Bit Blaster XL Ship and Powerup Tier List

Intro

This guide aims to quickly introduce you to the different tiers of powerups and ships. Keep in mind this is made with my own bias which stems from my strengths and weaknesses. While Magnet won't surpass Explode in any person's opinion, some may find some powerups to be better than I did or if not less useful.

Ship Tier List:

Ship tier list is mostly relevant to people with lower level ships as the highest ones have strictly superior stats to the rest. This tier list assumes you have auto fire off. If it's on, lower fire rate ships are priviledged.

S Tier:

Bit Blaster V8 (Maxed out stats make this pretty obvious)

A Tier:

Bit Blaster V7 (Pretty good and still able to get the 75K score achievement if you're good at the game)

B Tier:

Bit Blaster V6 (Great Health and can get the 75K score achievement when combined with the right powerups)

C Tier:

Bit Blaster V4 (Choice comes down to preference)

Bit Blaster V3

D Tier

Bit Blaster V5 (Strictly better version of the V1 and V2 but lacks in health and bombs, reducing survivability)

E Tier:

Bit Blaster V1 (Balanced starter)

F Tier:

Bit Blaster V2 (0 Shield, srsly?)

Powerup Tier List

We assume once again you are dissabling auto-fire, a recommended choice.

S Tier:

Homing: Allows to focus more on evasion than destruction, allowing to extend your time in the game. Won't run out of ammo if used correctly but will most definitely if auto fire is on. When black holes start appearing, it loses effectiveness and I would recommend switching to something like explode or you will have to use up your bombs to survive.

Bounce: This is for auto-fire on only, else I would give it a B Tier. Costs 4 with auto-fire off and 3 when on. One huge drawback that affects people differently is that the projectile resembles enemy projectiles, making it hard to see at times and causing unnecessary damage You can just spam it in later rounds allowing to focus on evasion while never running out of ammo. However, ammo shortages will occur with auto-fire off.

Explode: The best of the "skill based" powerups. Helps one hit large objects and get collateral damage. Won't run out of ammo.

A Tier:

Mirror: Pretty skill based and allows to shoot missed targets or pursuing enemies. High skill ceiling with this one.

Spread: Best for mid-late game if you don't have anything better. Really high potential if you can master hitting targets with side lasers as it reduces rotation time

Giant: 5 Ammo is a little too much and will subsequently run out of ammo often but can be spammed in late game pretty well

B Tier:

Blast: Better version of the laser as you don't need to rotate as much, something problematic in late game. However, its short range is really bad so this is more of a low skill Powerup. Uses 5 ammo per shot so if you forget to collect ammo you can run out of it fast.

Through: Also kind of skill based and will find most use in late game if you haven't found anything better by then.

Trail: Seems OP at first but due to its nature, you will find yourself running out of ammo sometimes but most importantly hitting enemies, if not walls more often.

C Tier:

Rapid: Not here because of its merits but rather because of the shortcomings of the worse powerups. It's nice to shoot faster but it often isn't too useful.

D Tier:

Laser: While you may feel cornered by projectiles in later rounds, It isn't so bad with fast ships in the early to mid game but will begin to require skill to deal with enemy ships as you need to learn how to time your strikes properly. Almost impossible to run out of ammo as it is hard to miss targets. S Tier in terms of fun though. Worth giving a try as you may find that it suits your style.

Shield: Runs out of boost and ammo for only a minor improvement. Can be confusing to watch.

E Tier:

Flame: Worse version of the laser, isn't too bad for early rounds though and pairs up best with fast ships. If you like turning to destroy while shooting, be warned that it is possible for the flames to miss the target and run into it, I've had that happen the few times I was stuck with this one.

F Tier:

Magnet: While this may seem cool, the ammo and coins don't despawn and this powerup makes gathering reserves for endgame much harder. One I would only recommend taking if you are low on ammo, if nothing is on the ground for the points, or if there is another powerup you can quickly switch to.

Questions

That's basically it. Feel free to leave questions if there is anything you would want me to elaborate on or if there's anything my guide didn't help you find.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1714993180					

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