A18 ()

์ธ์‚ฟ๋ง

Hey Survivors,

Alpha 18 Stable b155 is finally here, and Team TFP is extremely excited for this release. Itโ€™s bigger than Alpha 17 and is packed full of new content, bug fixes, optimizations, and game balancing.

์•ŒํŒŒ 18b155๋ฒ„์ „์ด ๋งˆ์นจ๋‚ด ๋‚˜์™”์Šต๋‹ˆ๋‹ค. A17๋ณด๋‹ค ํฐ ๋ณผ๋ฅจ์— ์ƒˆ๋กœ์šด ์ปจํ…์ธ , ๋ฒ„๊ทธ ํ”ฝ์Šค, ์ตœ์ ํ™”์™€ ๋ฐธ๋Ÿฐ์Šค ์กฐ์ ˆ์ด ํฌํ•จ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

To make Alpha 18 a great build we combed through hundreds of community reviews and forum posts to compile a large list of the most common Alpha 17 feedback. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving.

A18์„ ์™„์„ฑํ•˜๊ธฐ ์œ„ํ•ด์„œ ์šฐ๋ฆฌ๋Š” ์ˆ˜๋ฐฑ๊ฐœ์˜ ์ปค๋ฎค๋‹ˆํ‹ฐ ๋ฆฌ๋ทฐ, ํฌ๋Ÿผ์˜ ๊ฒŒ์‹œํŒ์„ ์ •๋ฆฌํ•ด A17 ํ”ผ๋“œ๋ฐฑ ๋ฆฌ์ŠคํŠธ๋ฅผ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ์—ฌ๋Ÿฌ๋ถ„๋“ค์ด ๋ฆฌ๋ทฐ์™€ ํฌ๋Ÿผ ๊ฒŒ์‹œ๊ธ€์„ ํ†ตํ•ด ๋ง์”€ํ•˜์‹  ๋‚ด์šฉ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์šฐ๋ฆฌ ํŒ€๊ณผ ์ปค๋ฎค๋‹ˆํ‹ฐ(์œ ์ €)๊ฐ€ ๊ฐœ์„ ์„ ์›ํ•˜๋Š” ๋ฐฉํ–ฅ์„ ์ฐพ์„ ์ˆ˜ ์žˆ๋„๋ก ๊ฐ๊ณ ์˜ ๋…ธ๋ ฅ์„ ๊ธฐ์šธ์˜€์Šต๋‹ˆ๋‹ค

We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. And if you havenโ€™t played it for a while we suspect youโ€™ll come back.

์ด ๋…ธ๋ ฅ์— ํž˜์ž…์–ด A18์€ ์—ฌ๋Ÿฌ๋ถ„๋“ค์—๊ฒŒ ํฐ ์ธ์ƒ์„ ๋‚จ๊ธธ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋˜ํ•œ ํ•œ๋™์•ˆ ํ”Œ๋ ˆ์ดํ•˜์ง€ ์•Š์œผ์…จ๋˜ ๋ถ„๋“ค๋„ ๋Œ์•„์˜ค์‹œ๊ฒŒ ๋˜๊ฒ ์ง€์š”.

๊ฒฝํ—˜์น˜ ์Šต๋“๊ณผ ๋ฐธ๋Ÿฐ์Šค ์กฐ์ ˆ

XP Earning & Balance

๊ฒฝํ—˜์น˜ ์Šต๋“๊ณผ ๋ฐธ๋Ÿฐ์Šค ์กฐ์ ˆ

We had a lot of feedback from Alpha 17 on how XP was was mostly earned by Zombie Kills, making play styles other than โ€˜Killersโ€™ invalid as you could only level up by killing zombies. In Alpha 18 we streamlined and balanced the ways players earn XP to support multiple play styles and supporting rolls. These include XP for Killing Zombies, Completing Quests, Harvesting Resources, Mining, Upgrading Blocks, and more.

์ง€๋‚œ A17์˜ ํ”ผ๋“œ๋ฐฑ์œผ๋กœ๋ถ€ํ„ฐ ๊ฒฝํ—˜์น˜์˜ ์Šต๋“์ด ๋Œ€๋ถ€๋ถ„ ์ข€๋น„ ์‚ฌ์‚ด๋กœ๋ถ€ํ„ฐ ์ด๋ค„์ง€๋ฉฐ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๋ฐฉ์‹์ด ๋นจ๋ฆฌ ์ข€๋น„๋ฅผ ์ฃฝ์—ฌ์„œ ๋ ˆ๋ฒจ์„ ์˜ฌ๋ฆฌ๋Š” ๋ฐฉ์‹์œผ๋กœ๋งŒ ๊ณ ์ •๋œ๋‹ค๋Š” ์ ์„ ์ธ์ง€ํ•˜์˜€์Šต๋‹ˆ๋‹ค. A18์—์„œ๋Š” ๋ฐธ๋Ÿฐ์Šค๋ฅผ ์กฐ์ ˆํ•˜์—ฌ ๋‹ค์–‘ํ•œ ํ”Œ๋ ˆ์ด ๋ฐฉ๋ฒ•์œผ๋กœ ๊ฒฝํ—˜์น˜๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋„๋ก ์กฐ์ ˆํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์—ฌ๊ธฐ์—๋Š” ์ข€๋น„์‚ฌ์‚ด, ํ€˜์ŠคํŠธ ์™„์ˆ˜, ์ž์› ์ˆ˜์ง‘, ์ฑ„๊ด‘(์ง€ํ•˜์ฑ„๊ด‘ ๋“ฑ), ๊ฑด๋ฌผ ์—…๊ทธ๋ ˆ์ด๋“œ๊ฐ€ ํฌํ•จ๋ฉ๋‹ˆ๋‹ค

There are many ways to play the game, but we believe players primarily play as one or more play-style archetypes that we have identified as The Killer/Looter, The Quest/Builder, The Builder/Gatherer, and/or The Miner.

๋‹ค์–‘ํ•œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฒ•์ด ์žˆ์ง€๋งŒ ๋‹ค์ˆ˜์˜ ํ”Œ๋ ˆ์ด์–ด๋Š” ์ฃผ๋กœ ๋‹ค์Œ ํƒ€์ž…์— ํฌํ•จ๋˜์–ด ์žˆ์„๊ฑฐ๋ผ ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค. ์ข€๋น„์‚ฌ์‚ด/ํ€˜์ŠคํŠธ/์ž์›์ˆ˜์ง‘/๊ด‘๋ถ€.

The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results, and working with the game designers to re-balance. We believe the game now supports all the current play-styles. We plan to collect telemetry data in the future to help us further improve this aspect of the game.

ํ…Œ์ŠคํŒ… ํŒ€์„ ๋ง๋ ค์ฃฝ์ด๋ฉฐ ๊ฐ ํƒ€์ž…๋ณ„ ๊ฒฝํ—˜์น˜ ํš๋“ ๋ฐ์ดํ„ฐ๋ฅผ ์ˆ˜์ง‘ํ•˜๊ธฐ ์œ„ํ•ด ํ…Œ์ŠคํŠธ๋ฅผ ์ง„ํ–‰ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์ž๋ฃŒ๋ฅผ ๊ธฐ๋ก, ๋ถ„์„ํ•˜๊ณ  ๋ฐธ๋Ÿฐ์Šค๋ฅผ ์กฐ์ ˆํ•˜๋Š” ์ž‘์—…์„ ๊ณ„์† ๋ฐ˜๋ณตํ–ˆ์ง€์š”. ์šฐ๋ฆฌ๋Š” ์ง€๊ธˆ์˜ ํŒจ์น˜๋กœ ์ƒ๊ธฐ ๋ชจ๋“  ํ”Œ๋ ˆ์ด ์„ฑํ–ฅ์— ๋งž์ถœ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋ผ ์ƒ๊ฐํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ์•ž์œผ๋กœ๋„ ๊ณ„์† ์›๊ฒฉ์œผ๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ์ˆ˜์ง‘ํ•˜์—ฌ ๊ฒŒ์ž„์˜ ๊ฐœ์„ ์— ํ™œ์šฉํ•  ๊ณ„ํš์ž…๋‹ˆ๋‹ค.

Stamina Balance

์Šคํƒœ๋ฏธ๋‚˜ ๋ฐธ๋Ÿฐ์Šค

TFP also heard a lot of A17 feedback about how starting player stamina was too low, and player stamina drain made actions like harvesting, mining, and running a grind and a chore.

๋นˆ๋ฒˆํ•œ ํ”ผ๋“œ๋ฐฑ ์ค‘ ๋˜ ํ•˜๋‚˜๋Š”, ๊ฐ“ ์‹œ์ž‘ํ•œ ํ”Œ๋ ˆ์ด์–ด์˜ ์Šคํƒœ๋ฏธ๋‚˜๊ฐ€ ๋„ˆ๋ฌด ๋‚ฎ๊ณ  ์ˆ˜ํ™•, ๊ด‘๋ฌผ์ฑ„์ทจ, ๋‹ฌ๋ฆฌ๊ธฐ์™€ ๊ฐ™์€ ํ–‰๋™์—์„œ ์†Œ๋ชจ๋˜๋Š” ์–‘์ด ๋„ˆ๋ฌด ๋งŽ๋‹ค๋Š” ์ ์ด์—ˆ์Šต๋‹ˆ๋‹ค.

Weโ€™ve reduced stone axe stamina costs, so a new player can get started harvesting resources and not be interrupted with low stamina alerts. Many other primary attack stamina costs have been reduced. Power attacks still have a hefty cost, but also a reward. Armor perks and mods now reduce stamina and movement penalties as well. There are perk books in loot that reward stamina for kills.

