Life Of The Party
The game does not have online matchmaking, so you will need to play with invited friends (up to 3 others) or couch co-op with two or more controllers. If you are playing this game regularly with others through all three difficulties, you should get this through natural play.
There is also a large hill on the Pumpkin Pastures level, where you and your friend can run off the hill and take fall damage until they go down. Revive them and repeat grinding for the achievement.
Wooden Sword
Refer to Diamond Sword for more information.
Diamond Sword
You should easily get this through natural play of the three different playthroughs and replaying/grinding of levels to get better gear. You will get Wooden Sword early on and possibly Passive Aggressive and Break the Spell too. See Expert Explorer for a farming location.
Passive Agressive
Passive mobs include the cows, sheep, and pigs with chests that do not attack you even if you attack them. If you play through the game naturally killing everything in your path, you should get this quickly. You can replay Creeper Woods multiple times to grind out passive mob kills as there are a lot of them in this level.
Break The Spell
Enchanted mobs glow purple and have special abilities like being faster, doing more damage, or burning you when you get close. They will always have increased health. On lower difficulty playthroughs, they are usually connected to an enchanter mob. Killing the enchanter mob first will break the enchantment turning the enchanted mob back to its regular form, thus not counting toward this achievement.
On harder difficulties, enchanted mobs can spawn in on their own without an enchanter, meaning their enchantment can’t be broken and you will have to defeat the enchanted mob as is. They seem to have a higher spawn rate on Adventure and Apocalypse difficulty on the Creeper Crypt level.
Scrappy Scout
Refer to Expert Explorer for more information.
Apprentice Adventurer
Refer to Expert Explorer for more information.
Expert Explorer
Assuming you don’t replay levels a bunch, you should hit level 50 during your Apocalypse difficulty playthrough. Leveling up is pretty straight forward, there are 4 ways to level up: Killing Enemies (higher difficulty = more XP earned), Surviving Ambushes (Ambushes are triggered periodically in levels, clearing out all the enemies gives you XP per enemy killed, plus a bit of extra XP for finishing the ambush), Story Progression (Completing levels, even replaying them, nets extra XP depending on level difficulty), Defeating Bosses (Defeating a boss nets a large chunk of XP and usually some pretty good gear drops).
You can farm XP (And emeralds/gear/kills) on the Redstone Mines level. This level is full of Spawner blocks, which spawn in enemies. Simply, kill these enemies over and over again without destroying the Spawner block.
To avoid any danger of dying, you can summon allies with Artifacts (refer to A Friend in Need for more information about Artifacts and allies) or equip armor that includes pets that fight for you, like the Spelunker Armor. If you use this method, make sure you position yourself so that the Spawner block is off screen. This will stop your pets/allies from destroying the Spawner block and make sure they only focus on killing the enemies that spawn in. You can also use this method to generate a seemingly endless supply of emeralds that the mobs drop and by selling the gear that the mobs drop.
Fancy That!
A “fancy” chest is red with golden accents and trim. The first one in the game is located on a detached island on the Squid Coast level (tutorial level that you can never replay). It is very obvious along the natural progression path, but you will need to roll to clear the gap and make it onto the detached island. Don’t worry, if you missed this one there are plenty of fancy chests throughout the game.
Refer to More For Me for specific chest locations.
More For Me
Again, this is something that you should earn through your multiple playthroughs and replaying/grinding of levels. Some chests can be well hidden though. Check out my secrets and chest guide for chest spawn locations for each level. It should be noted that depending on difficulty and RNG some chests may not spawn in the locations shown in that guide.
Cha-ching!
Refer to Oooh! Shiny! (for more information.
Oooh! Shiny!
Emeralds are the currency of the game. They can only be used at the Blacksmith and Wandering Trader in your camp. This is a cumulative achievement, so you can spend your emeralds without worrying.
Emeralds are found in levels from pots that can be smashed, opened chests, and some enemies have a chance to drop emeralds. You can increase the enemy emerald drop rate by equipping a weapon with the Proctor enchantment. You can also sell less desirable equipment and artifacts for emeralds. Refer to Expert Explorer for a method to farm emeralds and XP.
Om Nom Nom
Food items spawn in as random drops from defeating enemies and passive mobs. They can also drop from chests and the “inventory” chest, found around the midpoint or before boss fights of levels, always drops arrows and bread. You don’t need to gain health from eating the food item, meaning that eating a food item while at full health still counts. Using for your healing potion does not count as a food item.
