Daily Tidy guide - all the puzzle categories

Daily Tidy guide - all the puzzle categories

Arachnophobia NOTE: No Spider Images :-)

There are NO open images of spiders in this Guide (re. the Spider puzzle).

One image - the opening symbol for the puzzle type - is hidden behind a spoiler blackout.

Note that the guide for that puzzle type also includes info on a workaround mod, that completely removes the spider from the gameplay (Thanks! to @CuriousDuck).

Intro


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Apart from that one spider image, there are no other spoiler blackouts in the Guide.

Use the index to go straight to the puzzle category you are interested in, if you don't want to see spoiler info for the rest.

The puzzle categories don't have 'official' names.

Hopefully the titles here will make sense to you. If not, then look for the puzzle category SYMBOL at the start of each section - that's the opening symbol that appears before each Daily Tidy puzzle starts.

For each puzzle category you'll find:

- Screenshot of the opening symbol

- Explanation of the type of solve or multiple solves for each puzzle category

- Screenshots of example puzzle/s

- Some tips about the most common issues people tend to have problems with

Please NOTE : We all get DIFFERENT VARIATIONS of the Daily Tidy.

So your Daily puzzle will NOT be the same as anyone else's.

We all get the same category for the day, but the puzzle generator gives us all a different puzzle.

(Except for the rare Seasonal Specials, where we all get the same ones. Players usually make guides for these specials very quickly - look for those in other parts of the Guides section on the game forum. The seasonal special dailies are NOT part of this guide).

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Recommend: Play The Main Game Through First

Strongly recommend playing through main game first - especially before attempting the 30-day consecutive Daily achievementAll the puzzle categories in the Daily Tidy are based on the same pattern recognition as puzzles in the main game (see reference to the specific chapters/levels in the guide here).

Therefore recommend playing through the main game first. This will also get you familiarized with how the devs think in general, and the kind of patterns and solving logic that they use.

All Daily Tidy solves will count towards the '100 total' achievement. Even if you skip days.

The 30-day consecutive achievement is best attempted after playing through the main game, to avoid unnecessary stress with your streak until you are familiar with all the puzzle types.

(Also note that if you break your streak, the in-game COUNTER for the consecutives does NOT reset to zero. It will stay at your old 'highest streak' number until your new streak goes past that number, and will then continue counting up.

Many people have been confused by that, and think it's a bug in the counter. It isn't.)

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OK - let's get on with the guide...

GENERAL NOTE - for all explanations: For solutions that depend on ordering, like long-to-short or like dark-to-light, etc., note that REVERSE orders are also VALID. So if you see a solution described as long-to-short, for example, it will work just the same if you sort it short-to-long.

Basic Symmetry (the One With The Crab Claw Symbol)


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Ref. also chpt. 4-7, 4-10 and 4-13 in the main game (lvl 59,62,65).

TO SOLVE:

Make a symmetrical picture from the items

(think a vertical axis of symmetry, down the middle of the screen)

Arrange the items any way you like. As long as the 'single' items are placed ON that middle line. And the 'mirror-items' are placed one on each side of that middle line, in mirrored positions to each other.

Items must not touch each other.

EXAMPLE:

A starting puzzle

And an exampe of a not quite correct, and a correct solution. NOTE: how it can be some quite small details in placement/symmetry that separates a nearly solved from a fully solved.

This image on left has 2 items slightly misplaced........... This one is a correct solution!

TIPS: You can use the wood-panel type background pattern to help you in placing items symmetrically. As you can see, the pattern itself is symmetrical around that same middle axis.

Batteries


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Ref. also chpt. 3-2 in the main game (lvl 38).

TO SOLVE:

Sort the batteries by type, and fit them into the spaces in the box.

EXAMPLE:

Bread Ties


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Ref. also chpt. 2-7 in the main game (lvl 27).

TO SOLVE:

Sort so that the bumps and hooks fit together, side by side. Remove breadcrumbs.

EXAMPLE:

A starting puzzle .......................................................................... And the SOLVED puzzle.

Remember to remove all the breadcrumbs !