๋Œ๋„๋ผ์˜ ์Šคํƒœ๋ฏธ๋‚˜ ์†Œ๋ชจ๋ฅผ ์ค„์—ฌ ๋งŽ์€ ์ฒ˜์Œ ์‹œ์ž‘ ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์‰ฝ๊ฒŒ ์ดˆ๊ธฐ ์ž์›์„ ๋ชจ์œผ๊ณ  ์Šคํƒœ๋ฏธ๋‚˜ ๋ถ€์กฑ์œผ๋กœ ๊ณ ํ†ต๋ฐ›์ง€ ์•Š๋„๋ก ์กฐ์ ˆํ–ˆ์Šต๋‹ˆ๋‹ค. ๋‹ค๋ฅธ ์ฃผ๋ฌด์žฅ ๊ณต๊ฒฉ ์Šคํ‚ฌ๋„(๋„๋ผ ํœ˜๋‘๋ฅด๊ธฐ ๊ฐ™์€) ์Šคํƒœ๋ฏธ๋‚˜ ์†Œ๋ชจ๋ฅผ ๋‚ฎ์ท„์Šต๋‹ˆ๋‹ค. ํŒŒ์›Œ ์–ดํƒ(์šฐํด๋ฆญ์œผ๋กœ ๊ฐ•ํ•˜๊ฒŒ ํœ˜๋‘๋ฅด๋Š” ๊ฒƒ)์€ ์—ฌ์ „ํžˆ ๋Œ€๋Ÿ‰์œผ๋กœ ์†Œ๋ชจํ•˜์ง€๋งŒ ???. ์žฅ๊ฐ‘ ํผํฌ์™€ ๋ชจ๋“œ์˜ ์Šคํƒœ๋ฏธ๋‚˜ ํŽ˜๋„ํ‹ฐ์™€ ์ด์† ํŽ˜๋„ํ‹ฐ๋„ ์ค„์˜€์Šต๋‹ˆ๋‹ค. ์ ์„ ์ฃฝ์ด๊ณ  ํš๋“ํ•˜๋Š” Loot(์ฃผ๋จธ๋‹ˆ)์—์„œ ํผํฌ์˜ ์ฑ…์„ ์–ป์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

We changed encumbrance so players start with a larger backpack in new games so the penalty is less when your inventory fills up. We also added deep pocket mods to allow you to carry more without being encumbered, which doesnโ€™t require you to perk into pack mule.

์ง์„ ๋งŽ์ด ๋“ค์–ด ๋Š๋ ค์ง€๋Š” ๊ณผ์  ์‹œ์Šคํ…œ์„ ๋ณ€๊ฒฝํ–ˆ์Šต๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๋Š” ์ด์ œ ์ „๋ณด๋‹ค ๋” ํฐ(๊ณต๊ฐ„์ด ๋งŽ์€) ๊ฐ€๋ฐฉ์„ ๋“ค๊ณ  ์‹œ์ž‘ํ•˜๋ฉฐ ์ธ๋ฒค์„ ๊ฝ‰ ์ฑ„์› ์„ ๋•Œ์˜ ํŽ˜๋„ํ‹ฐ๋„ ์ ์–ด์กŒ์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ๋Š๋ ค์ง€์ง€ ์•Š๊ณ  ๋ฌผ๊ฑด์„ ๋” ๋งŽ์ด ๋“ค ์ˆ˜ ์žˆ๋Š” ๊นŠ์€ ์ฃผ๋จธ๋‹ˆ ๋ชจ๋“œ๋ฅผ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค.

๊ฒŒ์ž„ ์ตœ์ ํ™”

Optimizations

์ตœ์ ํ™”

We had a lot of feedback from Alpha 17 on how performance was lower than Alpha 16. We have made many changes to improve performance including:

A16๋ณด๋‹ค ๊ฐœ์ ํ™”๋ผ๋Š” ํ”ผ๋“œ๋ฐฑ์„ ๋งŽ์ด ๋ฐ›์•˜์Šต๋‹ˆ๋‹ค. A18์—์„œ๋Š” ์•„๋ž˜์™€ ๊ฐ™์€ ์ตœ์ ํ™”๋ฅผ ์ด๋ค„๋ƒˆ์Šต๋‹ˆ๋‹ค. *๊ฐ„๋‹จํžˆ๋งŒ

Occlusion System โ€“ We engineered a proprietary new occlusion system that stops the rendering of chunks, block entities or trees that are onscreen, but not visible to the player. This will often greatly increase your FPS, especially in indoor areas. The new system does add some minor popping artifacts, where occluded objects may take a moment to appear. Occlusion can be disabled in the video options if desired.

Occlusion ์‹œ์Šคํ…œ(๊ฐ„์ ‘์กฐ๋ช…์„ ์˜๋ฏธ) โ€“ (ํŠนํžˆ ์‹ค๋‚ด์—์„œ)ํ”„๋ ˆ์ž„์ˆ˜๋ฅผ ๋Œ€๋‹จํžˆ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ค๋ธŒ์ ํŠธ ๋กœ๋”ฉ์‹œ๊ฐ„ ๋•Œ๋ฌธ์— ์•ˆ ๋ณด์ด๋‹ค๊ฐ€ ๊ฐ‘์ž๊ธฐ ๋กœ๋”ฉ๋˜์–ด ๋‚˜ํƒ€๋‚˜๋Š” ๊ฐœ์ฒด๊ฐ€ ๋ณด์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Incremental Garbage Collection โ€“ We updated to Unity 2019.1, taking advantage of their new incremental garbage collection mode, which means the old hitching we all noticed has been greatly if not fully reduced for most users.

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Collision Mesh Optimizations โ€“ We went through a lot of the models that had complex collision meshes and simplified them which reduces physics calculations and improves performance.

์ปฌ๋ฆฌ์ „ ๋ฉ”์‹œ(์ถฉ๋Œ๊ณผ ๊ด€๋ จํ•œ ๋ฌผ๋ฆฌ์  ๊ณ„์‚ฐ์„ ํ•˜๋Š”๋ฐ ํ•„์š”) ๋‹จ์ˆœํ™”

POI detail reduction โ€“ We engineered a proprietary tool in the level editor that shows vertices and triangle counts. With this we weโ€™re able to optimize POIs in the game reducing unneeded and sometimes abusive details by as much as 40% in some locations.

POI ๋””ํ…Œ์ผ ๊ฐ์†Œ โ€“ ํŒŒ๋ฐ์ง€ ๋””ํ…Œ์ผ ๊ฐ์†Œ๋กœ ์ตœ์ ํ™”

Entity Ticking โ€“ Players, animals and zombies now update over multiple frames, which reduces the CPU load during any single frame, which reduces frame rate spikes.

๊ฐœ์ฒด ํ‹ฐํ‚น โ€“ cpu๋œ ๋จน์Œ

AI โ€“ Has a new character controller that uses a bit less CPU.

AI๊ฐœ์„  โ€“ CPU๋œ ๋จน์Œ

With our changes the game runs a lot better for most users. However we do recommend learning how to use the gameโ€™s video options to lower detail, resolution, reflections and other options to get the best performance for your hardware. Keep in mind 7 Days is a fully dynamic game where you can add to, change or destroy everything in a huge open world, so it cannot be compared to games using smaller static level worlds with pre-baked lighting and visibility. This means that just because your hardware can run the latest Call of Duty at 4k, doesnโ€™t mean you can run 7 Days at 4k with the same hardware.

๊ฐœ์„ ์€ ํ–ˆ์ง€๋งŒ ์•Œ์•„์„œ ์˜ต์…˜ ํƒ€ํ˜‘ํ•ด์„œ ์“ฐ๋ผ๋Š” ๋‚ด์šฉ์ž…๋‹ˆ๋‹ค.

์ข€๋น„ ๋ฐธ๋Ÿฐ์Šค

Zombie Balance

์ข€๋น„ ๋ฐธ๋Ÿฐ์Šค

We heard many comments about zombie amounts in POIs and biomes in Alpha 17, and we also heard about the lack of smaller POIs that were simple to explore with few or no zombies.

๊ฐ ์ง€์—ญ๊ณผ ์ˆ˜ํ’€์—์„œ ์Šคํฐ๋˜๋Š” ์ข€๋น„์˜ ์ˆ˜์— ๊ด€ํ•œ ๋‹ค์–‘ํ•œ ์˜๊ฒฌ์„ ๋ฐ›์•˜์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ์ข€๋น„๊ฐ€ ์ ๊ฑฐ๋‚˜ ์•„์˜ˆ ์—†๋Š” ์ž‘์€ POI(ํŒŒ๋ฐ์ง€์—ญ๊ฐ™์€ ๊ฒƒ)๊ฐ€ ๋„ˆ๋ฌด ์ ๋‹ค๋Š” ์˜๊ฒฌ๋„ ๋ฐ›์•˜์Šต๋‹ˆ๋‹ค.

To resolve this we grouped POIs into questing Tiers and set their spawns to reasonable max counts/numbers for those Tiers and balanced enemy counts in every POI quest-able or not.

์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด POI๋ฅผ ๋ช‡๋ช‡ ํ‹ฐ์–ด๋กœ ๋ฌถ๊ณ  ๊ฐ ํ‹ฐ์–ด๋งˆ๋‹ค ํ•ฉ๋ฆฌ์ ์ธ ์ตœ๋Œ€ ์Šคํฐ์ˆ˜๋ฅผ ์ •ํ–ˆ์Šต๋‹ˆ๋‹ค.

We also lowered biome spawning some so players could have a little more breathing room when just exploring the world.

๋˜ํ•œ ๋ฐ”์ด์˜ด(ํŒŒ๋ฐ์ง€์—ญ์ด ์•„๋‹Œ ๋„๋กœ๋‚˜ ์‚ฐ, ํ‰์ง€, ์ˆฒ ๋“ฑ)์—์„œ ์Šคํฐ๋˜๋Š” ์ˆ˜๋ฅผ ์ค„์—ฌ์„œ ์กฐ๊ธˆ ๋” ํŽธํ•˜๊ฒŒ ์ด๋™ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€์Šต๋‹ˆ๋‹ค.