You can grind this out by equipping an armor set with the Food Reserve enchantment. This makes it so that when you use a health potion, food items are automatically generated. A tier 1 enchantment spawns 1, tier 2 spawns 2, and tier 3 spawns 3 food items. So with this equipped, you can actually sit in camp and just keep using your health potion and eating the food that spawns.
Happy Camper
This is story related and cannot be missed.
Out Of The Woods
This is story related and cannot be missed.
The Plot Thickens
This is story related and cannot be missed.
Built On Sand, Set In Stone
This is story related and cannot be missed.
High And Dry
This is story related and cannot be missed.
Saved The Overworld
This is story related and cannot be missed.
High Treason
Before unlocking Apocalypse difficulty, you will need to complete the game on both Default and Adventure difficulties. This will require a good amount of replaying levels to grind out gear, level up, and hope for good drops. Default difficulty requires you to complete every level as they unlock until you get good enough gear to take on the Arch-Illager at the Obsidian Pinnacle on Default difficulty.
Adventure difficulty is then unlocked and all the levels are available immediately, meaning you can bounce around levels as long as you have strong enough gear. Rinse and repeat your gear grinding and leveling up until you are strong enough to take on the Arch-Illager at the Obsidian Pinnacle on Adventure difficulty.
Now you will unlock Apocalypse difficulty and can continue that rinse and repeat grinding and leveling again. To take on the Arch-Illager on Apocalypse difficulty, you need to be around power level 90+.
The strategy for beating the Arch-Illager remains the same across difficulties; I recommend saving as many arrows as possible for the boss fight and equipping artifacts that heal you (like the Totem of Regeneration). For the most part, you want to keep your distance and just spam him with arrows. Remember to use the various bounce pads to keep distance from him and any mobs he spawns in (you can also use the artifact Love Medallion, which turns enemy mobs friendly for a limited time to help fight the Arch-Illager). The attack patterns don’t change between difficulties; however, he will gain more health, do more damage, and move faster (just like all other enemy mobs). By the time you make it to Apocalypse difficulty, he should be a piece of cake (if you get stuck, consider playing with friends as the extra damage output will end this fight quick).
Blast Radius
TNT is only dropped by defeated mobs and based on RNG. You can carry it for as long as you want, but you can’t use your arrows while carrying it as the button to throw it is the same as the button to shoot arrows . You always throw it in a straight line to where you are looking and it does go a pretty good distance.
It is important to note that “ANY 10 mobs”, includes passive mobs. With that said though, the easiest place to get this is by playing through Creeper Crypt. There are a lot of mobs here, even on lower difficulties, meaning a higher chance of TNT spawning and a higher chance of finding a large crowd to throw it into. Be careful as you can hurt yourself and any allies, pets, or coop friends caught in the blast radius of the TNT.
Maxed Out And Geared Up
A gear set consists of three pieces of gear: your melee weapon, your armor, and your ranged weapon. This does not include your three artifact slots. Your gear can be enchanted, if enchantment slots are available. So each piece of gear will have three large diamonds, that may or may not be available to enchant. A large diamond that is unavailable for enchantment will have a steel covering on it. If it is available for enchantment, the diamond will have up to three smaller diamonds inside of it, each with a specific enchantment to choose. You can only choose one enchantment from the possible three to upgrade and the enchantment you choose can be upgraded 3 times.
You will need to acquire a melee weapon, a piece of armor, and a ranged weapon with all three large diamonds available for enchantment. Usually, this will mean progressing far enough into the game to start getting gear with power level 55+ to have all the available enchantments (but this does require RNG on your gear drops, so power levels can vary). Now, that you have all three gear pieces with all three large diamonds available, it's time to level up those enchantments. You need to level up a small diamond in all three large diamonds, for all three pieces of gear, to tier 3. Doing this for just one large diamond will unlock the Worked Like A Charm achievement.
It costs enchantment points to level up enchantments. If you decide to sell an item that you have enchanted you will get your spent enchantment points back. Enchantment points are earned through leveling up, so if you are level 50 you will have 50 enchantment points to use. Please see Expert Explorer for a XP farming method to quickly level up and earn enchantment points.
The cost per enchantment tier can vary, as some enchantments are “Powerful” and cost more enchantment points to level up. You will need to be at least level 55 to have enough enchantment points to complete all the leveling up that you need to do. Finally, make sure to equip all three fully leveled pieces of gear.
Worked Like A Charm
Refer to Maxed Out And Geared Up for more information.