Calendar


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Ref. also chpt.1-12 in the main game (lvl 12), but the Daily goes a bit further with it.

TO SOLVE:

Find the ONE simple repeating X-days-apart pattern for the stickers on your calendar.

Use any 'Pair' of stickers (on the calendar twice at start) to find the days-apart pattern for your calendar.

Use this same days-apart pattern for all the sticker sets. Yes, for your 'Singles' too (on the calendar only once at start).

The puzzle is made so that there is only ONE place that will fit for the extra sticker in each set.

- - For Pairs : the extra sticker goes either before, or after, or in the middle of, the Pair already on the calendar. Keeping them evenly spaced.

- - For Singles : the extra sticker goes either before, or after, the Single already on the calendar. Same spacing as above.(Should give an 11-day, 12-day, 13-day, 14-day OR 15-day repeating pattern. May possibly also work out for a 10-day pattern, although I've never seen one myself).

Note : Only ONE pattern for your whole calendar, not different patterns for different sticker sets.

{Or Alternative approach: Find the repeating 'X-days-apart' pattern for one of the 'Pair' sticker sets (as above) and place the extra sticker in that set on the correct day on the Calendar. Then place all the rest of your stickers according to their relative sequence patterns. Like: the tree goes 2 days after the boat, and the star goes 5 days before the fish, etc., etc. That kind of sequence pattern... If you've done it right, you will see at the end that all sticker sets have the same 'X days-apart' repeating pattern.
Much more complicated to explain in a Guide, though ;-) So I'm not going to try here.}

EXAMPLE A:

The starting puzzle:

See how there are 3 Pairs on here - the saucepans, the brown eggs and the pears.

We choose for example the saucepans - on 1 and 27 = 26 days apart. The extra saucepan sticker in this set therefore must go in the middle of the Pair - and making 13-days-apart gaps between the three stickers in this set. (26/2 = 13)

And as simply as that - you've found that your calendar has a 13-days repeating pattern.

So for the rest of your Pairs and for all your Singles too - the extra sticker in each set has to be placed so that they are 13 days apart.

Saucepans on 1 & 27 - place the extra on 14

Brown eggs on 2 & 28 - place the extra on 15

Pears on 5 & 31 - place the extra on 18

Red spoons on 9 - place the extra on 22

Fried egg on 10 - place the extra on 23

Doughnut on 24 - place the extra on 11

Apple on 25 - place the extra on 12

Half orange on 26 - place the extra on 13

And this is how the solution looks:

.

.

EXAMPLE B:

The starting puzzle:

See how there are 3 Pairs on here - the fishes, the houses and the pink seashells.

We choose for example the fishes - on 16 and 29 = 13 days apart. The extra fishes sticker in this set must go before the Pair (as there is no room for it 13 days after the Pair) - putting it on 3. And thereby making 13-days-apart gaps between the three stickers in this set.

And as simply as that - you've found that your calendar has a 13-days repeating pattern.

(Note that it is only by chance that both example A and example B have 13-day patterns.)

So for the rest of your Pairs and for all your Singles too - the extra sticker in each set has to be placed so that they are 13 days apart.

Fishes on 16 & 29 - place the extra on 3

Houses on 4 & 30 - place the extra on 17

Pink seashells on 14 & 27 - place the extra on 1

Green seaweed on 6 - place the extra on 19

Lighthouse on 8 - place the extra on 21

Seagull on 22 - place the extra on 9

Yellow seashell on 23 - place the extra on 10

Grey seashell on 25 - place the extra on 12

And this is how the solution looks:

.

TIPS:

The usual stumbling point is realising that it's the SAME repeating pattern for ALL the sticker sets on your calendar. So if, for example, you've found a 15-day repeating pattern for one sticker set, then it's the same 15-day repeating pattern for ALL your sticker sets. For your Singles too!

Occasionally, you can get a puzzle variant where you will need to put TWO different stickers on to the SAME DAY. That is allowed.

