This is a general guide to the amount of enemies you will face on different contracts.
Other BATTLETECH Guides:- A Comprehensive Guide.
- Mechwarrior Skills and Classes.
- Mech Classification.
Introduction
Note that is is only a simple guide and a way for me to track the contracts and enemy amounts. Other people might find this part useful so they can get an idea of how many enemies they will face on a certain difficulty/contract.
Contracts
There are various contract types.
RecoveryMove to a location and recover the item or eliminate 1 lance. There may also be a secondary location to capture close by.
AssassinateEliminate the target with also 1 lance (sometimes an additional tank/mech that doesnt belong to either objective).
EscortMove to a rally point and eliminate 1 lance, move with allied tanks to a drop point and possibily fight 1 lance.
Capture BaseMove to a base and fight 1 lance.
Destroy BaseMove to a base and fight 1 lance and destroy the turrets & buildings.
Defend BaseDefend a base against 1 lance, sometimes allied tanks will active turrets then defend against another enemy lance, which can drop in behind the base.
BattleGenerally 1 enemy lance plus 1 reinforcement lance for a mix of 8 tanks / mechs. This generally always has 8 enemy and they can spawn close together so you can easily find yourself fighting all 8 at the same time.
Attack ConvoyAttack a convoy of tanks before they get to their objective (10 rounds) and their guard of 1 lance.
Contract Tracking
This is a list of contracts undertaken and the enemy forces involved.
- Battle - 2 skulls - 4 heavy tanks + 4 med mechs
- Recovery - 2.5 skulls - 1 med mech + 3 heavy mechs
- Recovery - 1.5 skulls - 1 heavy mech + 1 heavy tank
- Assassinate - 2 skulls - 2 light mechs + 1 med mech + 1 heavy mech + 1 light tank + 1 med tank
- Escort - 1.5 skulls - 3 light mechs + 1 light tank + 3 med mechs
- Capture Base - 1.5 skulls - 8 light mechs
- Recovery - 1.5 skulls - 3 light mechs + 3 med tanks + 1 heavy tank
- Ambush Convoy - 2 skulls - 3 med mechs + 4 med tanks (apcs)
- Capture Base - 1.5 skulls - 4 turrets + 3 med mechs
- Recovery - 2 skulls - 1 med mech + 2 heavy mechs
- Recovery - 2.5 skulls - 1 med mech + 3 heavy mechs
- Assassinate - 2.5 skulls - 1 light mech + 3 heavy mechs
- Escort - 1.5 skulls - 4 light mechs + 2 med tanks + 2 med mechs
- Defense - 1.5 skulls - 9 light mechs + 2 med tanks
- Recovery - 2 skulls - 6 light mechs + 2 med tanks
- Recovery - 2.5 skulls - 2 med mechs + 1 heavy tank + 1 assault tank
- Battle - 2.5 skulls - 2 med mechs + 2 heavy mechs (no reinforcements)
- Recovery - 3.5 skulls - 2 heavy mechs + 2 assault mechs
Source: https://gameplay.tips/guides/2378-battletech.html
More BATTLETECH guilds
- All Guilds
- BATTLETECH - Mech Classification
- BATTLETECH - Mech Combat Guide
- BATTLETECH - Best Salvage Strategies
- BATTLETECH - Understanding Hit Percentages and Accuracy
- BATTLETECH - Beginners Guide (Combat Tactics, Pilot Skills, Contracts, The Argo)
- BATTLETECH - Mechwarrior Skills and Classes
- BATTLETECH - Improving Performance Guide
- BATTLETECH - All Career Mode Score Achievements (How To Get Fast and Easy)
- BATTLETECH - How to Change Starting Mechs (+ Mech List)