On top of this, we created nearly 30 new, smaller POIs we call remnants much like the abandoned house in a variety of themes. These remnants are smaller, less populated and have a chance for 0-2 zombies giving players many less threatening explore-able spaces especially when they are starting a new game or when limited on how much daylight is left.

์ƒ๊ธฐ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์•ฝ 30์ข…์˜ ์ƒˆ๋กœ์šด ์†Œํ˜• POI๋ฅผ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ์ด ์†Œํ˜• POI๋Š” 0~2๋งˆ๋ฆฌ์˜ ์ข€๋น„๋งŒ์ด ์ƒ์„ฑ๋˜์–ด ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋งŽ์ด ์œ„ํ˜‘ํ•˜์ง€ ์•Š๊ณ  ํƒํ—˜์„ ์ง„ํ–‰ํ•  ์ˆ˜ ์žˆ๋Š” ์ง€์—ญ์ด๋ฉฐ ํŠนํžˆ ์ƒˆ ๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•œ ์ƒˆ ์บ๋ฆญํ„ฐ๋‚˜ ๋‚ฎ์‹œ๊ฐ„์ด ๋งŽ์ด ๋‚จ์ง€ ์•Š์•„ ๋ฐ”๋กœ ๋ณต๊ท€ํ•ด์•ผ ํ•˜๋Š” ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ ํ•ฉํ•ฉ๋‹ˆ๋‹ค.

In future builds we plan to add more of these for every zone type.

์ถ”ํ›„ ์ด๋Ÿฌํ•œ ํƒ€์ž…์˜ ์ง€์—ญ์„ ๋Š˜๋ ค๋‚˜๊ฐˆ ์ƒ๊ฐ์ž…๋‹ˆ๋‹ค

๋Šฅ๋ ฅ์น˜ ๋ฐธ๋Ÿฐ์Šค

Attribute Balance

๋Šฅ๋ ฅ์น˜ ๋ฐธ๋Ÿฐ์Šค

We heard many comments in A17 about how we forced players to choose Strength and Intellect attributes as they had many must have perks under them. Making the playing of different player skill builds nearly impossible. To resolve this we made a number of changes.

A17์—์„œ ๋นˆ๋ฒˆํ–ˆ๋˜ ์˜๊ฒฌ ์ค‘ ํ•˜๋‚˜๋Š”, ๋‹ค๋ฅธ ํผํฌ๋ฅผ ์˜ฌ๋ฆฌ๋ ค๋ฉด ๊ฐ•์ œ๋กœ ํž˜๊ณผ ์ง€๋Šฅ์— ํฌ์ธํŠธ๋ฅผ ํˆฌ์žํ•ด์•ผ ํ•œ๋‹ค๋Š” ๋‚ด์šฉ์ด์—ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด๋กœ ์ธํ•ด ํ”Œ๋ ˆ์ด์Šคํƒ€์ผ์ด ๋‹ค์–‘ํ•ด์ง€์ง€ ๋ชปํ•œ๋‹ค๋Š” ๊ฒƒ์ด์—ˆ์Šต๋‹ˆ๋‹ค. ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๋ณ€ํ™”๋ฅผ ์คฌ์Šต๋‹ˆ๋‹ค.

First and foremost each attribute has been balanced and given melee and ranged weapons they govern so every build has a new unique feeling to it with specialized weapons they use. Secondly we removed level requirements , so a player can specialize very early game now and unlock any perk in the game once they meet the attribute requirements.

๋จผ์ € ๊ฐ ๋Šฅ๋ ฅ์น˜๋ฅผ ๊ทผ์ ‘ ๋˜๋Š” ์›๊ฑฐ๋ฆฌ ๋ฌด๊ธฐ์— ์˜ํ–ฅ์„ ๋งŽ์ด ์ฃผ๋„๋ก ์„ค์ •ํ•˜์—ฌ ํ•œ์ชฝ ๋ฌด๊ธฐ์— ํŠนํ™”๋  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ , ๋ ˆ๋ฒจ ์ œํ•œ์„ ์ œ๊ฑฐํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด์— ๋”ฐ๋ผ ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ฒŒ์ž„ ๊ทน์ดˆ๋ฐ˜์— ํŠน์ • ์Šคํ‚ฌํŠธ๋ฆฌ๋ฅผ ๋จผ์ € ๊ฐœ๋ฐฉํ•˜์—ฌ ํŠนํ™” ์บ๋ฆญํ„ฐ๋ฅผ ๊ตด๋ฆด ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. (์บ๋ฆญ ๋ ˆ๋ฒจ ์ œํ•œ์ด ์—†๋Š”๊ฑฐ์ง€ ๋Šฅ๋ ฅ์น˜ ์ œํ•œ์€ ์—ฌ์ „ํžˆ ์žˆ์Šต๋‹ˆ๋‹ค)

We have slowed leveling because a level 40 character is now very powerful if you specialize mostly under one attribute. This doesnโ€™t mean you canโ€™t grab a few perks from every attribute and we encourage people to experiment and make the right build that matches their play style and is the most fun. We have also lowered a lot of requirements for some perks, so you can get three ranks of quite a few perks with a fairly low attribute, making players adequate at say mining with just three ranks. The top rank attributes cost less, too, meaning less points needed to reach rank 10. Weโ€™ve also added schematics that unlock nearly every craftable item in the game, so players no longer need intellect to craft most items.

๋ ™์—… ์†๋„๋ฅผ ๋‚ฎ์ท„์Šต๋‹ˆ๋‹ค. (๋ญ๋ผ๊ณ ??) ์บ๋ฆญํ„ฐ ๋ ˆ๋ฒจ์ด 40์ •๋„๊ฐ€ ๋˜๋ฉด ํ•œ ํŠธ๋ฆฌ๋ฅผ ์ถฉ๋ถ„ํžˆ ๋‹ค ์ฐ์„ ์ˆ˜ ์žˆ๊ณ  ์ด์— ๋”ฐ๋ผ ์ƒ๊ฐ ์ด์ƒ์œผ๋กœ ๊ฐ•ํ•œ ์บ๋ฆญํ„ฐ๊ฐ€ ์™„์„ฑ๋˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. (์˜ˆ์ „์ฒ˜๋Ÿผ 100๋ ™์„ ๊ทธ๋ƒฅ ๋„˜๊ธด ์บ๋ฆญํ„ฐ๋ฅผ ๋งŒ๋“ค์–ด์„œ) ๋ชจ๋“  ์Šคํ‚ฌ์„ ์ฐ๋„๋ก ๊ฐ•์š”ํ•˜์ง€๋„ ์•Š์œผ๋ฉฐ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋‹ค์–‘ํ•œ ์Šคํ‚ฌํŠธ๋ฆฌ๋ฅผ ์—ฐ๊ตฌํ•˜๋„๋ก ํ•˜์—ฌ ์žฌ๋ฏธ๋ฅผ ๋”ํ•  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋˜ํ•œ ์ผ๋ถ€ ํฝ์˜ ํ•„์š”์กฐ๊ฑด์„ ์‰ฝ๊ฒŒ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ์ด๋กœ ์ธํ•ด ๋Šฅ๋ ฅ์น˜๊ฐ€ ๋‚ฎ๋”๋ผ๋„ ์ ์ง€ ์•Š์€ ํฝ์„ ์ฐ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ์ตœ๊ณ ๋ ˆ๋ฒจ์˜ ๋Šฅ๋ ฅ์น˜์˜ ์Šคํ‚ฌํฌ์ธํŠธ ์†Œ๋ชจ๋„ ์ค„์˜€์Šต๋‹ˆ๋‹ค. ์ด๋Š” ๋Šฅ๋ ฅ์น˜ 10๋žญ์„ ์ฐ๊ธฐ ์œ„ํ•ด ํ•„์š”ํ•œ ํฌ์ธํŠธ๊ฐ€ ์ ์–ด์กŒ์Œ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ , ๊ฒŒ์ž„ ๋‚ด ๊ฑฐ์˜ ๋ชจ๋“  ์ œ์ž‘๊ฐ€๋Šฅ ์•„์ดํ…œ์˜ Schematic(์„ค๊ณ„๋„, ์ฝ์–ด์„œ ์ œ์ž‘๋ฒ• ์Šต๋“ํ•˜๋Š” ๊ทธ๊ฒƒ)์„ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๋Š” ์ด์ œ ์•„์ดํ…œ ์ œ์ž‘์„ ์œ„ํ•ด ์ง€๋Šฅ(Intellect)์„ ์ฐ์„ ํ•„์š”๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.

You gain 1 HP/Stamina per player level instead of increasing this value with attributes.

๋งค 1๋ ™์—…๋งˆ๋‹ค 1์ฒด๋ ฅ/์Šคํƒœ๋ฏธ๋‚˜ ์ตœ๋Œ€์น˜๋ฅผ ์–ป์Šต๋‹ˆ๋‹ค.

๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๋ณ€ํ™”

Gameplay Changes

๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๋ณ€ํ™”

Item changes โ€“ All item crafting is now governed by the perk tree its affected by. So rather than intellect controlling the quality of a shotgun you crafted, its governed by the Boomstick perk. Players can craft up to blue quality. Faulty and poor quality items have one mod slot, fair and good quality items have two mod slots, great quality items have three mod slots, and fine quality items have four mod slots. Items scrap to parts like shotgun parts, light armor parts, etc and are crafted from them. Higher quality items require more parts and materials to craft. For example a crude shotgun only requires 3 shotgun parts but a great shotgun requires 15 parts. Primitive items like stone and wood items do not require special parts and are crafted from common ingredients. Itemsโ€™ quality now influences damage and armor ratings. All weapons and armor have random stats and a brown club can be better than an orange club, so check the stats. Mods still increase damage when installed but not as much since item quality influences damage.

