What Is This Guide And Who Is It For?
The guide started as a small compilation of quest info that I wanted to use to help me plan my "route" through the game. I since added some reference material for other things and a few work in progress quick guides.
So, you want to be an adventurer?Pretty much anyone can find something useful here, but the people who will find the most use, are speedrunners, adventurers (questers), and anyone who likes to plan ahead or find optimal strategies.
Quest Rewards
—Basic Quest Types and Their Rewards—Most quests have two guaranteed reward types based on the type of quest, and the rest are randomly selected if you have points in daring adventure. Note that Tier 1 is random except for buried supplies which gives medical supplies. The guaranteed rewards table apply for Tier 2 and up.
Quest Type Guaranteed Rewards Random Rewards Fetch Tools, Armor/Meds Ammo, Weapons, Schematics, Mods Buried Supplies Medical, Weapons/Armor Ammo, Tools, Schematics, Mods Clear Weapons, Armor/Meds Ammo, Tools, Schematics, Mods Fetch Clear Weapons, Armor/Meds Ammo, Tools, Schematics, Mods Restore Power Weapons, Armor/Meds Ammo, Tools, Schematics, Mods
—Tier Completion Rewards—After 7 quests of a tier, you can choose a one time reward for that tier. All choices are randomly selected besides the bicycle at the end of tier 1.
T1 T2 T3 T4 T5 Bicycle (guaranteed reward) Minibike Bundle (not all parts guaranteed) Motorcycle Bundle (not all parts guaranteed) 4x4 Truck Bundle (not all parts guaranteed) Gyrocopter parts (not all parts guaranteed) 2500 Dukes (as a choice not the main duke reward) 5000 Dukes (as a choice not the main duke reward) 7500 Dukes (as a choice not the main duke reward) 10k Dukes (as a choice not the main duke reward) 13k Dukes (as a choice not the main duke reward) Helmet Light Schematic Mining Helmet Night vision goggles Battery Bank Bundle Solar Bank bundle Forge 3 Farm Plots and Seeds Farm plots and seeds Military Armor Bundle (quality 3 set) Military Armor Set bonus (quality 6) Farm plots and seeds x3 Gun + Ammo Leather Armor Bundle (quality 3 set) Steel Armor Bundle (quality 3 set) Steel armor set bonus (quality 6) Ammo crafting bundle Workbench Iron Armor Bundle (quality 3 set) Gun Bundle (gun + some ammo) Shotgun Turret Bundle Gun + Ammo Nailgun Dart Trap Bundle Concrete Blocks x500 Auto Turret Bundle Cloth Armor Cloth Armor Bundle Security System Bundle (sirens and tripwires) Blade trap bundle (10 blade traps and wire relays) Forged Steel x100 Scrap Armor Scrap Armor Bundle Generator Bank Bundle Food Bundle (10 meals) Legendary gun (quality 6 gun i.e. m60, deagle, etc) Wood Blocks x500 Traps Bundle (5 of each: iron spikes, barbwire, mines) Gun Bundle (gun + some ammo) Melee Mods Steel Blocks x500 Wrench Forged Iron Timed Charges Ranged Mods Melee Mods Food Lock Picks Chem Station Ranged Mods Books Cooked Meals x10 Melee Mods Ammo Crafting Bundle (100 gunpowder, buckshot, tips, casings, paper) Traps Bundle (5 of each: iron spikes, barbwire, mines) Cobblestone Blocks x500 Ranged Mods Melee Mods Melee Mods Ranged Mods Ranged Mods
POIs
Factory_03 - Pop N Pills FactorySkyscraper_02 - Crack A Book TowerSkyscraper_01 - Dishong TowerWIP list
Tier 5 Name Length Notable Loot Maze-like (many button activated doors), but learnable Mushrooms, medicine, lots of chem sets, acid, misc plants Medium (3-4 floors and a basement), can be done quickly once you know what you're doing Books crates, one high tier chest in basement Absurdly Long (many floors and you'll probably have to backtrack to get missed zombies) Desks, lots of coffee, more bookshelves than crack-a-book tower, food, construction site with concrete, cobble
Adventurer Skills, Loadouts, And Planning
General planning and tips here.
