Gunner Rifle Burst

Gunner Rifle Burst

The Skills:


Gunner Rifle Burst image 1

Controlled bursts, and Let's Rock are the core of this build, don't skimp here.

Almost all buffs are additive. What this means is that you get diminishing returns the more of one stat you get. It is almost always a good idea to balance your stats on the gun (or skill) to some extent if you want to maximize DPS/efficiency.

Demo Rifle training. You can take the Doc Rifle Training for increased mag size, and you end up with almost the same DPS, we don't need the accuracy so I prefer the max ammo and take Demo training. Take both recon, and gunner mastery perks, and Doc's RoF perk to help augment our rifle DPS. The Doc perk is bugged, and only gives 10% RoF. It is pretty easy to remove this and replace it with a different weapon perk or a perk of your choice.

Quickload Interlink on Overclock gives us (most of the time - this is also bugged, and does not always give a free reload) a free reload, and gives our allies a 50% reload speed boost allowing them to use Overclock much more effectively. If you are not going solo/with bots, you should most likely be taking this. The only reason I say most likely is because of the bug, without the bug on the free reload there would be no reason not to take this.

Stopwatch gives you 20% RoF, and 10% reload to all your guns (20% of Overclock, which gives 100% RoF, and 50% reload) while your ability is recharging.

Targets Acquired significantly Gives you significant Recharge (30%) and affects both abilities, very strong while in combat. This can be replaced by a 20% Recharge boost on Overclock for similar effect.

Focus Fire - The important thing is this multiplies the damage the enemy is taking, not adding damage to your gun, which means it is a multiplicative damage boost.

incendiary burst - This reduces the damage and range of the grenade, but also makes it a near instant cast and will stumble any enemies caught in the explosion including Drones and Elites. It also reduced the Cooldown to 20 seconds allowing you to use it very often with Targets acquired.

SVAT-92 SOKOL


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Gunner Rifle Burst image 12

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This is the most important tool in your entire kit, we have built our entire gunner around this.

The Sokol is my Rifle of choice, I will go over why.

The Negatives:Gruppa does more DPS, particularly if you are not hitting Weak Points (WPs) Gruppa also resets your Burst perks after every shot automatically, meaning there is no need to reset the trigger (left mouse click) every 4 shots to continue gaining our accuracy and stability, making it also easier to use in many situations.

The Positives:Sokol with this build is able to 2 shot head shot runners on insane without any Stay on target stacks built up (at 310% WP damage). This means you can instantly clear small groups of Runners even on the hardest setting, at virtually any range.

Tanker muzzle gives you a stun, this will stop anything for a short duration allowing you to pump out enormous DPS, and allows for very easy WP hits to maximize damage. Also gives you an ability to save allies who get grabbed by an alien. This versatility really suits the brute force the gunner brings to the table with the rifle.

Counter Balance break Slightly higher maximum DPS. You will likely want to take a second WP perk so we can continue 2 shotting runners on insane without having to build up stacks.

Compound Mag The best Medium mag for DPS by a very significant margin. The only one you should use unless you absolutely need ammo.

Tactical Scope Gives the most WP damage of any scope, also gives accuracy in the form of zoom.

Combat Relay Scope Gives 10% cooldown reduction on hit. This means 4.5 seconds off Overclock, and 2 seconds off grenades. combined with Targets Acquired You will have very little downtime on your abilities.

AlternatesThe Gruppa is an incredibly solid auto burst gun, definitely the best option for DPS

The Kramer, if you really don't like the burst/sniper style weapons, this build is likely not for you. However the Kramer's RoF is just low enough that I am able to do trigger reset with little to no interruption in RoF, making it at least worth trying out:

Type 76 Auto Shotgun


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Gunner Rifle Burst image 27

Shotguns provide the most DPS of any gun when ignoring WP damage. The one time our primary tool is weak is when enemies are very close, or at odd angles and we have limited access or difficutly shooting the WP.

Due to the very large magazine size, and relatively fast reload speeds, the Type 76 is going to give us the best DPS particularly when we have to use it during Overclock, and being automatic mean it gets full bonuses from our perks.

Nothing exciting here but to note even though we do not have perks for shotgun, it will still out DPS our rifle if we are mostly hitting the body (or the enemy doesn't have a WP like the Crusher)

You will need to reset your trigger every 4 shots to maintain your accuracy and stability perks. Time it so you are releasing the mouse button just after a shot, before the next can queue.

Assault break Even though the second set of bonuses appear to be a typo, still best in class by a fair margin.

Compound Mag As almost all buffs have diminishing returns, spreading out your bonuses across all DPS stats is the best way to maximize your DPS. This is the best option by a large margin here.

hybrid Sight Most accuracy and WP damage, very strong optic.

Micro Red Dot Sight A decent alternative, almost as much WP damage, similar accuracy due to the zoom, and you get handling and Aim assist on top. (Aim assist will essentially pretend your reticle was moved towards the nearest enemy hit box - correcting for poor aim)

Alternate

The Scattergun, it will also get full benefit from our burst perks. The range is less (though at ranges this matters in we should primarily be using the Rifle anyway) has less accuracy, and less DPS as mentioned. The nice thing is it is easy to use, and the stumble is very good. Also no need to do any trigger resets, which may make it easier for some people to use.

Do You Wanna Build A Shotgun~

Do you prefer using the shotgun? Great!

Simply replace Rifle training with

Technician CQW Training

or

Gunner CQW Training

And then add in the perks you want, the RoF offers the most DPS outside of Overclock. Magazine Capacity and WP damage can offer almost as much, or more during Overclock. Reload speed comes in last since we will already have quite a lot build in, and we get a free reload from a Perk

Also for shotgun builds you will want to use Down Range. Because this perks bonus starts as soon as damage fall off begins on a weapon, it is actually most useful on weapons like the shotgun, and can provide large damage bonuses in the 15~ meter range.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2866093930					

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