BATTLETECH - Contract Enemy Guide

BATTLETECH - Contract Enemy Guide

BATTLETECH - Contract Enemy Guide image 0

This is a general guide to the amount of enemies you will face on different contracts.

Other BATTLETECH Guides:
  • A Comprehensive Guide.
  • Mechwarrior Skills and Classes.
  • Mech Classification.

Introduction

Note that is is only a simple guide and a way for me to track the contracts and enemy amounts. Other people might find this part useful so they can get an idea of how many enemies they will face on a certain difficulty/contract.

Contracts

There are various contract types.

Recovery

Move to a location and recover the item or eliminate 1 lance. There may also be a secondary location to capture close by.

Assassinate

Eliminate the target with also 1 lance (sometimes an additional tank/mech that doesnt belong to either objective).

Escort

Move to a rally point and eliminate 1 lance, move with allied tanks to a drop point and possibily fight 1 lance.

Capture Base

Move to a base and fight 1 lance.

Destroy Base

Move to a base and fight 1 lance and destroy the turrets & buildings.

Defend Base

Defend a base against 1 lance, sometimes allied tanks will active turrets then defend against another enemy lance, which can drop in behind the base.

Battle

Generally 1 enemy lance plus 1 reinforcement lance for a mix of 8 tanks / mechs. This generally always has 8 enemy and they can spawn close together so you can easily find yourself fighting all 8 at the same time.

Attack Convoy

Attack a convoy of tanks before they get to their objective (10 rounds) and their guard of 1 lance.

Contract Tracking

This is a list of contracts undertaken and the enemy forces involved.

  • Battle - 2 skulls - 4 heavy tanks + 4 med mechs
  • Recovery - 2.5 skulls - 1 med mech + 3 heavy mechs
  • Recovery - 1.5 skulls - 1 heavy mech + 1 heavy tank
  • Assassinate - 2 skulls - 2 light mechs + 1 med mech + 1 heavy mech + 1 light tank + 1 med tank
  • Escort - 1.5 skulls - 3 light mechs + 1 light tank + 3 med mechs
  • Capture Base - 1.5 skulls - 8 light mechs
  • Recovery - 1.5 skulls - 3 light mechs + 3 med tanks + 1 heavy tank
  • Ambush Convoy - 2 skulls - 3 med mechs + 4 med tanks (apcs)
  • Capture Base - 1.5 skulls - 4 turrets + 3 med mechs
  • Recovery - 2 skulls - 1 med mech + 2 heavy mechs
  • Recovery - 2.5 skulls - 1 med mech + 3 heavy mechs
  • Assassinate - 2.5 skulls - 1 light mech + 3 heavy mechs
  • Escort - 1.5 skulls - 4 light mechs + 2 med tanks + 2 med mechs
  • Defense - 1.5 skulls - 9 light mechs + 2 med tanks
  • Recovery - 2 skulls - 6 light mechs + 2 med tanks
  • Recovery - 2.5 skulls - 2 med mechs + 1 heavy tank + 1 assault tank
  • Battle - 2.5 skulls - 2 med mechs + 2 heavy mechs (no reinforcements)
  • Recovery - 3.5 skulls - 2 heavy mechs + 2 assault mechs
Source: https://gameplay.tips/guides/2378-battletech.html					

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