์•„์ดํ…œ ๋ณ€ํ™”. ๋ชจ๋“  ์•„์ดํ…œ ์ œ์ž‘์€ ๊ฐ ํฝ ํŠธ๋ฆฌ๋ฅผ ๋”ฐ๋ผ๊ฐ‘๋‹ˆ๋‹ค. ์˜ˆ์ „์—๋Š” ๊ณ ํ’ˆ์งˆ ์ƒท๊ฑด์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด ์ง€๋Šฅ(Intellect)์„ ์˜ฌ๋ฆด ํ•„์š”๊ฐ€ ์žˆ์—ˆ์œผ๋‚˜ ์ด์ œ๋Š” Boomstick (์ƒท๊ฑด ๊ด€๋ จ ์Šคํ‚ฌ) ํฝ์„ ์˜ฌ๋ ค์•ผ ํ•ฉ๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๋Š” ์ตœ๋Œ€ ํŒŒ๋ž‘๋“ฑ๊ธ‰๊นŒ์ง€ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํšŒ์ƒ‰, ์ฃผํ™ฉ๋“ฑ๊ธ‰ ์žฅ๋น„๋Š” 1๊ฐœ์˜ ๋ชจ๋“œ ์Šฌ๋กฏ์„ ๊ฐ€์ง€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ๋…ธ๋ž‘, ๋…น์ƒ‰๋“ฑ๊ธ‰์€ 2๊ฐœ, ํŒŒ๋ž‘๋“ฑ๊ธ‰์€ 3๊ฐœ, ๋ณด๋ผ๋“ฑ๊ธ‰์€ 4๊ฐœ๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ์•„์ดํ…œ์„ ์Šคํฌ๋žฉ์ฒ˜๋ฆฌํ•˜๋ฉด ์ƒท๊ฑด์€ ์ƒท๊ฑด๋ถ€ํ’ˆ, ๊ฒฝ๊ฐ‘์€ ๊ฒฝ๊ฐ‘๋ถ€ํ’ˆ ๋“ฑ์˜ ๊ฐ ์•„์ดํ…œ๋ณ„ ๋ถ€ํ’ˆ์œผ๋กœ ๋ณ€ํ™˜๋ฉ๋‹ˆ๋‹ค. ๋†’์€ ๋“ฑ๊ธ‰์˜ ์•„์ดํ…œ์˜ ์ œ์ž‘์—๋Š” ๋” ๋งŽ์€ ๋ถ€ํ’ˆ๊ณผ ์žฌ๋ฃŒ๋ฅผ ํ•„์š”๋กœ ํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์ €์งˆ ์ƒท๊ฑด์€ 3๊ฐœ์˜ ์ƒท๊ฑด ๋ถ€ํ’ˆ(Shotgun parts)๋งŒ์„ ํ•„์š”๋กœ ํ•˜์ง€๋งŒ, ํŒŒ๋ž‘๋“ฑ๊ธ‰ ์ƒท๊ฑด์€ 15๊ฐœ์˜ ๋ถ€ํ’ˆ์„ ํ•„์š”๋กœ ํ•ฉ๋‹ˆ๋‹ค. ๋Œ์ด๋‚˜ ๋‚˜๋ฌด ์žฅ๋น„์ฒ˜๋Ÿผ ๊ธฐ์ดˆ์ ์ธ(์›์‹œ์ธ์ด ์“ธ๋งŒํ•˜๊ฒŒ ์ƒ๊ธด) ์žฅ๋น„๋“ค์€ ์ƒ๊ธฐ ๋ถ€ํ’ˆ์„ ํ•„์š”๋กœ ํ•˜์ง€ ์•Š๊ณ  ์ผ๋ฐ˜์ ์ธ ์žฌ๋ฃŒ๋งŒ์„ ์†Œ๋ชจํ•ฉ๋‹ˆ๋‹ค. ์•„์ดํ…œ์˜ ํ’ˆ์งˆ์€ ์ด์ œ ๋ฐ๋ฏธ์ง€์™€ ๊ฐ‘์˜ท๋“ฑ๊ธ‰(Armor rating)์— ์˜ํ–ฅ์„ ์ค๋‹ˆ๋‹ค. ๋ชจ๋“  ๋ฌด๊ธฐ์™€ ๋ฐฉ์–ด๊ตฌ๋Š” ์Šคํ…Ÿ์ด ๋žœ๋คํ•˜๋ฉฐ(A17๊นŒ์ง€๋Š” ํ’ˆ์งˆ์„ ๋”ฐ๋ผ๊ฐ”์Šต๋‹ˆ๋‹ค) ์ด์— ๋”ฐ๋ผ ํ’ˆ์งˆ์ด ๋‚ฎ์€ ์žฅ๋น„๊ฐ€ ๋†’์€ ์žฅ๋น„๋ณด๋‹ค ๊ณต๊ฒฉ๋ ฅ์ด ๋” ์ข‹์„์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋ฏ€๋กœ ์•„์ดํ…œ์„ ์–ป์—ˆ์„ ๊ฒฝ์šฐ ํ•ญ์ƒ ์Šคํ…Ÿ์„ ์ฒดํฌํ•ด ๋ณด์„ธ์š”. ๋ชจ๋“œ๋Š” ์—ฌ์ „ํžˆ ๋ฐ๋ฏธ์ง€๋ฅผ ์ฆ๊ฐ€์‹œํ‚ค์ง€๋งŒ ์•„์ดํ…œ ํ’ˆ์งˆ์ด ๋ฐ๋ฏธ์ง€์— ์ฃผ๋Š” ์˜ํ–ฅ๋งŒํผ ํฐ ์˜ํ–ฅ์„ ์ฃผ์ง€๋Š” ๋ชปํ•ฉ๋‹ˆ๋‹ค.

Schematics โ€“ Weโ€™ve added classic item schematics back to the game that permanently teach the player how to craft specific items and sometimes an entire group of items. There are hundreds of schematics to find so if you donโ€™t want to spend perks on intellect you can find schematics to unlock nearly everything in the game. There are even recipe cards for nearly every food item in the game as well. We have removed the perk books and ingredient based schematics from the game.

์Šคํ‚ค๋งˆํ‹ฑ(์„ค๊ณ„๋„) - ๊ฐœ๋ณ„ ์•„์ดํ…œ ๋˜๋Š” ๋“œ๋ฌผ๊ฒŒ๋Š” ํŠน์ • ์•„์ดํ…œ ๊ทธ๋ฃน ์ „์ฒด์˜ ๋ ˆ์‹œํ”ผ๋ฅผ ์˜๊ตฌํžˆ ๋ฐฐ์šธ ์ˆ˜ ์žˆ๋Š” ์„ค๊ณ„๋„๋ฅผ ๋‹ค์‹œ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋ฐฑ ๊ฐœ ์ด์ƒ์˜ ์Šคํ‚ค๋งˆํ‹ฑ์ด ์žˆ์œผ๋ฉฐ ํฝ์„ ๋ฐฐ์šฐ๊ฑฐ๋‚˜ ์ง€๋Šฅ์„ ๋†’์ด๊ธฐ ์œ„ํ•ด ์Šคํ‚ฌํฌ์ธํŠธ๋ฅผ ์†Œ๋น„ํ•  ํ•„์š”๊ฐ€ ์—†์ด ์Šคํ‚ค๋งˆํ‹ฑ๋งŒ์„ ๊ฐ€์ง€๊ณ  ๊ฑฐ์˜ ๋ชจ๋“  ๋ ˆ์‹œํ”ผ ์ž ๊ธˆ์„ ํ•ด์ œํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ์Œ์‹ ๋ ˆ์‹œํ”ผ ์—ญ์‹œ ์Šคํ‚ค๋งˆํ‹ฑ์œผ๋กœ ์กด์žฌํ•ฉ๋‹ˆ๋‹ค. (์Šคํ‚ค๋งˆํ‹ฑ์„ ์ฐพ์•„์„œ ๋ฐฐ์šฐ๊ฑฐ๋‚˜ ์ฟ ํ‚น ์Šคํ‚ฌ์„ ์ฐ๊ฑฐ๋‚˜. ๋‘ ๊ฐ€์ง€ ๋ฐฉ๋ฒ• ๋ชจ๋‘ ์š”๋ฆฌ ๋ ˆ์‹œํ”ผ ํ•ด์ œ๊ฐ€ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.) ๋‹จ ๊ธฐ์กด์˜ ํฝ ์Šคํ‚ฌ ์ฑ…์€ ์‚ญ์ œํ•˜์˜€์Šต๋‹ˆ๋‹ค.

Armor Changes โ€“ Armor rating does not change based on perks. Armors offer great protection early game, even cloth and scrap armor is worth using. Cloth armor does not slow the player or cost any stamina to wear. Armor significantly reduces chance for bleeding and stun. Heavy armor is the best but has the heaviest penalties. Perks and mods can remove nearly all penalties from light armor and most from heavy armor.

