[Bloodmage] Sparktail Spatter Bomb

Change Log

03/17/21 - Optimized Team

Now utilizing Outcast No Longer Trait.

Removed Sparktail Professor

Removed Sparktail Searcher

Removed Sparktail Student

Added Angelic Voidlord

Added Forsaken Swampdweller

Added Gravbane Wight 03/16/21 - Initial Team

General Usage

Clearing Phases:

Most phases will end with killing a single enemy and activating Spatter to clear the remaining enemies.

Phase 1: Bleed + Fleshripper activations into Spatter.

Phase 2: Receive damage and reflect it with Sparktail traits to activate Spatter.

Phase 3: Provoke with Sparktail Courier wielding the Hanti & Jihi relic. This will cause all enemies to attack it and activate Recompense. Spatterrrr.

Phase 4: Attack/Cast to kill target, activating SPATTER.

Sample Gameplay


Pros And Cons

ProsCons

Can complete all Realm Modifiers

All types of damage are viable:

Attacks

Spells

Indirect Damage

Damage Scales with:

Enemy Health (Bleed, Spatter)

Damage Taken (Blood-caked Blade, Comeuppance, Conviviality, Seeth, Ravish, Recompense)

Maximum Health (Bloodrage, Bloodthirst, Voracity)

Missing Health (Endless Slaughter, March Toward Death, Relish In Blood)

Deal damage when it isn't your turn

Most fights will end without having to input an action.

Anti-Res

Build utilizes Final Breath (After an enemy is resurrected, it has a 75% chance to be killed again.). If my maths check out, this means there is approximately an 82% chance that one creature will die if all enemies are resurrected together. This combines with the Bloody Massacre perk and Spatter so that if the entire enemy team resurrects and one enemy dies, it will most of the time cause a chain reaction with Spatter to wipe out the enemy team.

Requires Master of Sparktails and Kiichi's Onslaught Trait Materials.

Dangerous Realm Modifiers:

Maximum Extra Traits combined with:

More Damage Taken

Reflected DamageNotable Problem Nether Bosses:

Flubris - Being immune to indirect damage will neuter most of our damage. Depending on realm modifiers it is doable or very hard.

[Class] Bloodmage

Perks

Bleed Out

This perk is great for sustain. For realms with "Cannot Resurrect" it will be useless, but that realm modifier is still manageable.

Blood Clot

Adds Barrier when your creatures take damage. Great defensive utility.

Blood-caked Blade

Added damage multiplier for taking damage. Great for our Sparktails.

Bloodrage

This is the main source of direct damage for our Sparktails. Since we are primarily focused on increasing health to scale the damage we reflect with Sparktail traits, this will add a way that we can directly deal damage.

NOTE: You're Sparktails will be relatively low speed, so their chance to hit will be low, however, we mostly just need one attack to land for an enemy team to be wiped out.

Bloodthirst

Just like the Bloodrage perk, but for spells.

Bloody Massacre

This perk is enables our first tier of clearing damage by allowing for Spatter to always proc when an enemy dies. Also has added utility of health recovery.

Deathrattle

This perk is a godsend so that your post start of battle Maximum Health is maintained if your Sparktails die.

Endless Slaughter

Extra offense the lower your creature's health is.

Hemostasis

Don't allocate this perk for more damage since your creatures can take multiple instances of damage during their turn (we want).

March Toward Death

Another great damage multiplier for being low health.

Masochistic Tendencies

Great utility perk to enable spells. I haven't experimented with spells too much.

Relish In Blood

Generic stat boost we are happy to take.

Sacrifice

Good utility and enables other perks by lowering health.

Sanguine Fortitude

Great defensive utility for battles that go on for a long time.

Transfusion

Health scaling for more defense and damage.

Voracity

Our last damage multiplier from perks.

Sparktail Officer

NOTE: Make sure this is the first creature in your party. This is important for the realm modifier "Extra Maximum Traits". At Instability 5, this will be limited to 1 trait. Traits are shared left to right, which causes Ravish (most valuable) to be the trait that will be shared with your Sparktails.

Innate Trait: Ravish

After this creature takes damage, it deals damage to the enemy equal to 100% of the damage taken.

+

Fused Trait: Savior

This creature takes 50% of the damage in place of your other creatures from attacks and spells. This trait does not stack.

+

Trait Slot: Outcast No Longer

At the start of battle, the races of the last 3 creatures in your party are changed to that of the first creature in your party.