When should you level the Daring Adventure perk?Basically, just refer to the tier completion rewards list above and plan according to your playstyle. Here's how I would plan when to level it:
T1 - No levels in daring adventure needed. I always finish T1 way before I could max out daring adventure for the 2 reward picks. The best choices here are: bicycle (guaranteed choice), forge, gun + ammo bundle, or a wrench. 99% of the time I go with the bicycle. But if you need a forge and don't want to build it, consider doing another trader's T1 after leveling daring adventure.
T2 - Maybe a point or two into DA to roll the dice for a workbench. Best choices: Minibike bundle (for the wheels to make a motorcycle), gun + ammo, nailgun, 10 cooked meals, workbench.
T3 - No additional points. I'd say motorcycle bundle, chem station, gun bundle, and timed charges are the main picks for me.
T4, T5 - Max daring adventure. The rewards for T4 and T5 are amazing, and you'll want to choose two of them from each. For T4, I'd probably prioritize 500 concrete blocks and the 10 blade traps. T5 I'd go for an armor set, solar bank, 500 steel blocks. At this point I probably have weapons and/or can purchase them, so I'd go for the armor sets and base building sets.
If you're at risk of finishing T4 before maxing daring adventure for the 2 reward picks, then go to another trader and finish their tiers to get anything you wanted but didn't get.
How much time do you have?Sometimes you're in a hurry to return to the trader before they close or you're rushing to build defenses before a blood moon starts and you need to know how many minutes you have left. At default settings (18 hours of sunlight, 60 minutes days) every in-game hour is about 2 and a half minutes. The trader opens at 06:05. For other times, just add or subtract 25 seconds per 10 minutes (see table below).
Day Length in Minutes Time Per in-game Hour MM:SS 120 05:00 90 03:45 60 02:30 50 02:05 40 01:40 30 01:15 20 00:50 10 00:25
Choosing A Weapon
Keep in mind what other abilities your perk tree of choice has that helps with survival and also note that if you're playing on a low difficulty (<= nomad), then any weapon is easily viable. The point of this list is to aid in making an efficient choice for your perk build.
- Perception -TL;DR Great ranged weapon tree, expensive, not many benefits besides combat.
Ranged weapons and explosives are fantastic from this tree, but can be costly and difficult to use effectively. A rocket launcher with rocket frags, and maxed demolitions can do 1,050 damage (~2000 with atom junkies or headshots). Being able to explode safes with timed charges is fun and allows you to quickly get in and out. Sniper rifles are good, but you can easily be overrun if you take too long to aim. Spears I haven't used since their release but I assume they're still not great choices.
Besides range weapons and explosives, the other perks to get here are Penetrator (allows you to headshot zombies in a line with AP ammo), salvage op if you're doing lots of harvesting, and lucky looter (late game / low priority).
- Strength -TL;DR Easiest to use, has a nice balance of combat and utility. The strength tree is tempting to always take, but you might not need it if you're focusing on quests.
Three of the strongest weapon types are in this tree, shotguns, clubs, and sledge hammers. Shotguns will one-hit most zombies in the head and they're worth investing into if you're going down this tree anyway. Clubs/Sledges outperform other melee types on higher difficulties and are the main choice of melee for most players.
Clubs vs Sledgehammer - For me the quick answer is, "do you want to invest in Sexual Tyrannosaurus?". If you're going sledge, you'll need more points into it. A club can do with just one or two point. You might want to invest in sexrex if you're using lots of non-motorized tools e.g. mining with a pickaxe and base building. Late game and doing T5 quests, melee becomes a lot less viable even with these strong melee weapons, so keep that in mind.
Utility - The main reason strength is so tempting, is because every perk within it is useful and top tier. You can be the best fighter, and the best miner, and the best cook, and the tankiest.
When to Skip Strength? - If you're rushing for T5 quests you'll get motorized tools and a choice of 500 blocks to build a base with anyway and may want to consider not going into the strength tree at all. Then you can focus on a tree with your preferred ranged weapon / utility perks (such as fortitude).
- Fortitude -TL;DR Difficult to use from level 1, very strong late game, great for farming.
Machine guns - are great but eat through lots of ammo on horde nights. Not much else to say here.
Brawling - It's very difficult to use low level knuckles and you may want to wait until you have some of the bar brawling books, and a farm setup. Late game with beer, heavy armor, and all the books, you'll be unstoppable.