๋ฐฉ์–ด๊ตฌ ๋ณ€ํ™” โ€“ ๋ฐฉ์–ด๊ตฌ ๋“ฑ๊ธ‰์ด ๋” ์ด์ƒ ํฝ์— ์˜ํ•ด ํ–ฅ์ƒ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋ฐฉ์–ด๊ตฌ๋Š” ์ดˆ๋ฐ˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์— ์žˆ์–ด ์šฐ์ˆ˜ํ•œ ๋ณดํ˜ธ๋Šฅ๋ ฅ์„ ์ œ๊ณตํ•˜๋ฉฐ ์ฒœ์˜ท์ด๋‚˜ ์Šคํฌ๋žฉ ๊ฐ‘์˜ท์กฐ์ฐจ๋„ ํ•„์š”ํ•œ ๋งŒํผ์˜ ๋ฐฉํ˜ธ๋ ฅ์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ์ฒœ์˜ท์€ ํ”Œ๋ ˆ์ด์–ด์˜ ์ด์†์„ ์ €ํ•˜์‹œํ‚ค๊ฑฐ๋‚˜ ์Šคํƒœ๋ฏธ๋‚˜๋ฅผ ์†Œ๋ชจํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. (๋ฌด๊ฑฐ์šด ๋ฐฉ์–ด๊ตฌ๋Š” ์Šคํƒœ๋ฏธ๋‚˜ ์žฌ์ƒ๋ฅ ์„ ๋‚ฎ์ถ”๋Š” ๋ฐฉ์‹์œผ๋กœ ์ž‘์šฉํ•ฉ๋‹ˆ๋‹ค) ๋ฐฉ์–ด๊ตฌ๋Š” ์ถœํ˜ˆ๊ณผ ๊ธฐ์ ˆ์˜ ํ™•๋ฅ ์„ ํ˜„์ €ํžˆ ์ €ํ•˜์‹œํ‚ต๋‹ˆ๋‹ค. ์ค‘๊ฐ‘๋ฅ˜๋Š” ๊ฐ€์žฅ ๋ฐฉ์–ด๋ ฅ์ด ์ข‹์œผ๋‚˜ ๊ทธ์— ๋”ฐ๋ฅธ ํŽ˜๋„ํ‹ฐ๊ฐ€ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. (๋ณดํ†ต ์ด์†๊ฐ์†Œ๋‚˜ ์Šคํƒœ๋ฏธ๋‚˜ ์†Œ๋ชจ ์ฆ๊ฐ€์ž…๋‹ˆ๋‹ค) ํฝ๊ณผ ๋ชจ๋“œ๋Š” ๊ฑฐ์˜ ๋ชจ๋“  ํŽ˜๋„ํ‹ฐ๋ฅผ ๊ฒฝ๊ฐ์‹œํ‚ฌ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Encumbrance โ€“ Weโ€™ve removed a whole row of encumbrance so early game is more forgiving. There are also pocket mods you craft for clothing to reduce encumbrance very early game. It is possible to have zero encumbrance with no pack mule perks now, you just have to get the right gear.

์ง์„ ๋งŽ์ด ๋“ค์–ด์„œ ๋ฌด๊ฑฐ์›Œ์š”(์ดํ•˜ ๊ณผ์ ) โ€“ ์ดˆ๊ธฐ ์ธ๋ฒคํ† ๋ฆฌ ์ œํ•œ ํ•œ ์ค„์„ ํ†ต์งธ๋กœ ์ง€์›Œ๋ฒ„๋ ธ์Šต๋‹ˆ๋‹ค. ์ด์—๋”ฐ๋ผ ์ดˆ๋ฐ˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋Š” ํ›จ์”ฌ ์ˆ˜์›”ํ•  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋˜ํ•œ ๊ณผ์ ์„ ๊ฒฝ๊ฐํ•ด์ค„ ์ฃผ๋จธ๋‹ˆ ๋ชจ๋“œ๊ฐ€ ์ถ”๊ฐ€๋˜์–ด ๊ฒŒ์ž„ ์ดˆ๋ฐ˜์— ์œ ์šฉํ•  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋ชจ๋“œ ์žฅ์ฐฉ์„ ํ†ตํ•ด Pack mule ์Šคํ‚ฌ์„ ์ฐ์ง€ ์•Š๊ณ ์„œ๋„ ๊ณผ์  ํŽ˜๋„ํ‹ฐ๊ฐ€ ์—†๋Š” ์ƒํƒœ๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒƒ์ด ๊ฐ€๋Šฅํ•ด ์กŒ์Šต๋‹ˆ๋‹ค.

Death Loop Improvements

์‚ฌ๋งํ›„ ํ™˜์ƒ ์‹œ์Šคํ…œ ๊ฐœ์„ 

Many players complained about getting into death loops or cheap deaths in the game at times when they were not taking risks. Here are some of the things we have done to improve this.

์ˆ˜๋งŽ์€ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์‚ฌ๋ง ํ›„ ํ™˜์ƒ ์‹œ์Šคํ…œ์— ๋ถˆ๋งŒ์„ ํ‘œํ–ˆ๊ธฐ์— ์ด์— ๊ฐœ์„ ์— ์ฐฉ์ˆ˜ํ•˜์˜€์Šต๋‹ˆ๋‹ค.

The death debuff has been changed from lowering attributes health and stamina to losing XP resulting in less cheap back to back deaths.

After a player dies during a blood moon, zombies will no longer know where you are and normal stealth rules apply. If you re-engage an enemy, blood moon behaviors recommence.

We lowered the default difficulty from Nomad to Adventurer since A18 is a little harder with the new zombie rage speed boosting behavior.

We changed AI noise detection to play sense sounds and lowered hostile animalsโ€™ noise and sight detection ranges. Some animals now have a chance to flee when damaged in combat.

Bleeding does less damage per second and armor reduces the chance to bleed dramatically.

์‚ฌ๋ง ๋””๋ฒ„ํ”„๊ฐ€ ๋ณ€๊ฒฝ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๊ธฐ์กด์—๋Š” ๋Šฅ๋ ฅ์น˜(ํž˜, ์ง€๋Šฅ ๋“ฑ)์™€ ์ฒด๋ ฅ, ์Šคํ…Œ๋ฏธ๋‚˜ ์ตœ๋Œ€์น˜๋ฅผ ๊นŽ์•˜์œผ๋‚˜ ํ˜„์žฌ๋Š” ๊ฒฝํ—˜์น˜๋ฅผ ์ผ๋ถ€ ์žƒ๋Š” ๋ฐฉ์‹์œผ๋กœ ๋ณ€๊ฒฝ๋˜์–ด ๊ธฐ์กด๋ณด๋‹ค โ€˜์ฃฝ์Œโ€™์— ์น˜๋ฅด๋Š” ๋น„์šฉ์ด ์ €๋ ดํ•ด์กŒ์Šต๋‹ˆ๋‹ค.

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋ธ”๋Ÿฌ๋“œ ๋ฌธ(ํ†ต์ƒ 7์ผ๋งˆ๋‹ค ๋Œ์•„์˜ค๋Š” ๊ทธ๊ฒƒ)์—์„œ ์‚ฌ๋งํ•  ๊ฒฝ์šฐ ์ข€๋น„๋“ค์€ ์‚ฌ๋ง ํ”Œ๋ ˆ์ด์–ด์˜ ์œ„์น˜๋ฅผ ์ฐพ์ง€ ๋ชปํ•˜๋ฉฐ ๋ณดํ†ต ๋ฐค์˜ ํƒ์ƒ‰/์€์‹  ๊ทœ์น™์ด ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. (์กฐ์šฉํžˆ ์•‰์•„ ์žˆ์œผ๋ฉด ๋“คํ‚ค์ง€ ์•Š๊ณ , ๊ฐ€๊นŒ์ด ๊ฐ€๊ฑฐ๋‚˜ ์†Œ๋ฆฌ๋ฅผ ๋‚ด๋ฉด ๋“คํ‚ค๋Š”) ๋งŒ์•ฝ ๊ทธ ์ƒํ™ฉ์—์„œ ์ ๊ณผ ๊ต์ „์„ ์‹œ๋„ํ•œ๋‹ค๋ฉด, ๋ธ”๋Ÿฌ๋“œ ๋ฌธ ํ–‰๋™์ด ๋‹ค์‹œ ์ผ์–ด๋‚  ๊ฒƒ์ž…๋‹ˆ๋‹ค.

โ€ป ์ผ๋ฐ˜์ ์œผ๋กœ ๋ฐค์—๋Š” ์ข€๋น„๋“ค์ด ๋Œ์•„๋‹ค๋‹ˆ๋ฉด์„œ ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์ฐพ์Šต๋‹ˆ๋‹ค. ์ด๋•Œ ์–ด๋‘์šด ๊ณณ์— ์ˆจ์–ด ์กฐ์šฉํžˆ ์•‰์•„์„œ ๋Œ€๊ธฐํ•˜๋ฉด ์•„์ฃผ ๊ฐ€๊นŒ์ด ์ ‘๊ทผํ•˜์ง€ ์•Š๋Š” ์ด์ƒ ๋ฐœ๊ฒฌํ•˜์ง€ ๋ชปํ•˜๊ณ  ์ง€๋‚˜๊ฐ€๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์กฐ๋ช…, ๋„๊ตฌ, ํ™”๊ธฐ๋ฅผ ์‚ฌ์šฉํ•ด์„œ ๋น›์ด๋‚˜ ์†Œ์Œ์„ ๋ฐœ์ƒํ•˜๋ฉด ๊ธˆ๋ฐฉ ๋“คํ‚ต๋‹ˆ๋‹ค. ๋˜ํ•œ ์ข€๋น„๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋ฐœ๊ฒฌํ•œ ํ›„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์‹œ์•ผ์—์„œ ์‚ฌ๋ผ์ง€๊ฑฐ๋‚˜ ์ฃฝ์„๋•Œ๊นŒ์ง€ ๊ณ„์† ์ถ”๊ฒฉํ•ฉ๋‹ˆ๋‹ค. ์‹œ์•ผ์—์„œ ์‚ฌ๋ผ์ง„ ํ›„ ์„œ๋ฒ„์—์„œ ์ง€์ •๋œ ์‹œ๊ฐ„๋™์•ˆ ์ถ”์ ์„ ํ•˜๋‹ค๊ฐ€ ํฌ๊ธฐํ•˜๊ฒŒ ๋ฉ๋‹ˆ๋‹ค. ์ด ์‹œ๊ฐ„์€ ์„œ๋ฒ„์„ค์ •์— ๋”ฐ๋ผ ๋‹ค๋ฅด์ง€๋งŒ ํ†ต์ƒ 40์ดˆ ์ „ํ›„์ž…๋‹ˆ๋‹ค.

