Intro
I am still testing to see if team kills are shared for tac opps, or if you have to get the killing blow yourself. Definitely hoping it's the former since these will turn into a huge pain due to how limited the enemy ranges are by mission.
Any XENOS SPECIAL ENEMY opportunities are available on all missions except Boarding. If for some reason we have synth/pathogen specials, they will be under the respective headers.
Pathogen
Gift of Fire: Boarding
This is the only mission that gives us Pathogen enemies, though I am expecting them to be part of the first FLC wave due to story hints.
One Normal run of this mission netted me about 267 enemies, out of 400 needed for the daily.
Maintenance Synths
Giants in the Earth: Evacuate
This mission has synths as the main enemy, and has one section towards the end with a ton of Working Joes that you can easily headshot before they start aggroing.
One run of this mission on Normal netted me only 12 out of the 40 kills required. Although the shield synths have the same overalls, they do not seem to count.
Priority One
This whole chapter has random deactivated Working Joes you can shoot for your maintenance daily.
The Only Way To Be Sure: Breach
This mission opens up into more synth enemies back on the Katanga, including a good amount of Working Joes.
Xenomorph Eggs
The Only Way To Be Sure
Everyone's favorite creepy crawlies are only available in the last chapter, though there should be about 30 eggs per level if you clear them all out (which you should, for the next fireteam).
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2588782644
More Aliens: Fireteam Elite guilds
- All Guilds
- 2024 ( DLC Pathogen)
- discord- ("" "")
- Aliens: Fireteam Elite Guide 454
- Aliens: Fireteam Elite Guide 448
- Comprehensive Recon Guide
- Challenge Cards
- A Unofficial Troubleshooting Guide
- Class builds for Extreme and Insane(Pathogen DLC required)
- All Weapon Damage Ranking(reload factored in)
- The general UACM Marine guide