Weapons & Weapon Builds
— CLOSE QUARTERS WEAPONS - CQW —
For those close encounters.
DT-57 MEDVED
HEIRLOOM STANDOFF
LEM MP11 STORMSURGE
M37A3 PUMP SHOTGUN
M39 SUBMACHINE GUN
TYPE 21 TACTICAL SHOTGUN
TYPE 76 AUTO SHOTGUN
TYPE 99 INCINERATOR
X43 BARRAGE FLECHETTE SMG
-----------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------
Shotguns - Guns That Fire Shot
---------------------------------------------------------------------------
DT-57 MEDVED - Double Barrel - For when duck season & xeno season occur simultaneously.
---------------------------------------------------------------------------
HEIRLOOM STANDOFF - Pump - For the real close encounters.
Stumble-Slow-General Purpose
- High-Velocity Brake / Precision Brake
- Flared Breach / Launch Accelerator / Rapid Dispersal Unit
- Miller Twist Rifling
Stumble-Slow
- High-Velocity Brake
- Launch Accelerator
- Miller Twist Rifling
Max Stumble
- High-Velocity Brake
- Launch Accelerator
- Hammer Forged Rifling
---------------------------------------------------------------------------
M37A3 Pump - For those times when you just have to.
General Purpose
- Ported Compensator / Precision Brake
- Tubular Magazine
- Hybrid Sight
---------------------------------------------------------------------------
Type 21 Tactical - Semi-Auto
Type 76 Auto - Full-Auto
-----------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------
— HANDGUNS —
For all sorts of encounters.
KRAMER .50 MAGNUM
KRAMER SHORT-BARREL
M10 AUTO PISTOL
N79 EVA LASER
RAPID RESPONDER
TWINHAMMER
TYPE 78 BURST PISTOL
TYPE 95 COMBAT PISTOL
— Semi-Auto Pistols —
---------------------------------------------------------------------------
Kramer .50 - The synth murderer.
- Compact Flash Hider
- Rapid Release Mag / Tactical Mag
- Green Dot Sight
---------------------------------------------------------------------------
Type 95 Combat Pistol - The synth murderer's more dynamic cousin; he murders xenos too!
- Compact Flash Hider
- Rapid Release Mag / Tactical Mag
- Hybrid Sight
— Full-Auto Pistols —
— Shotgun Pistols —
-----------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------
— HEAVY —
For those big encounters.
L56A3 SMARTGUN
L59 MINIGUN
M12 RPG LAUNCHER
M12A1 ROCKET LAUNCHER
M94 IMPACT GRENADE
M95 GRENADE LAUNCHER
OCAP-91 VOLCAN
---------------------------------------------------------------------------
L56A3 SMARTGUN
- Tanker Muzzle Brake
- Miller Twist Rifling
- Deep Railed Armature / Max Capacity Armature
-----------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------
— RIFLES —
For those not so close encounters.
AM-16 GRUPPA
KRAMER ASSAULT RIFLE
L33 PIKE
L36 HALBERD
M41A2 PULSE RIFLE
M41A3 BURST RIFLE
M42A2 SCOUT RIFLE
M42A3 SNIPER RIFLE
TWILIGHT V.4
TYPE 88 HEAVY ASSAULT RIFLE
X46 BALLISTA FLECHETTE RIFLE
---------------------------------------------------------------------------
M41A2 Pulse Rifle
General Purpose
- Ported Compensator
- Casket Mag
- Green Dot Sight / Laser Sight / Red Dot Sight
Synth Killer
- Precision Compensator
- Casket Mag
- Green Dot Sight / Laser Sight / Red Dot Sight
-----------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------
— SIDEARMS —
For every encounter.
Class Builds
-- DEMO --
-- DOC --
-- GUNNER --
-- PHALANX --
-- RECON --
-- TECH --
Sweet Loot & How We Got It
— Horde Mode —
Horde Hat - Head, Exfil at Round 10; Extreme
Horde Uniform - Outfit, Exfil at Round 10; Insane
Horde Slayer - Weapon Skin; Exfil at Round 10; Intense
— Extreme+ —
Decal
Xenomorph Spine
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2622866064
More Aliens: Fireteam Elite guilds
- All Guilds
- 2024 ( DLC Pathogen)
- discord- ("" "")
- Aliens: Fireteam Elite Guide 454
- Aliens: Fireteam Elite Guide 448
- Comprehensive Recon Guide
- Challenge Cards
- A Unofficial Troubleshooting Guide
- Class builds for Extreme and Insane(Pathogen DLC required)
- All Weapon Damage Ranking(reload factored in)
- The general UACM Marine guide