiles

Look for patterns you can break

Find tiles without dark or obvious marks

Add in mixes of more recognizable patterns

12:35 - Terrain Pattern

Add height variations

Break lines

Working from top down is easier

13:52 - About linearity

Extrude/Intrude when using multiple assets that provide linear repetition

14:53 - First Tree Pass

Use trunks to quickly determine tree locations

Place in clumps

Larger trees towards the inside, smaller on the outside

15:55 - Outro

Details Pass & Lighting


0:00 Start

0:12 Details and starting the Facade

Build details with a story in mind

Roofs get done last

Cover gaps

1:50 Floor details

Break up patterns

2:28 Furnishing & Breaking Space

Break up larger rooms

4:17 Tell a Story with your Space

4:42 2nd Floor Furnishing

Starting with the easier room and expand outwards

7:20 Roof Work

Build basics first

Then add details to make it interesting

8:13 About detailed assets

Unique assets are great to add, but don't put them close together as they will be easily seen as repeated

8:39 Space & Density

Account for space for users to move and play in

10:08 Terrain Details

11:00 Lighting

Place lighting last

Use it to illuminate or

Draw attention to specific locations

Look at different lighting from different time of day to get the feel for how daylight impacts your view.

12:28 Outro

Clipping & Assets


0:00 Start

0:12 Explanation of clipping and examples

Assets can be clipped at same or different levels

1:00 How to clip

Use exclamation to turn it on

Shift and drag to pull through another item

1:09 Clipping warnings

Can impact performance

1:42 Recipes

Experiment to create new interesting patterns

2:03 Special Assets

Some assets can clip without clipping enabled

2:45 Z Fighting

This is when 2 assets are in the same space and it's not sure how to show it

3:08 Talespire Aesthetic

Some assets are not realistically scaled, especially compared to minis

Just accept this to move on

Some block spaces or issues can occur, especially in beta

Cleaning & Sharing



Building Tips in TaleSpire image 175

0:00 Introduction

0:17 Cleaning your Build

Look for any holes, mistakes, z-fighting or aesthetic issues

Delete tiles that aren't useful to lighten the build

Touch up borders if it makes sense

0:56 Selection Tool

Left click and drag to select

Release button and mouse up to set height

Click to stop

Use bounding controls to resize the bounding box

Copy with Ctrl-C, Cut with Ctrl-X, Ctrl-V to paste

1:45 Save a build

You can paste into notepad to save a backup copy of your slab

It's an ugly block of text, that's ok

2:05 Copy Limitations

Maximum is around 30-39K. This is a windows clipboard limit

3:25 Best Practices

Square shapes are easier to select

You can prepare break points making it easier to share

3:40 Share a Slab

You can share on TalesTavern.com or TalesBazaar.com

4:15 Copy a Community Slab

Or browse those sites for slabs shared from others

Copy out the slab code by using the copy button

Then paste using Ctrl-V into TaleSpire

4:35 Outro

Tutorial Asset Download


Building Tips in TaleSpire image 203

Here you can download the slab for the finished tutorial asset:

https://talestavern.com/slab/rich-house-board-tutorial-series/

I'll probably add more episodes as time goes by and I get requests by the community or find interesting topics :)

How To Make Better Forests


Here is a new tutorial on how to improve your forest building game!

Either by hand or with a neat tool, you can really tailor the process to your needs :)

From 2D To 3D, Convert Your Maps To TaleSpire!


The slab I produced for the example can be found here: https://talestavern.com/slab/alchemist-workshop/

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2182163851					

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