Sometimes it can be a bit hard to tell which date a sticker actually is sitting on. Especially the lighthouse sticker, which is very tall and tends to spill over on to neighbouring squares. If you're in doubt, then remember that you only have ONE X-days pattern for your calendar, so if a sticker looks like it's got a different X to the rest, then you've got it wrong.( In my own experience, it's always been the top of the lighthouse that shows which day it belongs to)

If you need more help, or different ways to approach this puzzle category - then go look at one or more of the guides made specifically for this puzzle type.

Go to Guides section / 'Maps or Levels' tab and take a look at the selection there. I have also put some direct links in the Other Resources section at the end of this Guide.

Clock


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Ref. also chpt. 5-2 in the main game (lvl 69).

TO SOLVE:

Move the clock hands around so that the long hand (minute hand) lines up with a branch shadow, and the short hand (hour hand) lines up with a leaf shadow.

Nothing else in the background or foreground has to match.

EXAMPLE:

A starting puzzle:

Closing in on the solution:

And the SOLVED puzzle:

TIPS:

You have to let the puzzle rest a couple of seconds in the correct spot, for the solution to register as a proper solve. That is, it won't trigger a 'solve' if you just move the clock hands past the correct spot, even if you're going quite slowly forwards.

You can choose to move towards the left or the right, doesn't make a difference. If you've been going for a long while, you have likely missed the correct spot. It's usually fairly close to the starting point. The background pattern repeats after a while, so you'll be going through the same pattern of background shapes again and again, if you keep going forwards a long time.

Fit To The Page / Bits And Pieces


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Ref. also chpt.1-17 in the main game (lvl 17).

TO SOLVE:

Arrange all the pieces so that they fit together to fill the whole frame, without overlapping and without leaving any gaps. There may be several ways they will fit - doesn't matter which you choose.

Remember to check underneath for any small items that may be obscured.

EXAMPLE:

Starting puzzle, and solved.

Jars


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Ref. also chpt. 2-5 in the main game (lvl 25).

TO SOLVE:

The puzzle is in two parts

- Arrange each row by colour gradient.

- Arrange each row so that the slopes inside the jars line up in a continuous wave.

EXAMPLE:

A starting puzzle:

Note that this example has many jars. In other puzzles, there may be fewer jars than this.

.

And the two solutions:

- By colour gradients

.

- By wave shapes

Pencils


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Ref. also chpt. 1-3, 1-16 and 1-19 in the main game (lvl 3,6,19).

TO SOLVE:

Arrange in order. The puzzle has two parts - sorting by 2 different characteristics.

There are (per now) 6 different characteristics that pencils can be sorted by:

/ Pencil Length / Tip Length-Pointiness / Eraser Length / Symbols / Pencil Colour / Tip Colour /

And the puzzle will be 2 of these.

All sorting orders for a solve can be reversed. So doesn't matter if you arrange them long-to-short OR short-to-long, for example. Or light-to-dark works same as dark-to-light.

TIPS:

- Most of the characteristics are easy to sort by.

- Sometimes people get confused by the SYMBOLS. To solve: Place the odd one in the middle, then 3,2,1 of one symbol on left, and 1,2,3 of the other symbol on the right (3,2,1,1,1,2,3 pattern).

- The COLOUR sorting is the most challenging, as there can be many different kinds of colour gradients. For example:

rainbow order (red, orange, yellow, green, blue)

single colour: dark-to-light

colour blend, with white and black : white-grey-black-darkcolour-midcolour-brightcolour

colour blend, close colours: for example, yellow-yelloworange-orange-orangered-red

colour blend, various colours: for example, green-blue-beige (this one can be tricky to solve)

(ref. image below: bright green / soft green / lightblue with a hint of green / bright blue / lightblue with a hint of beige / soft beige / bright beige )Note that there may be two different colour sortings in one puzzle - one for the pencil itself, and a different one for the tips.

.....................................................

EXAMPLE: a starting puzzle

EXAMPLES: different kinds of solutions - taken from a number of different puzzles

Three-colour-blend (green-blue-beige) : . . . . . . Same, easier to see (Credit:@fionleo. Thanks)

By height:

By eraser length:

By colour gradient (tip colour) dark-to-light:

(By xxx)

(I'll add in more screenshots later, when I come across any others that may be challenging)

Plant Symmetry


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Ref. also chpt. 4-3 and 4-8 in the main game (lvl 55, 60).