Farming - The living off the land perk is practically a necessity if you want to do any kind of farming, and you'll need 5 levels of fortitude for it. The huntsman perk also aids in gathering rotten flesh for farms.
Healing and Buffs
- Healing factor is great for brawling but it supposedly makes you burn way more calories, so you'll need a farm setup for it.
- Iron Gut I often put a point or two into just for longer coffee/food/candy buffs, but it also helps when playing as a nomad/quester or if you're using Healing Factor.
- Cardio is sometimes worth putting a point into for speedrunning quests or if you sprint through pois but iron gut is always better IMO
- Pain Tolerance I think is only for reducing max hp loss and not damage taken. So it's not worth it for me personally.
- Agility -TL;DR Extremely strong for stealth, good for non-stealth with smgs, blades are useful at lower game stages but require more tactics to use effectively.
Blades - The main feature of blades is that they cause bleeding damage over time. So to use them effectively, you need to know how many hits you need to do on a zombie for it to die from bleeding, then you can focus on other zombies while it dies. I'd recommend going into a creative/debug mode world and testing if you want to use blades optimally, or just experiment while clearing POIs.
Blades are often used over clubs/sledge hammers for speedruns (see 100 zombies speedruns)[www.speedrun.com] but fall off late game. The lack of any ability to stun/knockdown zombies means you'll have a hard time dealing with ferals. And once you reach radiated zombies, your bleed damage is almost totally negated unless you have the rad remover mod for your weapon.
Bows/Stealth - If you can remain hidden, then you can output the most damage in the game using a crossbow with the hidden strike perk. And sneaking around doesn't have to be slow, it might take some practice, but you can very quickly one-shot every zombie (even radiated cops!) and clear POIs faster than other perk trees. The problem is some POIs will trigger a group of zombies even if you're completely hidden and this negates your stealth bonuses.
It's great for early and late game, but mid game loud builds can gather and clear zombies faster or at the same speed (at the cost of lots of ammo if it's late game). Explosive arrows are good (amazing if you hit a stealth headshot) but not as good as rocket frags.
Pistols / SMGs - I haven't tested these much but a pistol can be used for faster stealth missions with a silencer (just switch to a crossbow for tough enemies), SMGs are on par with machine guns if not better, revolvers/deagle can't be used effectively with a silencer, but can act somewhat like a sniper rifle?
Moving Quickly - The rest of the perks aid in being quick and synergize with other trees.
- Parkour allows you to jump 3 blocks and this is good for unique base designs, getting away from zombies, taking shortcuts in POIs etc.
- Flurry of Blows & Run and Gun improve combat capabilities with melee/guns
- Light armor I'm not sure if it's worth taking but you probably shouldn't be wearing heavy armor if you go with a stealth build
- Intellect -TL;DR Best utility, gimmicky melee, usually used with another perk tree.
Stun Baton - It does very little damage and is best used defensively or to setup zombies for turrets or another weapon / explosive. With perks, mods, and maybe the candy, it can be very strong for stunning groups of zombies, but you'll need something else to finish them off.
Robotics - Fantastic for horde night or plopping down in a POI for extra firepower, and the new drone which is basically a flying storage chest.
Utility - Since I do quests often, intellect is my favorite tree. I don't think anything really needs explaining... 2 quest rewards, better prices, more items in shop, more healing, best base building, and the ability to build vehicles way before you're at the game stage to loot the recipes for them.
T5 Clear Quest Scenario - Let's just imagine you were doing the Crack-a-Book tower quest and only had int. You could setup two turrets by the door (if you want to use a stun baton then maybe two gun turrets, or if you want to use a gun, then two sledge turrets to keep them back), lure the zombies out and clear them pretty quickly and safely. If you get caught off guard, the stun baton will buy you time to setup.
An alternative to using turrets at a T5 quest, would be to eat a candy that makes your stun baton into an AoE shock, lure the zombies out and shock all of them, then use explosives and kill everything in one hit.
Exp Calculator / Perk Planner
I'm working on some tools that you can use here[sonata26.github.io] for planning or quick calculations while in-game.
Early version of the XP tool
Strength + Int Build (Casual, Long-Term Build)
TBA
How To Quickly Obtain A Motorcycle
Detailed guide TBA but here's a quick overview of what you need.