Artifact: Helmet

59% Health

59% Health

59% Health

59% Health

20% Immune On Damage

20% Rebirth On Damage

Shadow Hook

Rain of Blood

Spell Gems:

Mangle

Dark Tranquility

Morph: Life

Relic:

Lamora, Gilded Scimitar of Friden (Rank 60)

Sparktail Engineer

NOTE: Ferro, Great Axe of Gonfurian Relic (Rank 60) is mandatory on the creature using "Master of Sparktails" trail on their artifact. This will make your creature immune to disarm, which at the start of battle, could prevent your Sparktail traits from being shared.

Innate Trait: Comeuppance

After this creature takes damage from spells, it deals damage to all enemies equal to 30% of the damage taken.

+

Fused Trait: Solace

At the start of battle, your creatures gain 10% Health for each non-Ethereal Life Spell Gem each of your creatures have equipped. Maximum of 3 Spell Gems per creature. This trait does not stack.

+

Trait Slot: Master of Sparktails

If all the creatures in your party are Sparktails, they share their innate traits with each other.

Artifact: Helmet

59% Health

59% Health

59% Health

59% Health

20% Immune On Damage

20% Rebirth On Damage

Master of Sparktails

Parasites

Spell Gems:

Mangle

Dark Tranquility

GloryRelic: Ferro, Great Axe of Gonfurian (Rank 60)

Sparktail Courier

Innate Trait: Recompense

After this creature is Attacked, it deals damage to all enemies equal to 30% of the damage taken.

+

Fused Trait: Emerald Attunement

All creatures deal 50% more damage. This trait does not stack.

+

Trait Slot: Kiichi's Onslaught

When an enemy takes damage from Bleeding, it has a 50% chance to take this damage again. This effect can repeat multiple times in a row. This trait does not stack.

Artifact: Helmet

59% Health

59% Health

59% Health

59% Health

20% Immune On Damage

20% Rebirth On Damage

Kiichi's Onslaught

Spell Gems:

Mangle

Requiem

Star Pact

Relic:

Hanti & Jihi, Sister Swords of Perdition (Rank 100)

Angelic Voidlord

Innate Trait: Shadow Bulwark

This creature always has Repelling, and ignores damage that isn't dealt by attacks or spells.

+

Fused Trait: Ruby Attunement

All creatures have 100% more Health. This trait does not stack.

+

Trait Slot: Final Breath

After an enemy is resurrected, it has a 75% chance to be killed again.

Artifact: Helmet

59% Health

59% Health

59% Health

59% Health

20% Immune On Damage

20% Rebirth On Damage

Final Breath

Spell Gems:

Mangle

Requiem

Cloud Beam

Relic:

Whisper, Shadow Staff of Tenebris (Rank 10)

Forsaken Swampdweller

Innate Trait: Darkness Surrounding

This creature starts battles with 250% more Health, but takes damage equal to 15% of its Maximum Health at the start of its turn.

+

Fused Trait: Consciousness

At the start of battle, this creature gains Maximum Health equal to 5% of your other creatures' Maximum Health.

+

Trait Slot: Bombshell

Your creatures deal 75% more damage when it is not their turn. This trait does not stack.

Artifact: Helmet

59% Health

59% Health

59% Health

59% Health

20% Immune On Damage

20% Rebirth On Damage

Bombshell

Spell Gems:

Requiem

Mangle

Dark Tranquility

Relic:

Fleshripper, Bloodied Cleaver of Tartarith (Rank 101)

Gravebane Wight (TESTING)

Innate Trait: Woe

After this creature dies, enemies take damage equal to 50% of its Maximum Health.

+

Fused Trait: Singularity

Your creatures have additional Attack, Intelligence, and Defense equal to 10% of their Current Health. This trait does not stack.

+

Trait Slot: Spatter

After an enemy with Bleeding dies, this creature deals damage to all enemies equal to 20% of the dead creature's Maximum Health.

Artifact: Helmet

59% Health

59% Health

59% Health

59% Health

20% Immune On Damage

20% Rebirth On Damage

Spatter

Stampede

Spell Gems:

Mangle

Dark Tranquility

Requiem

Relic:

Bloodseeker, Hungering Dagger of Mortem (Rank 100)

Gate Of The Gods

I can suggest using this build except for the following gods:

Gonfurian

Lister (doable with Wormhole, just takes long and is annoying)

Modifications for certain gods:

Friden (bring healing Spells)

Tenebris (bring Mass Dispel)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2426648032					

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