๋ธ”๋Ÿฌ๋“œ ๋ฌธ ์ฃผ๊ธฐ๊ฐ€ ๋Œ์•„์˜ค๋ฉด 1. ์ข€๋น„๋“ค์ด ํ”Œ๋ ˆ์ด์–ด์˜ ์œ„์น˜๋ฅผ ์•Œ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค 2. ์‹œ์•ผ์—์„œ ์‚ฌ๋ผ์ง€๋”๋ผ๋„ ์ข€๋น„๋“ค์€ ๋ธ”๋Ÿฌ๋“œ ๋ฌธ์ด ๋๋‚ ๋•Œ๊นŒ์ง€ ๋”ฐ๋ผ์˜ต๋‹ˆ๋‹ค. ์™€ ๊ฐ™์ด ํ–‰๋™์–‘์‹์ด ๋ฐ”๋€๋‹ˆ๋‹ค. ์ •๋ง ๋๊นŒ์ง€ ๋„๋ง๊ฐ€๊ฑฐ๋‚˜ ์‹ธ์šฐ๊ฑฐ๋‚˜ ๋‘˜ ์ค‘ ํ•˜๋‚˜๋ฅผ ๊ฐ•์š”ํ•ฉ๋‹ˆ๋‹ค. (๋ณดํ†ต์€ ์‹ธ์›๋‹ˆ๋‹ค)

AI์˜ ์†Œ์Œ ๊ฐ์ง€ ๋Šฅ๋ ฅ์„ ๋ณ€๊ฒฝํ–ˆ์Šต๋‹ˆ๋‹ค. ์„ ๊ณต ๋™๋ฌผ์ด ๋งŒ๋“œ๋Š” ์†Œ์Œ์€ ์ค„์ด๊ณ  ์‹œ์•ผ ๊ฐ์ง€ ๋ฒ”์œ„๋Š” ๋Š˜๋ ธ์Šต๋‹ˆ๋‹ค. ์ผ๋ถ€ ๋™๋ฌผ์€ ์ „ํˆฌ์ค‘์— ๋‹ค์น  ๊ฒฝ์šฐ ๋„๋ง๊ฐˆ ํ™•๋ฅ ์ด ์žˆ์Šต๋‹ˆ๋‹ค. (๊ณฐ์ด๋‚˜ ๋Š‘๋Œ€๊ฐ€ ๋„๋ง๊ฐ„๋‹ค๋Š”๊ฑธ ์˜๋ฏธํ•˜๋Š” ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค) ์ถœํ˜ˆ ์ƒํƒœ์ด์ƒ์ด ์‹œ๊ฐ„๋‹น ์ž…ํžˆ๋Š” ๋ฐ๋ฏธ์ง€๊ฐ€ ๋” ์ค„์–ด๋“ค์—ˆ๊ณ  ๊ฐ‘์˜ท์€ ์ถœํ˜ˆ์˜ ํ™•๋ฅ ์„ ๊ทน์ ์œผ๋กœ ๊ฐ์†Œ์‹œํ‚ต๋‹ˆ๋‹ค.

Melee hit Detection and Glancing Blows

๊ทผ์ ‘๊ณต๊ฒฉ ํŒ์ •๊ณผ ๋น—๊ฒจ๋งž์€ ๊ณต๊ฒฉ

Some folks gave us feedback about how you would swing and miss zombies too often. Melee was too binary, hit or miss. To remedy this, as well as make melee feel more impactful, we added a swing arc to detect hits along the path of the weapon. If you miss with the crosshairs, you will still hit enemies along the arc of the weapon swing, just for less damage. This allows melee users to do splash damage to crowds while primarily attacking one target. We will be improving on this new system as time goes on.

์ผ๋ถ€ ์œ ์ €์˜ ํ”ผ๋“œ๋ฐฑ์— ๋”ฐ๋ฅด๋ฉด ๊ทผ์ ‘๊ณต๊ฒฉ์ด ๋„ˆ๋ฌด ์ž์ฃผ ๋น—๋‚˜๊ฐ„๋‹ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค. ๊ทผ์ ‘๊ณต๊ฒฉ์ด ๋ช…์ค‘ ํ˜น์€ ๋น—๋‚˜๊ฐ์ด๋ผ๋Š” ์ด๋ถ„๋ฒ•์ ์ธ ๊ฒฐ๊ณผ๋งŒ์„ ์ดˆ๋ž˜ํ•˜๊ฒŒ ๋˜์–ด ์ด๋ฅผ ์ˆ˜์ •ํ•˜๊ธฐ ์œ„ํ•ด ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์ˆ˜์ •ํ•˜์˜€์Šต๋‹ˆ๋‹ค.

๊ทผ์ ‘๊ณต๊ฒฉ์ด ๋ช…์ค‘ํ•  ๋•Œ์˜ ํƒ€๊ฒฉ๊ฐ(์†Œ๋ฆฌ, ํ™”๋ฉด๋Š๋‚Œ, ์ข€๋น„์˜ ๋ฐ˜์‘ ๋“ฑ)์„ ์กฐ๊ธˆ ๋” ํ–ฅ์ƒ์‹œ์ผฐ์Šต๋‹ˆ๋‹ค. ๋ฌด๊ธฐ๋ฅผ ํœ˜๋‘๋ฅด๋Š” ๊ณก์„ ์„ ๊ทธ๋ ค์„œ ์ด ๊ณก์„ ์„ ๋”ฐ๋ผ ๊ทผ์ ‘๊ณต๊ฒฉ์˜ ๋ช…์ค‘์—ฌ๋ถ€๋ฅผ ํŒ๋‹จํ•˜๋„๋ก ๋ณ€๊ฒฝํ–ˆ์Šต๋‹ˆ๋‹ค. ํฌ๋กœ์Šคํ—ค์–ด์— ๋ฐ˜๋“œ์‹œ ์ ์„ ์ผ์น˜์‹œํ‚ค์ง€ ์•Š์•„๋„ ๊ทผ์ ‘๊ณต๊ฒฉ์ด ๋ช…์ค‘ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ž…๋‹ˆ๋‹ค. (๋‹จ ๋ฐ๋ฏธ์ง€๋Š” ์ ์Šต๋‹ˆ๋‹ค=๋น—๊ฒจ๋งž์€ ๊ณต๊ฒฉ) ๋˜ํ•œ ์ด์— ๋”ฐ๋ผ ๊ทผ์ ‘ ๊ณต๊ฒฉ ์œ ์ €๊ฐ€ ๋‹ค์ˆ˜์˜ ์ ์—๊ฒŒ ์Šคํ”Œ๋ž˜์‹œ ๋ฐ๋ฏธ์ง€๋ฅผ ์ค„ ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. (ํฌ๋กœ์Šคํ—ค์–ด ์•ˆ์— ์žˆ๋Š” ์  1๊ธฐ์—๊ฒŒ๋งŒ ๋ช…์ค‘ ๋ฐ๋ฏธ์ง€๋ฅผ ์ฃผ๊ณ  ํœ˜๋‘๋ฅด๋Š” ๊ณก์„  ์•ˆ์— ์žˆ๋Š” ์ ๋“ค์€ ๋น—๊ฒจ๋งž์€ ๋ฐ๋ฏธ์ง€) ์ถ”ํ›„ ์ด ์‹œ์Šคํ…œ์€ ๊ณ„์† ๊ฐœ์„ ํ•ด ๋‚˜๊ฐˆ ์ƒ๊ฐ์ž…๋‹ˆ๋‹ค.

Melee Impact Audio Polish

To improve upon the existing melee sounds, we have gone through our melee weapons and added new crunchier impacts. We also added sounds for glancing blows and player power attacks sounds which makes melee feel much more immersive.

๊ทผ์ ‘๊ณต๊ฒฉ ์†Œ๋ฆฌ๋ฅผ ๊ฐœ์„ ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ๋น—๊ฒจ๋งž์œผ๋ฉด ์ข€๋” ์†Œ์‹ฌํ•œ ์†Œ๋ฆฌ๊ฐ€ ๋‚ฉ๋‹ˆ๋‹ค. ๊ฐ•๊ณต๊ฒฉ์ด ์ข€๋” ์ฃผ๋ณ€์„ ๊ฐ์‹ธ๋Š” ์†Œ๋ฆฌ๊ฐ€ ๋‚ฉ๋‹ˆ๋‹ค.

Animation Polish

์• ๋‹ˆ๋ฉ”์ด์…˜(๋™์ž‘) ๊ฐœ์„ 

We expanded our animation team and they have been kick-ass on polishing and making all first person animations more fluid, snappy and satisfying.

With this also came new item hide/show code which allows thrown or placed items to be hidden and shown on the right frames to make things like grenades, c4 and rocks look great.

๋™์ž‘์„ ๊ฐœ์„ ํ•˜์˜€์Šต๋‹ˆ๋‹ค. 1์ธ์นญ์—์„œ ๋ณด๋Š” ๋™์ž‘์ด ์กฐ๊ธˆ ๋” ๋ถ€๋“œ๋Ÿฝ๊ณ  ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

Dynamic Music System

๋‹ค์ด๋‚˜๋ฏน ๋ฐฐ๊ฒฝ์Œ์•… ์‹œ์Šคํ…œ

TFP has teamed up with Native Darkness Productions to bring a fully dynamic music system to Alpha 18. The system procedurally generates a complete musical arrangement from a set of interchangeable loops. As of now there, are over 750 unique combinations.