— Motorcycle Rush via crafting —Remember to check traders for things you need. Finishing T3 will give you a chance for the parts and guaranteed wheels. You'll need to invest points into int/grease monkey for this method of obtaining a motorcycle.
Requirements:
Workbench - Check garages, hardware stores for a working one or a schematic. Alternatively try to get it from the T2 completion reward (do every traders T2 and have points in daring adventurer) or level up 2 more times for the perk if you have the parts (the tools can be obtained from T1 fetch).
Wrench - Do fetch quests for guaranteed tool reward choice, check trader shops
Wheel x2
Check gas stations, garages, get one of the vehicle box rewards for tier completion (it always has wheels), or craft them, only acid is hard to get.
Engine
Wrench sedans/armytruck/bus, kill lumberjacks, loot working stiff
Battery
Wrench same blocks as Engine
Chasis/Handlebars
30 Forged Steel: Wrench light poles, safes, or obtain from trader
20 Mechanical Parts: Wrench file cabinets, office chairs, etc
20 Duct Tape: Purchase from trader or stab corpses for 140 bones
9 Electrical Parts: Wrench Electronics, not hard to get
10 Leather: Break or scrap leather chairs/couches
1 Headlight: Wrench cars or loot garages
How To Reach Quest T5 By Day 3-4
Detailed walkthrough TBA but you can find the latest speedruns here[www.speedrun.com] .
Horde Night Aside
Here's an "Adventurers Handbook for Questing in the Wastelands" exclusive secret for determining if it's horde night with 99% less steps for the low price of freeeee. It's time to play, "is it divisible by seven!?"
How to Determine if it's Horde Night (divisible by seven)Here are the steps to determine if a number is divisible by 7 faster than your friends can look at the guidebook for dummies, our leading competitor on wasteland survival...
Example 1: For this first example we'll pretend we're on day 315.
Step 1: Take the last digit of the number, multiply it by 2 and subtract it from the left side (the 31)
--> We take 5 out, multiply it by 2 and get 10.
--> Then subtract 31 - 10 = 21
Step 2: If the resulting number (21) is 0 or divisible by 7 then the original number (315) is divisible by 7. If you still don't know, then repeat the steps on the new number.
--> 21 is divisible by 7, therefore 315 is divisible by 7 and you're about to die because it's horde night.
Example 2: Day 86
--> 6 * 2 = 12
--> 8 - 12 = -4
--> 86 is not divisible by 7
Example 3: Day 4865
--> 5 * 2 = 10
--> 486 - 10 = 476 (don't know so repeat the steps again)
--> 6 * 2 = 12
--> 47 - 12 = 35 (divisible by 7)
--> Day 4865 is horde night
Wrenchables
Here's a list I compiled of all wrenchable (harvestable with a wrench-like tool) resources. You can use it to find forged steel for example, which can be obtained from most secure boxes and light poles without having to craft it.
Note: Steam can't handle large tables or lists so it's split up into large lists and the names are based on the ones in XML so a little bit of guess work is required.
— ammoGasCan —
cntArmyTruckOpen
cntBusSchool
cntCar03SedanDamage1Master
cntCar03SedanDamage2Master— carBattery —
cntArmyTruckOpen
cntBusSchool
cntCar03SedanDamage1Master— casinoCoin —
parkingMeter— oldCash —
cntCashRegisterEmpty
couchModernArm
restaurantBooth
sectionalLeatherCouchSofaArm
sectionalPlaidCouchSofaMiddle— resourceCloth —
bunkBedMade— resourceElectricParts —
airConditionVentFan
airConditionVentFanDouble
airConditioner
autoTurret
batterybank
breakerBoxClosed