A Friend In Need
These allies are summoned through artifacts. These artifacts are unlocked in 3 main ways: through the reward chest for completing a level, by purchasing a random artifact from the wandering trader (joins your camp early in the Default playthrough), and through the random set drops for each level (these can be viewed from the level select map, but don't guarantee that the specific item will drop in your playthrough). The artifacts you need to unlock are the Wonderful Wheat (Llama), Tasty Bone (Wolf), and Golem Kit (Iron Golem). While the first two can be unlocked at any point thanks to RNG, the Golem Kit only becomes available as an unlock after completing the game on both Default and Adventure difficulty.
Wonderful Wheat is available as a possible drop in the following levels/difficulties:
Cacti Canyon - All Difficulties
Obsidian Pinnacle - All Difficulties
Tasty Bone is available as a possible drop in the following levels/difficulties:
Creeper Woods - All Difficulties
Creeper Crypt - All Difficulties
Redstone Mines - Adventure/Apocalypse
Golem Kit is available as a possible drop in the following levels/difficulties:
Secret COW Level - Apocalypse
Pumpkin Pastures - Apocalypse
DLC: JUNGLE AWAKENS
If you for some reason dont own the Jungle Awakens dlc click this link and buy it before attempting these achievements https://store.steampowered.com/app/1672980/Minecraft_Dungeons_Jungle_Awakens/
Abomination Domination
Overgrown Temple is the last mission of the Jungle Awakens DLC. The lowest difficulty you can complete this on is Adventure IV, which has a recommended power level of 51. The level itself is straightforward and plays like any other level in the game, but with a boss fight at the end. If you have some Ocelot armor, I would recommend equipping it and avoiding any Ocelots on the level to earn Leader of the Pack with this one.
Pandamonium
First, you’ll need to unlock the Panda Plateau secret mission. You will need to play Dingy Jungle on the hardest possible difficulty. Open the map and confirm that the map reads "Secrets Found 0/0", this means that the scroll you need to collect has spawned. If the map reads any other numbers next to secrets found then return to your camp and reload the Dingy Jungle level.
About a third of the way through the level, your objective will be to cross the canyon. You will climb some trees and then can continue to the right or cross a wooden bridge in front of you. Cross the bridge and continue forward to find the entrance to a secret area. Survive the ambush in this area and then push the three buttons, which will open a path on the left side of the area that holds the scroll to unlock Panda Plateau. See the video below for a visual guide to finding the scroll.
Now, you’ll be able to play and complete the Panda Plateau secret mission. It is straightforward and plays like any other mission in the game. This is also the shortest mission in the Jungle Awakens DLC. You will earn this achievement upon completing the mission.
Leader Of The Pack
The Ocelot armor is a drop found in any of the Jungle Awakens DLC missions, including the Panda Plateau secret mission. Once you have unlocked it, equip it and complete any Jungle Awakens DLC mission without killing any Ocelots. Make sure to not remove the Ocelot armor during the mission. Also, avoid using weapons with status effects that damage nearby mobs, like poison, as this is an easy way to accidentally kill an Ocelot. Finally, you can do this on the easiest difficulty possible and just run through the mission if you want to.
As mentioned above, the Panda Plateau mission is the shortest in the Jungle Awakens DLC; but you can also combine this achievement with Abomination Domination or Survival Skills.
Survival Skills
The Dingy Jungle is the first mission of the Jungle Awakens DLC. While you can’t use your healing potion, you are allowed to eat any food items that are dropped by mobs. You can also equip and use healing artifacts, like the healing totem. To make this even easier, just play the mission on the lowest difficulty possible and breeze through the enemies.
Jungle Fungus
The Mooshroom Monstrosity is the boss of the ??? secret mission from the base game. To unlock this mission, you need to beat the base game and then play it back on Apocalypse difficulty and collect the 9 runes hidden in the missions. See the video below for a guide to unlocking the ??? secret mission.
Now, you need to acquire some jungle gear from the Jungle Awakens DLC missions. The jungle specific gear you can use are:
Melee Weapon - A Whip
Armor - Ocelot armor (or the unique version)
Artifact - Corrupted Seeds
You will need to remove any other artifacts and your bow (keep a bow in your inventory or the game automatically gives you a level 1 bow that will negate this achievement). Just complete the mission, defeating the boss without equipping any other gear.
DLC: CREEPING WINTER
If you for some reason dont own the Creepin Winter dlc click this link and buy it before attempting these achievements https://store.steampowered.com/app/1672981/Minecraft_Dungeons_Creeping_Winter/?curator_clanid=41103390
Lone Champion
Lone Fortress is the last mission of the Creeping Winter DLC. The lowest difficulty you can complete this on is Adventure IV, which has a recommended power level of 51. The level itself is straightforward and plays like any other level in the game, but with a boss fight at the end.
Lost In The Snow
First, you’ll need to unlock the Lost Settlement secret mission. You will need to play Frosted Fjord and advance through the cave area until you reach a crossroad. Continue down the alternate path down screen instead of following the objective up the screen. Following this path will lead you to a doorway and back outside. Continue forward through this area until you reach another doorway. Finally, complete the jump pad puzzle to reach a button and drain the water from the next area. Draining the water will reveal another doorway. Head inside and grab the scroll to unlock the Lost Settlement secret mission. See the video below for a visual guide to finding the scroll.
Now, you’ll be able to play and complete the Lost Settlement secret mission. It is straightforward and plays like any other mission in the game. This is also the shortest mission in the Creeping Winter DLC. You will earn this achievement upon completing the mission.
Chill Out
The Ice Wand is the new artifact specific to the Creeping Winter DLC. You can unlock it as a drop in any of the Creeping Winter DLC missions, or from one of the camp merchants if the RNG favors you. At its highest level (113), the Ice Wand drops an ice block that does 12,000-13,000 damage and knocks back/stuns enemies. You will need to group up a bunch of enemies and lure them under the ice block the Ice Wand spawns in before it drops.
An easy mission to get this done on is the ??? secret mission from the base game. There are a lot of enemy cows on the mission that are closely grouped up and should make this simple to get.
Smooth Operator
You should get this just from playing the Creeping Winter DLC missions. The ice blocks on the ground are all over these missions and cause you to slide. If you want to get this done quickly, just run circles on some ice blocks. With an artifact that increases your movement speed, like the boots of swiftness, you can complete this by doing circles on ice blocks in ~5 minutes.
Frozen Fists
Frosted Fjord is the first mission of the Creeping Winter DLC. You will need to unequip your melee weapon and bow, but make sure to keep them in your inventory or the game will give you a basic level 1 melee weapon and bow. You can equip whatever armor and enchantments, as well as, any artifacts you want to. Change the difficulty to the easiest possible, Default II recommended power level 5 and run through the mission. You can also use high powered companion artifacts, like the Iron Golem or Wolf to be your bodyguards and help you through the mission.
DLC: HOWLING PEAKS
If you for some reason dont own the Howling Peaks dlc click this link and buy it before attempting these achievements https://store.steampowered.com/app/1672982/Minecraft_Dungeons_Howling_Peaks/?curator_clanid=41103390
Taming The Storm
Gale Sanctum is the second and final level of the Howling Peaks DLC. It is recommended to complete this on Adventure IV difficulty (recommended power level: 51), as this is the easier difficulty; however, you will get better gear drops and chests for playing on Apocalypse difficulty (recommended power level: 86+). This level is straightforward with a simple boss fight at the end.
For the boss, you should notice two poles with a square of light around them. Ignore the boss, it doesn't move or really attack you at all (just dodge its lighting attack), and stand inside one of the squares to cause minor mobs and squall golems to spawn. Keep defeating them until the pole is no longer lit. Rinse and repeat at the second pole. The boss will now enter a stunned animation where you can do major damage. When its stun ends, simply rinse and repeat defeating the minor mobs and completing the poles to stun the boss until you defeat it.
Rampart Rampage
Colossal Rampart is the secret level in the Howling Peaks DLC. You will need to unlock it by finding the hidden scroll in the first level of the Howling Peaks DLC, Windswept Peaks. After unlocking the level, playthrough it on whatever difficulty you want to earn this achievement.
See video below on how to unlock the Colossal Rampart secret level.
Whirlwind Warrior
The Tempest Knife is a new weapon that can be dropped by mobs or found in chests on any Howling Peaks DLC level. You'll need some RNG to get a Tempest Knife, though the drop rate is pretty high for this weapon, so it isn't as annoying to unlock as some of the other weapons. It is also possible to unlock this as an end of level reward or to purchase it from the merchants at camp. Also it must be the base Tempest Knife, not a unique variant.