Our hope is that this feature will make Alpha 18 that much more immersive. We have set a default cap on the music, which will allow it to play for 30% of a given day, but you are in control of how much music you can hear through the โ€˜Daily Time Allottedโ€™ property in the audio options menu. (Note that setting this property to 100% will not give you constant music, as that percentage is a daily cap and not a guarantee.)

At the moment, our system

์‹ ๊ทœ ๋ฌด๊ธฐ

New Weapons

์‹ ๊ทœ ๋ฌด๊ธฐ

This is by far the biggest weapon update weโ€™re ever had which includes 20 new weapons to play with.

์ง€๊ธˆ๊นŒ์ง€ ํ–ˆ๋˜ ์—…๋ฐ์ดํŠธ ์ค‘์— ๋ฌด๊ธฐ์—…๋ฐ์ดํŠธ๊ฐ€ ๊ฐ€์žฅ ๋งŽ์€ ํŽธ์ž…๋‹ˆ๋‹ค. 20์ข…์˜ ์‹ ๊ทœ ๋ฌด๊ธฐ๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

Spears โ€“ Spears have great range and can be thrown. From stone, iron and steel, there is a spear for you. Steel spears are loot or schematic craft only. They can be modified and are governed by the new perception perk โ€œJavelin Masterโ€. Primary attack jabs and secondary attack performs a power attack that charges up the spear and releasing throws it. Press E to reclaim your spear.

์ฐฝ โ€“ ์ฐฝ์€ ๊ทผ์ ‘ ๋ฆฌ์น˜๊ฐ€ ๋งค์šฐ ์ข‹์œผ๋ฉฐ ๋˜์งˆ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ๋Œ, ์ฒ , ๊ฐ•์ฒ (Stone, Iron, Steel)๋กœ ์ฐฝ์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐ•์ฒ  ์ฐฝ์€ ๋ฃจํŠธ ๋˜๋Š” ์ œ์ž‘๋งŒ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.

Junk Turret โ€“ Junk turrets are governed by the new intellect perk โ€œTurrets Syndromeโ€. They are a hand held weapon that is fired with primary attack and reloaded like a normal weapon. Secondary attack deploys it in the world and it will target zombies and animals as long as the player is close enough to it. Turrets deactivate when the player is too far away and will stop making noise and the barrel will aim at the floor when they run out of ammo or are out of range.

๊ณ ์ฒ  ํ„ฐ๋ › โ€“ ๊ณ ์ฒ  ํ„ฐ๋ ›์€ ์ƒˆ ์ง€๋Šฅ ํฝ์ธ โ€œํ„ฐ๋ › ์‹ ๋“œ๋กฌโ€์˜ ์˜ํ–ฅ์„ ๋ฐ›์Šต๋‹ˆ๋‹ค. (์ง€๋Šฅ์„ ์ฐ์–ด์•ผ ํ„ฐ๋ › ์‹ ๋“œ๋กฌ์„ ์ฐ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค)

Stun Baton โ€“ A new melee weapon governed by the new intellect perk โ€œThe Electrocutionerโ€ gives intellect players a shock baton that charges with each attack. Each rank of Electrocutioner reduces the number of swings needed to achieve a charge.

์ œ์••๊ณค๋ด‰ โ€“ ์ƒˆ๋กœ์šด ์ง€๋Šฅ ํฝ์ธ ์ผ๋ ‰ํŠธ๋กœํ์„œ๋„ˆ(๊ฐ์ „์‚ฌ ์ „๋ฌธ)์˜ ์˜ํ–ฅ์„ ๋ฐ›๋Š” ๊ทผ์ ‘๋ฌด๊ธฐ์ž…๋‹ˆ๋‹ค. ์ผ๋ ‰ํŠธ๋กœํ์…”๋„ˆ์˜ ๊ฐ ๋žญํฌ๋Š” ์ถฉ์ „์„ ์œ„ํ•ด ํ•„์š”ํ•œ ์Šค์œ™ ํšŸ์ˆ˜๋ฅผ ์ค„์—ฌ์ค๋‹ˆ๋‹ค.

(์ œ์•• ๊ณค๋ด‰Stun baton์€ ์ „๊ธฐ์ถฉ๊ฒฉ ํšจ๊ณผ๋ฅผ ๋‚ด๋Š”๋ฐ, ์ด๋ฅผ ์œ„ํ•ด์„œ ์ˆ˜ ํšŒ ์ ์„ ํƒ€๊ฒฉํ•ด์„œ ์ „๊ธฐ๋ฅผ ์ถฉ์ „ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค)

Baseball Bat โ€“ The baseball bat is a top tier club that is loot or schematic craft only. Clubs and bats are governed by Pummel Pete under Strength.

์•ผ๊ตฌ๋น ๋”ฐ โ€“ ์•ผ๊ตฌ๋น ๋”ฐ๋Š” ๋น ๋”ฐ๋ฅ˜ ๋ฌด๊ธฐ์ค‘์—์„œ๋Š” ์ตœ์ƒ์œ„์ž…๋‹ˆ๋‹ค. ํš๋“ ๋˜๋Š” ์ œ์ž‘์œผ๋กœ ์–ป์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋น ๋”ฐ๋ฅ˜๋Š” ๋น ๋”ฐ์งˆ ๊น€์”จ(Pummel Pete)์Šคํ‚ฌ์˜ ์˜ํ–ฅ์„ ๋ฐ›์Šต๋‹ˆ๋‹ค. ๋น ๋”ฐ์งˆ ๊น€์”จ๋Š” ํž˜Strength์„ ์ฐ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

New Sledgehammers โ€“ Want to be a sledgehammer guy early game? Craft a stone sledgehammer right away from basic ingredients like stone, wood and plant fibers. Later game you can find steel sledgehammers or craft them with a schematic. Sledgehammers are governed by Skull Crusher under Strength.

์ƒˆ๋กœ์šด ์Šฌ๋ ˆ์ง€ํ•ด๋จธ โ€“ ๊ฒŒ์ž„ ์ดˆ๊ธฐ์— ์Šฌ๋ ˆ์ง€ํ•ด๋จธ๋ฅผ ์“ฐ๊ณ ์‹ถ์—ˆ๋‚˜์š”? ๋Œ, ๋‚˜๋ฌด, ํ’€์„ ๊ฐ€์ง€๊ณ  ๋Œ ์Šฌ๋ ˆ์ง€ํ•ด๋จธ๋ฅผ ๋ฐ”๋กœ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฒŒ์ž„ ํ›„๋ฐ˜์—๋Š” ๊ฐ•์ฒ  ์Šฌ๋ ˆ์ง€ํ•ด๋จธ๋ฅผ ์ฐพ๊ฑฐ๋‚˜ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์Šฌ๋ ˆ์ง€ํ•ด๋จธ๋Š” ๋š๋ฐฐ๊ธฐ ๊นจ๊ธฐSkull Crusher์Šคํ‚ฌ์˜ ์˜ํ–ฅ์„ ๋ฐ›์œผ๋ฉฐ ์ด๋Š” ํž˜Strength์„ ์ฐ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

M60 โ€“ The M60 is a top tier machine gun class weapon that is loot or schematic craft only. It is governed by the Machine Gunner perk under Fortitude as well as the Ak47.

M60 โ€“ M60๊ธฐ๊ด€์ด์€ ๊ฒŒ์ž„ ์ค‘ ์ตœ๊ณ ์˜ ๊ธฐ๊ด€์ด์ด๋ฉฐ ์ค๊ฑฐ๋‚˜ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋จธ์‹ ๊ฑฐ๋„ˆMachinegunner ํฝ์˜ ์˜ํ–ฅ์„ ๋ฐ›์œผ๋ฉฐ ์šฉ๊ธฐFortitude ๋Šฅ๋ ฅ์น˜๋ฅผ ์ฐ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. (AK47๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค)

Knuckle Wraps, Brass Knuckles, Spiked Knuckles โ€“ Ever wanted to just punch a zombies head off but the old vanilla fists were just too weak? Well now you can perk into โ€œThe Brawlerโ€ under Fortitude and use leather knuckle wraps, Brass Knuckles and Spiked knuckles to punch their face into a pulp. โ€œBut wonโ€™t I get infected being so close to zombies?โ€ you might ask? Fear not because they come with a special built in perk that removes a zombies ability to infect you by punching out their teeth (punch to head instantly neutralizes zombies infection ability).

๊ฐ์ข… ๋„ˆํด โ€“ ๋Š™์€์ด๊ฐ™์€ ๋งจ์ฃผ๋จน ํƒ€๊ฒฉ๊ฐ์ด ๋งˆ์Œ์— ๋“ค์ง€ ์•Š์œผ์…จ์ง€์š”? ์ด์ œ๋Š” ์‹ธ์›€๊พผBrawler ํฝ(์šฉ๊ธฐFortitude๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค)์„ ํ†ตํ•ด ๊ฐ€์ฃฝ๋„ˆํด, ํ™ฉ๋™๋„ˆํด, ๋พฐ์กฑ๋พฐ์กฑ๋„ˆํด์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ข€๋น„์™€ ์  ํ”Œ๋ ˆ์ด์–ด์˜ ์–ผ๊ตด์„ ๊ฑธ์ญ‰ํ•˜๊ฒŒ ๋งŒ๋“ค์–ด์ฃผ์„ธ์š”! โ€œํ•˜์ง€๋งŒ(์ฃผ๋จน์ด ๋‹ฟ์„๋งŒํผ) ๊ฐ€๊นŒ์ด ๊ฐ€๋ฉด ์‰ฝ๊ฒŒ ๋ฌผ๋ ค์„œ ๊ฐ์—ผ๋˜์ง€ ์•Š๋‚˜์š”?โ€ ๋ผ๊ตฌ์š”? ๋‘๋ ค์›Œ ํ•˜์‹ค ๊ฒƒ ์—†์Šต๋‹ˆ๋‹ค. ์ด๊ฑธ ์œ„ํ•œ ํŠน๋ณ„ํ•œ ํผํฌ๋„ ์ค€๋น„๋˜์–ด ์žˆ๊ฑฐ๋“ ์š”. ์ข€๋น„์˜ ๋Œ€๊ฐ€๋ฆฌ๋ฅผ ๋•Œ๋ฆฌ๋ฉด ์ข€๋น„์˜ ๊ฐ์—ผ ๋Šฅ๋ ฅ์ด ๋ฐ”๋กœ ์—†์–ด์ง‘๋‹ˆ๋‹ค.