cashRegisterConveyorMiddle
ceilingLight07
chandelierLight
cntArmyTruckOpen
cntBeerCooler
cntBusSchool
cntCar03SedanDamage0Master
cntCar03SedanDamage1Master
cntCar03SedanDamage2Master
cntCashRegisterEmpty
cntCoffeeMaker
List compiled by @Sonata on Steam
cntCollapsedBatterybank
cntCollapsedGeneratorbank
cntCollapsedSolarbank
cntFreezerMaster
cntGasPumpRandomLootHelper
cntIceMachine
cntMicrowaveOvenVer1Open
cntRetroFridgeVer1Closed
cntStoreElectronicsBookShelfSpeaker
cntStoreElectronicsPalletTvFallen
cntStoveOldVer1Closed
cntToaster
cntTrashCompactor
cntVendingMachine2Broken
cntWasherOpen
conduit01
controlPanelBase01
dartTrap
decoComputerDeskTopPC
decoHoistMagnet
decoTreadmill
electricfencepost
electrictimerrelay
electricwirerelay
escalatorBottom
factoryConveyorBelt
fusebox
generatorbank
hospitalBed
industrialLight01
loudspeaker
motionsensor
motionsensorPOI
parkingMeter
porchLight01
powerSwitch01
pressureplate
pressureplateLong
pushButtonSwitch01
questGeneratorSmall
satelliteDish
satelliteDishSmall
signShopBookStore
signShopGas
signShopGrocery
signShopGunStore
signShopOpen
signShopPharmacy
signShopToolStore
speaker
spotlightNailedDownPOI
spotlightPlayer
streetLight01
streetLightClassic
tv
wallClock
xRayDisplayLight1
xRayDisplayLight2— resourceForgedIron —
batterybank
cementMixer
chemistryStation
cntATMInsecure
cntCollapsedBatterybank
cntCollapsedCementMixer
cntCollapsedChemistryStation
cntCollapsedGeneratorbank
cntCollapsedSolarbank
cntCollapsedWorkbench
cntGunSafeInsecure
cntHardenedChestInsecure
cntMunitionsBox
cntMunitionsBoxArmy
cntVendingMachine2Broken
cntWallSafeInsecure
decoWeightBar
garageDoorHouse
generatorbank
questGeneratorSmall
workbench— resourceForgedSteel —
chandelierLight
cntATMInsecure
cntGunSafeInsecure
cntHardenedChestInsecure
cntMunitionsBox
cntMunitionsBoxArmy
cntVendingMachine2Broken
streetLight01
utilityTransformer— resourceHeadlight —
cntArmyTruckOpen
cntBusSchool
cntCar03SedanDamage0Master
cntCar03SedanDamage2Master
spotlightNailedDownPOI— resourceLeather —
cntCar03SedanDamage0Master— resourceMechanicalParts —
airConditionVentFan
airConditionVentFanDouble
airConditioner
autoTurret
cashRegisterConveyorMiddle
ceilingFanLight
cementMixer
cntATMInsecure
cntArmyTruckOpen
cntBusSchool
cntCar03SedanDamage0Master
cntCar03SedanDamage1Master
cntCar03SedanDamage2Master
cntCharcoalGrillRandomLootHelper
cntCollapsedCementMixer
cntCollapsedGeneratorbank
cntCollapsedWorkbench
cntFileCabinetShortRandomLootHelper
cntGasGrillRandomLootHelper
cntGasPumpRandomLootHelper
cntGunSafeInsecure
cntHardenedChestInsecure
cntIceMachine
cntMicrowaveOvenVer1Open
cntPostMailbox
cntRetroFridgeVer1Closed
cntRollingToolBoxOpen
cntShoppingCart
cntShoppingCartEmpty
cntTiltTruckEmpty
cntToolBoxOffsetOpen
cntToolBoxOpen
cntTrashCompactor
cntUtilityCartEmpty
cntVendingMachine2Broken
cntWallOven
cntWallSafeInsecure
cntWasherOpen
dartTrap
decoCarMotorFlat
decoClawFootBathTub
decoHandTruck
decoHoistHook
decoMetalSlide
decoStationaryBike
decoSwingSet
decoTreadmill
doorDamageMockup
doorRotatingMockup
fireHydrant
garageDoorHouse
garageDoorHouseBrown
garageDoorIndustrial
generatorbank
hospitalBed
jailDoorStatic
jailDoorStaticCentered
laundryCartEmpty
manholeHatch
metalPipeValve
metalReinforcedWoodDrawBridge
metalReinforcedWoodDrawBridgeDouble
officeChair01
parkingMeter
pipeSmallValve
pressureplate
pressureplateLong
questGeneratorSmall
rollUpDoor3x3White
rollUpDoor5x4White
rollUpDoor7x4White
semiFlatbedBack
semiFlatbedFront
semiFlatbedMiddleWheels
utilityTransformer
