Introduction
Welcome! This is the first of a few guides I'll be doing on 100% Orange Juice and the characters I usually play. And who better to start us off than the cybernetic copy of the cruel creator of the characters of SUGURI, NoName?
So tag along with me to see how to play as a robotic thigh enthusiast, and maybe you'll learn a thing or two on how to play as or against him.
The General Information
NoName is a character that's incredibly strong when played correctly. With a positive attack stat, decent bulk and a powerful Hyper card that can be used in multiple situations, NoName can go from seeming like a normal player to the biggest threat on the board. His main downside is his -1 DEF and his atrocious recovery roll of 6. The first downside of his means he'll more than likely have to dodge a few attacks instead of just being able to defend them. But thankfully, with his 5 HP he'll be able to survive a hit or two if he does need to defend. And his high recovery roll means that when he's knocked down, he's not going to be getting up anytime soon. At least, that's what you'd think when you get him down to 0 HP. That's when it happens.
Due to his gimmick, NoName actually is able to survive for much longer than expected. Of course, he's now at 2 HP and has a -1 to ATK, DEF and EVADE so hitting him is going to be easier, but he's managed to successfully evade death and now has a bit of extra time to plan accordingly. This gimmick is similar to someone like Tomato and Mimyuu, but with an advantage of not losing stars and giving wins when K.O'd first. So not only is he able to evade death with his built in ability, but with his Hyper too! Oh, right, speaking of the Hyper...
Hyper Card: No Fun Allowed
NoName's Hyper works in two different ways. Both when there is and isn't a boss on the field. When a boss isn't on the field, NoName's Overseer will summon the boss of the map to the board, turning all battle panels into boss panels and whatnot. Already this sounds like it can cause an issue, as win characters will then be put to a halt in terms of getting their Norma. But if it's played before the actual boss shows up (aka when someone reaches Norma 4), then the boss can still show up when Norma 4 is achieved. However, when a boss IS active on the field, NoName then can use it as a battle card, allowing him to force players to fight the boss who see him as an easy target when in Head form, or just to ♥♥♥♥ with them. While powerful in general, it's also map reliant. So it's best to know which boss goes where.
Map Locations and Boss Stats
There are 3 main bosses that NoName can control: Store Manager, Shifu Robot, and Flying Castle. Each boss will be on a specific board, so I think it's best to give the fastest rundown on each, both stat and map-wise. And also one or two extra bosses because while it's not a high chance for them, it's still a chance.
Store Manager HP: 8
ATK: +3
DEF: +2
EVADE: -1
Locations: Practice Field, Space Wanderer, Pudding Chase, Christmas Miracle, Highway Heist, Tomomo's Abyss, White Winter, Farm, Sweet Heaven, Starship, Treasure Island, Treasure Island (Night), Icy Hideout
Shifu Robot HP: 7
ATK: +2
DEF: +3
EVADE: -2
Locations: Planet Earth, Warfare, Sealed Archive, Clover, Star Circuit, Training Program, Vortex, Shipyard
Flying Castle HP: 10
ATK: +2
DEF: +1
EVADE: -3
Locations: Lagoon Flight, Sunset, Night Flight, Frost Cave, Witch Forest, Sakura Smackdown
Big Poppo HP: 12
ATK: +1
DEF: +1
EVADE: -1
Locations: Has a 25~75% chance to spawn depending on how many Marie Poppo's there are that are wearing either the Rad, Dapper, Cyborg, Tuxedo, Devourer or Idol outfits.
Moss Golem HP: 14
ATK: +3
DEF: +1
EVADE: -3
Locations: Scarred Land, Fungus Cave, Bounty Hunt Mode
Deck Building: Playing NoName
And now, we reach the part where you make a deck for this man. The types of cards you want generally is determined by the player, but there are a few cards that are good on him no matter what style. Whether it be to save his butt or to just make things more painful for those he goes against, these cards are really good for him. So let's start with...
Oh My Friend
What is essentially the essential card for NoName, Oh My Friend summons a boss for 30 stars, the same cost as his Hyper. However, it can be played at Norma 1, meaning even around the start of the game you can make life hell for those characters going for Wins Norma.
Extend
Due to his high recovery roll of 6, Extend is a great card for NoName, as it allows him to get right back up after being knocked down. With it essentially getting rid of one of his major downsides, it's a great card to bring.
Tactical Retreat
Something to use as a getaway option if you don't have your hyper. Just pay up a few stars and run for your life. Simple as that. Works really well to get people that want to fight you away from you.
Defensive Battle Cards
Cards like RBits, Rainbow-Colored Circle, Shield Counter, Shield, and various others can help protect NoName in case he's going to get smacked. Helps him survive against some really powerful foes such as Tomomo or Star Breaker.
Pudding
It...it's the full heal card. He can just heal if he's about to be put in Head Form. Simple as that.
Recommended Deck
I personally recommend a deck like this:
1 Oh My Friend
1 Extend
1 Reverse Attribute Field
2 Tactical Retreat
1 Rainbow Colored Circle
1 Shield
1 Dash
1 Pudding
1 Bonus Card (Pick Your Own Adventure!)
With cards like these, NoName can counteract his weakness and bolster his strengths, as well as make sure he can survive just long enough help him secure the win.
Deck Building: Countering NoName
And now it's time to counter this poor sucker. What cards are we gonna use? Well...
Final Battle/Little War
NoName doesn't want to lose HP, especially if he's in Head Form. So what better way to make him lose HP than to force him to fight a REALLY long battle? Final Battle will force him into a fight he'll either win or lose (unless you both somehow manage to last for all 10 battles then what), and Little War simply makes it so combat has two turns for 3 turns.
Trap Cards
Mimyuu's Hammer, Flamethrower, and Piyopiyo Procession can force NoName to take extra damage or even flat out force him into Head form. Allowing you to swoop in and hurt him enough to take his stars. The Pudding Trap Cards can also force him to lose valuable cards or skip his turn when he's in Head Form, leaving him to be just a sitting duck.
Sealed Guardian
This is a more risky card. On one hand, you're forcing him to be at 1 HP, meaning he can be killed rather easily. On the other hand, you're also at 1 HP, so he might force you to fight a boss instead, which is a guaranteed death sentence. Just whatever you do, pray that there isn't...
them on the board as well.
Iru
Wait, this isn't a card! This is a character! And that's the point. Some characters can just counterplay other characters, and Iru's ability to shoot players for free actually helps, since it can force NoName into his head form easier, or even outright kill him.
Serene Hush
This card is simple. It forces a lack of fights. And that's what helps, since it can just make it so NoName can't get the advantage of his Hyper. The only downside is that you can only run 1 of them in a deck.
How To Play NoName/Conclusion
So, now that you know the basics of how he works, the bosses in the game, cards to use as him, and to fight against him, how do you play as NoName? Simple:
However you want. I'm not here to judge how you play the game. If you want to play him in your own funny way, then go ahead. I'm not going to stop you. This was just a guide to help if you needed it. So go out there, summon some bosses, have some fun, and make me proud. I believe in you.
also his damage art is pretty funny
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2740840364
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