Double Barrel Shotgun โ€“ Fires two shots, but you can double tap and basically shoot both at once. Shotguns are governed by the perk Boomstick which is under Strength.

๋•๋ฐฐ โ€“ ๋‘ ๋ฐœ์„ ์ฉ๋‹ˆ๋‹ค. ์•„๋‹ˆ๋ฉด ํ•œ๋ฐฉ์— ๋‘ ๋ฐœ์„ ๋‹ค ์ ์ˆ˜๋„ ์žˆ๊ตฌ์š”. ์ƒท๊ฑด์€ ๋ถ์Šคํ‹ฑBoomstick(Strengthํ•„์š”)์˜ ์˜ํ–ฅ์„ ๋ฐ›์Šต๋‹ˆ๋‹ค.

New Explosives- Grenades and timed charges have been introduced to alpha 18. There are normal grenades that bounce and contact grenades which explode on contact. Timed Charges deal massive damage to safes and doors and are great for raids. They are governed by Demolitions expert under Perception.

์ƒˆ๋กœ์šด ํญ๋ฐœ๋ฌผ โ€“ ์ˆ˜๋ฅ˜ํƒ„๊ณผ ์‹œํ•œํญํƒ„์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋ณดํ†ต ์ˆ˜๋ฅ˜ํƒ„์€ ๋ฐ”๋‹ฅ์— ํŠ•๊ธฐ๋ฉฐ, ์ ‘์ด‰์‹ ๊ด€ ์ˆ˜๋ฅ˜ํƒ„์€ ๋ฐ”๋‹ฅ์— ๋‹ฟ๋Š” ์ˆœ๊ฐ„ ๋ฐ”๋กœ ํ„ฐ์ง‘๋‹ˆ๋‹ค. ์‹œํ•œํญํƒ„์€ ๊ธˆ๊ณ ์™€ ์ž ๊ธด ๋ฌธ์— ํฐ ๋ฐ๋ฏธ์ง€๋ฅผ ์ฃผ์–ด ์•ฝํƒˆ์— ํšจ๊ณผ์ ์ž…๋‹ˆ๋‹ค. Demolition์Šคํ‚ฌ์˜ ์˜ํ–ฅ์„ ๋ฐ›์œผ๋ฉฐ ์ธ์ง€๋Šฅ๋ ฅPerception์„ ํ•„์š”๋กœ ํ•ฉ๋‹ˆ๋‹ค

New bows โ€“ The normal bow people are used to has been turned into a primitive bow so it will probably feel worse to experienced players. Weโ€™ve added a new wooden bow which behaves similar to the old bow, and the compound bow is still the top tier bow. Weโ€™ve added a new compound crossbow which is a top tier crossbow that is loot or schematic craft only. Both bows and crossbows alike, can use flaming and exploding ammunition. Bows are governed by Agility now.

์ƒˆ๋กœ์šด ํ™œ โ€“ ์ž์ฃผ ์“ฐ๋˜ ๋ณดํ†ต ํ™œ์€ โ€˜์›์‹œ์  ํ™œโ€™๋กœ ๋ฐ”๋€Œ์—ˆ์Šต๋‹ˆ๋‹ค. ์•„๋งˆ ์ง€๋‚œ ๋ฒ„์ „์˜ ํ™œ๋ณด๋‹ค ์กฐ๊ธˆ ๋” ๋‚˜๋น ์ง„ ๊ฑธ๋กœ ๋Š๊ปด์งˆ์ˆ˜๋„ ์žˆ๊ฒ ์Šต๋‹ˆ๋‹ค. ์ƒˆ๋กœ์šด ๋‚˜๋ฌดํ™œ์„ ์ถ”๊ฐ€ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์ด ์ƒˆ ๋‚˜๋ฌดํ™œ์˜ ํ™œ์šฉ์€ ๊ธฐ์กด ๋ฒ„์ „์˜ ํ™œ๊ณผ ๋น„์Šทํ•ฉ๋‹ˆ๋‹ค. ์ปดํŒŒ์šด๋“œ ๋ณด์šฐ๋Š” ์—ฌ์ „ํžˆ ํ™œ ์ค‘ ์ตœ๊ณ ์˜ ์ˆ˜์ค€์ž…๋‹ˆ๋‹ค. ์ปดํŒŒ์šด๋“œ ์„๊ถ์„ ์ƒˆ๋กœ์ด ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ์„๊ถ ์ค‘ ์ตœ๊ณ ์˜ ๋ฌผ๊ฑด์ด๋ฉฐ ์ค๊ฑฐ๋‚˜ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

New ammunition โ€“ All firearms can use regular ammo, HP ammo which does more damage, and AP ammo which pierces through enemies and low hit point structures like wood and glass. Shotguns have breaching ammo for wrecking safes and doors, bows have exploding arrows. Advanced ammunition requires a schematic to craft. Steel ammunition has been removed from the game, but there are many new ways to acquire brass including smelting dukes.

์‹ ์ข… ํƒ„์•ฝ โ€“ ๋ชจ๋“  ํ™”๊ธฐ(์ด)๋Š” ๋ณดํ†ตํƒ„, HPํƒ„, APํƒ„์„ ๊ฐ๊ฐ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. HPํƒ„์€ ํ• ๋กœ์šฐ ํฌ์ธํŠธ ํƒ„์ด๋ผ๊ณ  ๋ถ€๋ฅด๋ฉฐ ํƒ„์ž๊ฐ€ ๋ช…์ค‘ํ•˜๋Š” ์ˆœ๊ฐ„ ๊ฐˆ๋ผ์ง€๊ฑฐ๋‚˜ ๋„“๊ฒŒ ํŽผ์ณ์ง€๋ฉด์„œ ์ƒ์ฒด์— ํฐ ๋ฐ๋ฏธ์ง€๋ฅผ ์ค๋‹ˆ๋‹ค. APํƒ„์€ ํ”ํžˆ ์•„๋จธ ํ”ผ์–ด์‹ฑ, ์ฒ ๊ฐ‘ํƒ„์ด๋ผ๊ณ  ๋ถ€๋ฅด๋Š”๋ฐ ๋‹จ๋‹จํ•œ ํƒ„์ž๋‚˜ ํƒ„์‹ฌ์ด ์žฅ๊ฐ‘์„ ๊ด€ํ†ตํ•˜๊ณ  ์ง€๋‚˜๊ฐ€๊ธฐ ๋•Œ๋ฌธ์— ๋ฐฉํƒ„๋ณต์ด๋‚˜ ์ฒ ํŒ ๋’ค์— ์ˆจ์€ ์ ์—๊ฒŒ ํšจ๊ณผ์ ์ž…๋‹ˆ๋‹ค. ์ƒท๊ฑด์€ Breaching ammo (๋ŒํŒŒ, ๊ฐœ์ฒ™์šฉ ํƒ„ํ™˜)๋ฅผ ์“ธ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ž ๊ธด ๊ธˆ๊ณ ๋‚˜ ๋ฌธ์„ ์—ฌ๋Š”๋ฐ ํšจ๊ณผ์ ์ž…๋‹ˆ๋‹ค. ํ™œ์€ ํญ๋ฐœ ํ™”์‚ด์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. (์›๋ž˜ ์„๊ถ๋งŒ ํญ๋ฐœํƒ„์ด ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค.) ์ด๋Ÿฌํ•œ ์ง„๋ณด๋œ ํƒ„์•ฝ์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด์„œ๋Š” ์Šคํ‚ค๋งˆํ‹ฑ์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ•์ฒ  ํƒ„์•ฝ์€ ๊ฒŒ์ž„์—์„œ ์‚ญ์ œ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. (a17์—๋Š” ํ™ฉ๋™์ด ์•„๋‹ˆ๋ผ ์ฒ ๋กœ ํƒ„ํ”ผ๋ฅผ ๋งŒ๋“  ํƒ„์•ฝ์ด ์žˆ์—ˆ๊ณ , ์ด ๋‚ด๊ตฌ๋„ ์†Œ๋ชจ๊ฐ€ 2๋ฐฐ์˜€์Šต๋‹ˆ๋‹ค) ํ•˜์ง€๋งŒ ์นด์ง€๋…ธ ์ฝ”์ธ์„ ๋…น์ด๋Š”๊ฑธ ํฌํ•จํ•ด์„œ ํ™ฉ๋™์„ ์–ป๋Š” ๋ฐฉ๋ฒ•์ด ๊ต‰์žฅํžˆ ๋งŽ์•„์กŒ์Šต๋‹ˆ๋‹ค.

์ฐจ๋Ÿ‰

Vehicles

Vehicles have had several improvements done to them:

์ฐจ๋Ÿ‰๊ณผ ๊ด€๋ จ๋œ ๊ฐœ์„ ์‚ฌํ•ญ

Steering, tire rotation, bicycle pedaling and the gyro rotor can now been seen moving when looking at other playerโ€™s vehicles.

๋‹ค๋ฅธ ํ”Œ๋ ˆ์ด์–ด ์ฐจ๋Ÿ‰์˜ ์Šคํ‹ฐ์–ด๋ง(ํ•ธ๋“ค ