7 Days To Die Alpha 20 Guide

7 Days To Die Alpha 20 Guide

Section I - Introduction

Welcome to the guide, I will introduce Alpha 20 and what to expect and what my possible guesses are. And this will help you out and what's really going to come in Alpha 20. You can view all the current Developer Streams on there twitter page of 7 Days To Die Official, or there YouTube channel, the Fun Pimps.

Section II - Tips And Warnings For New Alpha


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The game now has almost all the zombies HD and completely done and reimagined - and also also more will be shown in the Sections ahead.

All the zombies previously will be the same damage as in Alpha 20, but I could be wrong, some zombies can have powerful attacks against you - leaving you in critical condition. The Burnt Zombie has been redone - and will spawn in the Burnt Forest Biome, and it could also appear in blood moon hordes - they can inflict damage and can give you side effects, such as burning, concussion and etc. Otherwise, take caution around the Burnt Zombie and the Burnt Forest. Also, when entering the Burnt Forest, you'll receive more XP than you usually earn the Forest Biome, same goes as the Wasteland, Burnt Forest, Desert and the Snow Biome - all the biomes can possibly double your XP.

Zombie Dogs are very fast, and can easily kill you - its best to get something that can do serious damage to the dog, if you don't have one, go away from the dog as possible, they can also give you side effects and since it's a fast enemy, kill it before it catches you, and also take high grounds, like a giant rock or a car. Zombie Dogs are usually in the Burnt Forest, or the Wasteland Biome - its best to avoid it at all costs, if failed, defend yourself.

Zombie Solider is a heavy armored zombie, and can inflict damage, since it has armor, its recommended to use Armored Piercing ammunition when around one, if you don't have the type of ammo or a firearm - use power attacks on the solider with a durable weapon. They can appear in all biomes and oftenly can be in any building.

Screamer can attract zombies and can spawn due to heat, Heat Map is when something that easily attracts zombies, like Torches, Forges, Workbenchs, Firearms, Tools and etc, LED lights, or Light Bulbs doesn't attract heat around the Screamer. The Screamer can call for nearby zombies, its best to kill the Screamer first with a melee weapon - if using a firearm, it could attract more screamers and more zombies and firearms aren't recommended if Screamers are starting to appear. Screamers can spawn a lot when you have a moderate or high Game Stage, and can possibly start a wandering horde.

Spider Zombie is a new zombie, the original Spider Zombie is still there and will come to Alpha 20, the newer Spider Zombie can possibly inflict more damage than the original Spider Zombie, it can be fast, jump long distances, and surprise attack. Its recommended to take caution and try to kill the Spider Zombie, it can also give you side effects. They can possibly appear in all biomes, but maybe underground buildings, or on surface.

The Vulture can dive and can possibly do greater damage and give you all kinds of side effects - they can appear in hordes and in later hordes they can spit out toxic green waste on you, they can also appear in any biome, this Vulture can be very annoying when near it or being attacked or killed by, I would have a durable weapon or a long range weapon to kill it, they can sore in the skies.

The Zombie Cop can appear later in-game when having a higher Game Stage - and could appear earlier in hordes. They oftenly spawn in the Wasteland, but they can appear in any biome - Zombie Cop can inflict a lot of damage in one hit can can also inflict damage on you when the cop spits green toxic waste on you - it's recommended using a long range weapon to kill the zombie cop. They can also be feral.

The Traders have been redone, and what your able to do is do quests to earn more Duke Coins and able to purchase more weapons, food, durable weapons and more related items, Alpha 20 will include more quests, such as Restore Power Quest, and much more.

The Nurse Zombie does the same damage as any other zombie, and could be feral - you can do anything to kill the nurse, it can spawn in any biome, but mostly in military bases, hospital, or a building.

Section III - New World Generation In The New Alpha And New Features


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What things are being added and what to expect from the items, all the items are new and will come to Alpha 20.

Alpha 20 has new Block Materials and now are HD - basically the texture of the materials are more improved.

New Environment with new grass, new landscape in Alpha 20.

New Universal Tree Root Ball, and is installed on the trees, basically the roots of the trees and better improve the trees than it was in the usual Alphas.

New World Generation Stamps, such as Craters, Mesas in Deserts, and much more. This improves the world generation of the map and provides a realistic environment and better quality of what it really looks like in real life.

This is the Desert Biome with the new World Generation stamps - this improves the landscaping of the Desert Biome and adds a better taste to the World Generation.

New Destruction Piles, and will be around buildings, and possibly inside buildings to provide the background environment of the biome - and further provides a realistic feel of the buildings destruction.

New Bedrolls for the game, and also determines who's Bedroll it is instead of the same Bedroll, and your able to dye the Bedroll whatever you like.

New metal boxes, provides a theme for the district and the downtown areas, and much more themes that can be used for the game.

New underground double doors, used for the entrances of a basement or a bunker, it's very useful for that type of entrance of a base or some kind of a house your using the double hatch doors for. It also has collision physics, your able to shoot a firearm, or a bow through a hole if it's damaged enough.

All the guns have been remodeled and completely finalized and will be in Alpha 20, more weapons could come in the later Alphas, but meanwhile the guns will have there own additional parts and able to attach it to a firearm that the gun belongs to a group, they added, Pipe Shotgun, Lever-Action Rifle, Pipe Pistol, and etc, the Hunting Rifle has been redone and changed the animation and same for the other weapons that had changes to them.

The traps, the Auger, Chainsaw, and the generators have been remodeled, the big generators will be used for the Restore The Power Quest for traders, and able to use the big generators for the quest, although you can't use the big generators nor craft them, your able to craft player-based generators, the small ones have been redone, the spikes and fortification has been remodeled, all the damaged traps have been finalized and same for the regular spikes, Wood Spikes and the Metal Spikes - this would help fortify the base at all costs, but require a abundance of material.

They are also adding districts such as, Rural, Residential, and Industrial - this will provide a theme and a bigger player-based game of World Generation, which enhances the gameplay and able to explore more new things in Alpha 20, they also added road lines, bridges, downtown area, and much more coming to Alpha 20.

Section IV - Finale

7 Days To Die will receive it's biggest update yet, and Alpha 20 could release in early November or late October, I hope this guide helped you with Alpha 20, and it's prediction of the future, and have a good day everyone!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2563727893					

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