TO SOLVE:

Remove leaves to make a symmetrical pattern (think a vertical, middle axis)

If you remove a wrong leaf, they will all regrow and you have to start over.

Note: that there are 2 kinds of leaves. 'Active' ones that can be pulled and where the goal is to make them symmetrical. And inactive background leaves that can't be pulled, and often are not entirely symmetrical themselves. They will have 2 different shapes and are easy to tell apart.

EXAMPLE:

A starting puzzle: Note the 2 different kinds of leaves here - 'active' ones with smooth edges, and background ones with jagged edges.

And the SOLVED puzzle: See how all the 'active' leaves are symmetrical.

..........

..........

TIPS:

Sometimes the leaves overlap so tightly that they can be difficult to see. And a hidden leaf may be the reason your puzzle won't solve. It can be easier to spot those, if you look closely at where the leaf stems join on to the branches, or to the shapes and spaces between leaves.

You can also use Q and E on keyboard (or using the dpad, analogue stick or shoulder buttons on console) to go to previous/next 'active element'. Doesn't tell you which is the correct to pull, but will show you all of the actives. Even the hard-to-see ones.

Sometimes the symmetry may be off by a small detail in leaf placement or where the stems attach. So make sure to look closely at your picture, if it doesn't solve. It will likely be some tiny detail you've overlooked.

And remember those 2 types of leaves - the active leaves and the background leaves.

Snowflake Microscope


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Ref. also chpt. 4-14 in the main game (lvl 66).

TO SOLVE:

Use the microscope to search for shapes that will fit together to match the snowflake outline.

There are 3 snowflakes in the puzzle.

You can makes shapes bigger or smaller by twisting the bezel (outer ring). When the pieces are close enough in size and placement to the outline, they will turn blue and snap into place.

EXAMPLE:

A starting puzzle, and steps along the way until your first snowflake is completed:

Sorting Box


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Ref. also chpt. 3-8 in the main game (lvl 44)

TO SOLVE:

The puzzle is in two parts

- Sort by colour, 1 colour into each of the 5 compartments

- Sort by item type, 1 type into each of the 5 compartments

EXAMPLE:

..........

TIPS:

This puzzle is usually super easy.

But sometimes it will give you a variation where some items are very similar. Like items very close in colour, particularly shades of blue can be very close. Or in item details like rocks of slightly different size, or more/less jagged edges, or items with one bend / two bends. That sort of thing.

And look out for number of button holes on buttons, and number of eyes on dice.

Spider - - Note: No Open Images Of Spiders Here :-)


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Ref. also chpt. 4-15 in the main game (lvl 67)

The spider has been removed in this image.

Real image is spoiler-tagged behind the small black square above.

TO SOLVE:

Place the flies that are flying around on to the web - in mirror-positions to the fly of the same colour already on the web. When all flies have flown in and have been placed correctly, a gold fly comes in. Place it in the middle of the web. A spider will drop down, and eat it.

(The spider is kind of cute, but may be too much for people with arachnophobia. And also it makes small gobbling eating sounds ! )

TIPS: If your fly won't stick to the web, it's because you are trying to put it in the wrong spot. Pay attention to the colour, some flies are very close in colour. And must be the correct mirror-position.

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Arachnophobia - NEW workaround ! : A kind player (@CuriousDuck) has written a small and free mod, that you can use to completely remove the spider for this Daily puzzle type :-)

See full description and links here - https://steamcommunity.com/app/1629520/discussions/0/4354494235965457033/?tscn=1719008856

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EXAMPLE:

A starting puzzle, and steps onwards to solve it

(no images with the spider here, on purpose)

..

Stamps


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Ref. also chpt. 1-9 in the main game (lvl 9).

TO SOLVE:

Put the extra stamps on to the envelopes, to make a pattern.

TIPS:

Remember to look underneath the envelopes - some stamps may be hidden there.