Mountaineers are a new enemy mob that can also be found on any Howling Peaks DLC level; they wear hooded jackets and carry pickaxes. I recommend playing on Windswept Peaks on the lowest difficulty, Default II (recommended power level: 4), and gathering a large train of Mountaineers. Now, with your Tempest Knife equipped, start to defeat your train of mobs within 10 seconds to unlock this achievement. There are plenty of them in the level to try this multiple times in one playthrough.
A Taste Of Their Own Medicine
The Updraft Tome is a new artifact that can be dropped by mobs or found in chests on any Howling Peaks DLC level. You'll need some RNG to get an Updraft Tome. It is also possible to unlock this as an end of level reward or to purchase it from the merchants at camp.
Wind Callers are a new enemy mob that can also be found on any Howling Peaks DLC level; they wear green clothing with a tall hat and carry a staff similar to a Shaman. I recommend playing on Windswept Peaks on the lowest difficulty, Default II (recommended power level: 4). Luckily, the Updraft Tome is simple to use. When you activate it, you will notice a circle appear on the ground surrounding you. Anything inside the circle will get tossed into the air. So, once you find three Wind Callers, lure them close to you and then use your Updraft Tome to hit all three of them.
Wooly Wisdom
The secret llama chamber can be found in the second and last level of the Howling Peaks DLC, Gale Sanctum. After finding a gold key and using the wind to open some doors, you will enter an open area with a waterfall. The entrance to the secret llama chamber can be found in this area. Inside, you will need to push a couple of buttons to cause the wind to knock a wheat block into a grinder, which will award you with a chest and your achievement.
Giant Slayer
This is way simpler than it sounds, but requires more of that sweet RNG. Load up Gale Sanctum on an easy difficulty and progress to the third area of the level. Your objective will be to activate some beacons and doing so will wake up the Squall Golems in the room. The RNG needs to be on your side so that at least one Ravager spawns among the random enemy mobs roaming this area. Find one and lead them to the Squall Golems and defeat both of them within 5 seconds of each other.
Herd Mentality
This requires that you have unlocked and equipped the following:
Tasty Bone artifact (Wolf)
Wonderful Wheat artifact (Llama)
Golem Kit artifact (Iron Golem)
Enchanted Grass artifact (Enchanted Sheep)
Soul Lantern (Soul Wizard)
Cave Crawler/Mystery/Spelunker armor (Bat)
Beenest/Mystery/Beehive armor or Bee Stinger weapon or Buzzy Nest artifact (Bee)
With all 4 of your pets equipped and active, defeat the Tempest Golem on Gale Sanctum. Be aware that your pets can die when summoned through an artifact, so you may want to play on an easy difficulty, Default IV (recommended power level: 16) or only spawn them all in once the Tempest Golem's health is low. See Taming the Storm (50G) for a strategy to defeating the Tempest Golem.
Post Post-Apocalypse
Apocalypse Plus difficulty is a new difficulty setting that has been added with the Howling Peaks DLC. You will need to gear up and head back to Obsidian Pinnacle, the final level of the main game, and beat it on Apocalypse Plus 5 difficulty (recommended power level: 120).
Dress For Success
You will need to unlock and equip Emerald armor, through the same RNG and means that you unlock any other piece of armor in the DLC. Then you will need a Daily Trial III to be available. The daily trials rotate, so a Daily Trial III is not available everyday. Now, simply play through a Daily Trial III on any difficulty with your Emerald armor equipped.
Repeat Customer
You will need to unlock and equip armor with the Death Barter enchantment. Next, level that enchantment to max level, costs 9 enchantment points. Head into any level on a challenging, but not impossible, difficulty for your power level.
You should notice an emerald counter in the top left corner of the screen. This keeps track of the emeralds you have collected and can use toward Death Barter. At max level, using Death barter will cost 50 emeralds. So, collect enough emerald sand then allow the mobs to kill you. On the last hit, instead of dying, Death Barter will automatically use 50 emeralds and replenish your health. Rinse and repeat one more time in the same playthrough to earn your achievement.
DLC: FLAMES OF THE NETHER
If you for some reason dont own the Howling Peaks dlc click this link and buy it before attempting these achievements https://store.steampowered.com/app/1672983/Minecraft_Dungeons_Flames_of_the_Nether/?curator_clanid=41103390
Nether Been Better
Nether Wastes is one of the new levels in this DLC. Just complete it on any Apocalypse difficulty you are comfortable on.
Trial By Fire
This DLC has three secret levels to unlock by finding scrolls. Once you have unlocked them all, just play them on whatever Apocalypse Plus difficulty you are comfortable with. If you need help finding the scrolls, see the video below.