workbench— resourceMetalPipe —
airConditionVentFan
airConditionVentFanDouble
airConditioner
bed02
breakerBoxClosed
bunkBedFrame
chemistryStation
cntBeerCooler
cntBusSchool
cntCar03SedanDamage2Master
cntCollapsedChemistryStation
cntFreezerMaster
cntRetroFridgeVer1Closed
cntTiltTruckEmpty
cntWallOven
cntWasherOpen
controlPanelBase01
decoCarMotorFlat
drinkingfountainSingle
escalatorBottom
factoryConveyorBelt
fireHydrant
flagPoleAmerican
flagPoleWhiteRiver
gurneyBed
hospitalBed
metalPipeStraight
pipeSmall1x1— resourceMilitaryFiber —
barracksChair— resourceOil —
cntArmyTruckOpen
cntBusSchool
cntCar03SedanDamage2Master— resourceRadiator —
airConditioner
cntArmyTruckOpen
cntBusSchool
cntCar03SedanDamage1Master
radiatorHouse01— resourceScrapBrass —
candelabraLight
churchBell
churchBell1x2x1
churchBellHanging1x2x1
keyRackWood01
pipeSmallValve
pipeSmallWallValve— resourceScrapIron —
bathroomStallWall
cntBin
cntDomedTrashCanCornerEmpty
cntDomedTrashCanEmpty
cntFancyGarbageCan
cntLockersShortOpen
cntToilet01
conduit01
keyRackBoxMetal01
laundryCartEmpty
parkingMeter
powerSwitch01
pushButtonSwitch01— resourceScrapPolymers —
batterybank
ceilingLight07
cntBruteStyleTrashCanEmpty
cntBusSchool
cntCar03SedanDamage2Master
cntCollapsedBatterybank
cntCollapsedSolarbank
cntLaundryBasketVer1Empty
cntLuggageMediumOpen
cntMicrowaveOvenVer1Open
cntRetroFridgeVer1Closed
cntSuitcase
cntTiltTruckEmpty
cntWaterCoolerFull
decoComputerDeskTopPC
industrialLight01
satelliteDish
satelliteDishSmall
signShopBookStore
signShopGas
signShopGrocery
signShopGunStore
signShopOpen
signShopPharmacy
signShopToolStore
tv
wallClock
xRayDisplayLight1
xRayDisplayLight2
Wrenchables Pt 2
— resourceSpring —
bed02
breakerBoxClosed
bunkBedFrame
cementMixer
cntATMInsecure
cntBusSchool
cntCar03SedanDamage2Master
cntCollapsedCementMixer
cntGunSafeInsecure
cntHardenedChestInsecure
cntWallSafeInsecure
controlPanelBase01
doorDamageMockup
doorRotatingMockup
escalatorBottom
factoryConveyorBelt
garageDoorHouse
garageDoorHouseBrown
garageDoorIndustrial
jailDoorStatic
jailDoorStaticCentered
manholeHatch
metalReinforcedWoodDrawBridge
metalReinforcedWoodDrawBridgeDouble
rollUpDoor3x3White
rollUpDoor5x4White
rollUpDoor7x4White
semiFlatbedBack
semiFlatbedMiddleWheels— resourceWood —
chemistryStation
cntCollapsedChemistryStation
cntCollapsedWorkbench
keyRackWood01
workbench— smallEngine —
cntArmyTruckOpen
cntBusSchool
cntCar03SedanDamage1Master
decoCarMotorFlat
Backup For This Guide
Just in case anything happens to this guide you can access a backup on the Wayback Machine[web.archive.org] .
This guide is only published to the Guides section on Steam and is written and maintained by Sonata. if you're reading it somewhere else, (such as one of the many sketchy websites that scrape guides off Steam, publish them as their own, and put ads all over it) then please consider finding the original source on Steam instead.
Thank You!
Congratulations you made it to the bottom... RIP mouse wheel. Thank you for checking out the guide, and if you have any suggestions or ideas just comment below.
Credits & Attribution
Ape picture - @PublicDomainPictures on Pixabay
Random creepy things - provided by the demons that live in my closet
Cat at the top with the hat - @Pipoya
Speech bubble by @Kicked-in-Teeth (modified by me)
Fresh soul - provided by you, the reader of this guide
Typos - My cat
Everything else - @Sonata on Steam
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2806831323
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