There are different kinds of patterns for the stamps in this puzzle category. So if your puzzle won't solve, then try to think of different pattern-sequences.

EXAMPLE:

A starting puzzle:

Make sure you've looked underneath the envelopes,

so you know what you're working with. - - - - - - - - - And SOLVED . Note the various patterns...

Star Constellations


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Ref. also chpt. 5-4 in the main game (lvl 71).

TO SOLVE:

Complete the cat pictures by finding the extra-fuzzy 'active' stars and placing them so that they generate lines that connect. There are 3 cat pictures (constellations) in total per puzzle.

The 'active' stars are sometimes quite close to a part of the cat picture that needs more lines, but other times not. If the picture doesn't solve, then you're missing one (or more) star and the place(s) that need more lines, to complete the cat picture.

TIPS:

Sometimes an 'active' star can be hard to see because it's partly hidden by another star, or a line. You can use Q and E on keyboard (or using the dpad, analogue stick or shoulder buttons on console) to move to previous/next active element. That way, you should be able to find all the active stars, if you have trouble seeing where they are.

EXAMPLE:

A starting puzzle:

Note that this is quite a simple picture, with few stars and missing lines. Many of the pictures are more complex than this, with more stars and more missing lines.

.

Now - on to some steps along the way forward to the final SOLVE of that picture:

This picture has only 3 active stars, see marked in blue, red and green in the image below.

.

Starting with the blue star, drag it around - watching out for where it starts to generate a faint line or lines like in the image below. Then move the star around more until the lines turn solid white and snap into place.

.

In this image below, the blue star has been placed correctly, and a bit more of the cat picture is completed.

Now on to the next star, the one marked in red. I'll use this one to fill in the missing lines in the cat's back leg :

.

In this image below, the red star has been placed correctly, finishing up the cat leg.

Now on to the last star, marked with green. This one I'll use to fill in the missing lines in the cat's ear:

.

And here below is that last (green) star correctly placed, and the cat picture is SOLVED.

Sticky Notes


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Ref. also chpt. 1-4, 1-10 and 1-15 in the main game (lvl 4, 10, 15)

TO SOLVE:

Arrange the sticky notes so that the scribble connects across all the notes.

Note : that the pieces do not always connect into a full square or rectangle, but can connect into open shapes.

EXAMPLE:

Other Resources

- The main game !

- Guides for the main game : See in the Guides section here on the game forum. A very good one is the guide from @TheAzureRavyn https://steamcommunity.com/sharedfiles/filedetails/?id=2886159822

- Guides for the Calendar category : There are various guides for this specific puzzle type already in the Guide section : look at the 'Maps or Levels' tab, do a search for 'Calendar', or just browse through the lists. The different guides have slightly different angles, you should find something there that explains the puzzle type in a way that clicks for you.

And two of these I've made myself:

a more detailed step-by-step:

https://steamcommunity.com/sharedfiles/filedetails/?id=3146579027

and a 'quick and dirty' how-to guide for players more into the 'how' than the 'why' :

https://steamcommunity.com/sharedfiles/filedetails/?id=3256132688And @curiousduck has made one explaining in a slightly different way:

https://steamcommunity.com/sharedfiles/filedetails/?id=3272336644

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General tip:

If you're having problems, it's often a case of people OVERTHINKING the puzzle. If so, step away from it for a bit, let your mind rest, and come back to it with fresh eyes and mind.

(Well, and sometimes underthinking too, I guess, where people think the puzzle is meant to be super easy and then get confused by a more complex variation. Remember that even the easiest types of the Daily puzzles have the occasional more-complex variant lurking in the random generator).

Or that people are trying to use their personal or everyday logic on a puzzle, when the puzzle follows its own 'internal puzzle logic'. It's all logical, but you need to find the pattern in the intended solution ;-)

Or, of course, sometimes the puzzle can be a touch finicky in accepting an almost-correct solution. You need to be quite precise, in some of these.

GOOD LUCK, AND HAPPY PLAYING :-)

- x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x - x -

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3265672066					

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