Ancient Hunter
Ancient Hunts are the new game mode of this DLC. You will need to submit offerings of your gear and/or enchantment points to start a hunt. Each piece of gear is equal to one of nine runes in the game. Throughout these hunts, you will find dungeon areas with bosses in them. The rune combinations determine the likelihood of a boss spawning and what boss will spawn. The bosses that spawn are entirely based on the offerings you submitted and the spawn percentage you are given based on these offerings.
A Piglin's Best Friend
Gold is a new currency introduced in this DLC. It can only be earned on Ancient Hunts as the chests in this mode are full of gold. In a single Ancient Hunt, you should be able to earn around 50 gold, so just keep grinding Ancient Hunts until you have earned enough gold.
Locally Sourced
There are 6 merchants that can join your camp. The first five are villager merchants who join your camp through progression of the main game:
Blacksmith unlocked by completing Redstone Mines
Gift Wrapper unlocked by completing Soggy Swamp
Village Merchant unlocked by completing Creeper Woods
Luxury Merchant unlocked by completing Cacti Canyon
Mystery Merchant unlocked by completing Pumpkin Pastures
The final merchant is a new merchant through the DLC. The Piglin Merchant is unlocked by completing your first Ancient Hunt. This merchant accepts the gold you earn from Ancient Hunts for very strong gear!
Ear Protection Recommended
You will need to unlock three Gong of Weakening artifacts from replaying levels from the main game. Next, you want to unlock some Piglin armor, which is new to this DLC. Piglin armor, unique or not, will have a passive ability of replenishing your artifact cooldowns when you use a potion. We can do this in a level or in our camp. Just trigger all three gongs, drink your potion, and trigger your gongs again as fast as you can.
Acclaimed Acrobat
First, you need a Spinblade artifact unlocked in the new missions. I also recommend using a Ghost Cloak. Now, we are going to play the secret COW level on a difficulty where you won't one shot enemies, but also don't die easily. There are a lot of slow moving enemies on this level. Train a whole bunch of them behind you then use your Ghost Cloak to get in the middle of the group. Use your Spinblade in one direction and run with your Ghost Cloak in the opposite direction.
Back To Back
You will need a co-op partner to complete this. On the second day of any month, you need to complete two Ancient hunts and two Daily Trials. The Daily Trials change each day, so hopefully you'll get some easy ones to complete. The Ancient Hunts can be very difficult so make sure you bring your best gear and enchantments.
Note: change your date/time to the second of any month instead of waiting for the real world calendar.
Homecoming
First, you'll need to following gear and artifacts to have these pets with you:
Spelunker Armor (Bat) - Found in Cactus Canyon or purchased from Camp Merchants
Tasty Bone Artifact (Wolf) - Found in Creeper Woods or purchased from Camp Merchants
Soul Lantern Artifact (Soul Entity) - Found in Cactus Canyon, Soulsand Valley Secret Level, or purchased from Camp Merchants
Next, you'll need to play a lot of Ancient Hunts. Ancient Hunt maps are built from generated areas of all the other levels in the game. You will need RNG to be on your side as you will need to have specific areas and locations spawn on your Ancient Hunt run. It is possible for the correct area to spawn, but not the specific location.
Wolf - In the Creeper Woods area, pass the portal and look for a Wolf Den in the rocks. You should hear wolves howling and see some wolves inside/on the rocks just outside the area. Make sure to use your Tasty Bone to spawn in your wolf when close to this location!
Bat - In the Spider area, look for a cave you can enter. Bats should fly out if it is the correct location. Head inside with your bat to count this as done!
Soul Entity - In the Soulsand Valley area, you should find a room made of soulsand with faces on it. There will be blue flame torches in each corner of the room. Head inside with your soul entity and you should be all done!
Remember, it is completely up to the RNG if these areas and locations are apart of your Ancient Hunt, so stay patient and persistent.
Seriously Overpowered
Note: This has to be a weapon (melee or ranged); armor does not count.
You can only earn a gilded, unique weapon with full enchantments by finding them in chests or defeating bosses on Ancient Hunts. Whenever you earn a weapon (melee or ranger), make sure it is marked as gilded and unique and then check that all three enchantment diamonds can be enchanted. If so, go ahead and fully enchant it for this achievement.
It is extremely rare, but possible for the Piglin Merchant to sell you a gilded, unique with full enchantments for a lot of gold. It is always worth checking the Piglin merchants inventory as buying one will save you a lot of time.
DLC: HIDDEN DEPTHS
If you for some reason dont own the Howling Peaks dlc click this link and buy it before attempting these achievements https://store.steampowered.com/app/1672984/Minecraft_Dungeons_Hidden_Depths/?curator_clanid=41103390
Turn The Tide
Abyssal Monument is the final level in this DLC. Just complete it on any Apocalypse difficulty you are comfortable on.
Glow And Behold
Radiant Ravine is the secret level unlocked in this DLC. The Radiant Ravine scroll can be found on the Coral Rise level. Run through the level until about the half way point to find a path forward with a left and right branch. The cave you need to find will spawn here if the RNG has decided to spawn it. Work your way through the cave to the far end where you will see the scroll on a pedestal above you, but before you can use the shells to get up to it you need to clear the area of enemies. Be ready for a fight as some mini bosses will even spawn in this area. With everything defeated, use the shells to jump around the area and up to the scroll to collect it. Once you have unlocked it, complete it on any Apocalypse Plus difficulty you are comfortable on.
Gone Fishin'
First, you need a fishing rod artifact, which you can find on a number of the main game levels. Then equip it and play through the various DLC levels to find and use your fishing rod on the mobs listed here:
Drowned vine man
Drowned skeleton
Drowned zombie
Drowned Necromancer
Drowned slime
Pufferfish
Turtle
Squid
Glowing squid
Save Your Breath
The easiest way to survive while drowning for 60 seconds is to use healing totems. Depending on their power level and any cool down enchantments you have, you will need two or three totems. Now stand outside of a bubble column and wait until the blue part of your heart depletes and you begin drowning. Every second that you are drowning you will lose health. Cycle through using each of your totems and your healing potion, if needed, to keep you alive for the 60 seconds needed.
Seafood Skewer
Tridents are dropped randomly by any type of mob on any of the new levels. They work similarly to the TNT, as they take up your arrow space and are a thrown item that explodes. The big difference is that they attached to whatever they are thrown at, including mobs. Play any of these levels on a super low difficulty and hope that the RNG spawns a Trident. Then just allow a whole bunch of mobs to group around you and throw the Trident into the group for a ton of easy kills.
Bad Omen, Good Loot
Raid Captains are Illager like enemies that carry large banners. A boss life bar will appear when you are close to one. It will drop the banner when you defeat it and picking up the banner will add a negative modifying effect (ex. Mob damage increased by 50%). Then simply complete a level 10 times after activating a banner. The fastest way to complete this is to play through the secret COW level on a low difficulty as you can easily run through in 5 minutes.
Bubble Trouble
First, you need to unlock a Bubble Bow from any of the DLC levels. But, the Bubble Bow needs to specifically have the Piercing enchantment available. It can also help if you have the Multishot enchantment, but only the Piercing is required. A fully enchanted Piercing Bubble Bow will shoot every arrow thru mobs. With your Piercing Bubble Bow, load into the secret COW level on a high enough difficulty where they can't one shot you, but you also can't one shot them as we need them to survive being shot to be bubbled. Train a whole bunch of mooshrooms behind you. Full charge your bow shot and let it rip thru the crowd; hopefully you will bubble 10 of them in one go, but you might only get a few and need to quickly charge and shoot another shot for the rest. The Multishot enchantment comes in handy here as it gives a chance to shoot 5 arrows in all directions, potentially bubbling 30 mobs at once, but again it is not required and this is doable with just the full Piercing enchantment and some luck.
Iceologer's Revenge
This requires you to find an Ice Wand artifact from the Creeping Winter DLC levels or to purchase one from the camp merchants. Now, head into the Radiant Ravine secret level on a really low difficulty so you can easily run through. You are looking for squids that sparkle, these are the glow squids and there should be a couple of them on this level. Line up your shot and use your Ice Wand to kill the glow squid.
Lost Power
The lost conduit can be found on the Radiant ravine level. It is actually found near the beginning of the level at the end of a hidden path that you need to roll on to. Interact with the conduit to trigger and ambush and then grab it after defeating all the enemies. Carry it to close to the end of the level where you can find another hidden path behind some lava. You will find a place to put the conduit at the end of the second hidden path.
Feeling Bubbly
Simply, load into any of the new levels, Coral Rise is the quickest. There should be a bubble column right where you spawn. Stand in it for 5 minutes and the achievement is yours!
DLC: ECHOING VOID
If you for some reason dont own the Jungle Awakens dlc click this link and buy it before attempting these achievements https://store.steampowered.com/app/1672985/Minecraft_Dungeons_Echoing_Void/?curator_clanid=41103390
To The End!
Before you can even play the Echoing Void DLC, you need to find six Eyes of Ender hidden in the base game. These are found on the following levels:
Soggy Swamp
Creeper Woods
Cacti Canyon
Pumpkin Pastures
Desert Temple
Highblock Halls
Luckily, you can find these on the easiest difficulty and often times the new hidden area is found near the start of the level. You will need to fight a miniboss at the end of these hidden sections, who will drop the Eye of Ender. Also, after collecting the Eye of Ender you can pause the game and return to camp; you don't need to complete the level. Head to The Stronghold level and interact with the End Portal to get a cutscene, activate it, and unlock your achievement.
Treasure Trove
The Stronghold Vault can only be opened after finding all six Eye of Enders and activating the End Portal in the Stronghold level. After doing that, load up the Stronghold level and search the side paths to find five hidden buttons. Activating all of them will open a secret door in the center of the room near the End Portal. Enter it to find treasure and your achievement.
I Need Them All
When you select a level, the game tells you what items on each level you have unlocked and what items you haven't. These items will be silhouetted with a question mark. You will need to get rid of every silhouetted question mark by collecting the items in the level, as a reward for finishing the level, or purchasing them from the Camp Merchants. This includes every item in the base game and the six DLCs so far.
Take The High Road
The Shulkers are turret-like enemies that shoot a tracking projectile that lifts you into the air and drops you, inflicting fall damage if hit. Just getting hit by one of these negates the achievement. It doesn't matter if the fall doesn't actually damage you. The easiest way to do this is to complete the level on default difficulty either with a friend who can take the hits for you or by using Totems of Shielding to block the projectile entirely. The Shulkers can be defeated with melee or ranged attacks, but will respawn after a short time. Ignore all the side areas and just follow the main objective slowly, watching out for any hidden Shulkers.
End Run
A new modified version of the Claymore available through the Echoing Void DLC is the Obsidian Claymore. You will need to find it in Echoing Void DLC levels as a drop/level reward or it can also be purchased from the Camp Merchants if they have it in stock.
To gain progress toward this achievement, you must defeat Watchlings, Blastlings, and Snarelings with the weapon. These are the smaller enderman looking enemies. Other enemies that are new to the DLC, like Shulkers do not count toward this achievement. Additionally, you can use the Obsidian Claymore with enchantments that deal damage and still have progress count.
Once you have the Obsidian Claymore, the first area of the Broken Citadel is a great place to farm. Clear out all the Enderlings from the Outer Islands, return to Camp, rinse and repeat.
Avoidable
Load up the Broken Citadel level on default difficulty. Near the start you should be able to find a Void Stack. Clear out any mobs around the area and then stand in the Void Stack. You will begin to gain the voided effect, which will slowly stack to 999. You will need to heal through the damage as you wait for the full stack. Once you reach voided x999, step out of the stack and wait for the effect to end (90 seconds). As long as you don't die during this process, you will get your achievement.
Diver's Dozen
Load the Broken Citadel level on default difficulty and at the start ensure that the basic Enderlings have spawned. Otherwise, return to camp and load the level again. Once the start of the level is full of the basic Enderlings, train them around the various islands until you have a huge group. Bring them to your objective, a firework barrel, and use it to launch yourself into the sky. Position yourself above the large group of Enderlings and attack to perform a dive and hopefully defeat 12+ of them at once.
Burning Up
The Burning Brew is a consumable that can be dropped by mobs or chests in the Echoing Void. It will create an area of effect around you that lasts 15 seconds and burns mobs. With this active, you need to attack a mob with a weapon that has the Fire Aspect enchantment, as they also get burned by your Burning Brew AOE.
Heartbreaker
Story-related: unlocked for completing the Broken Citadel level.
The Eponymous Squid
You will need to set your game to Offline or Default difficulty, to access the tutorial level, Squid Coast, from the base game. Load into Squid Coast and keep an eye out for patches of yellow flowers, there are 4 patches scattered through out the level. Standing near them will cause a chirping sound to begin and eventually a button will pop into existence. You need to press the buttons in the following based on when you find them in the level: 1, 4, 2, 3. Afterward, head back to the beginning of the level to roll across to a new dock. You will be rewarded with a chest and walking to the end of the dock will unlock an Easter egg and your achievement.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2672687636
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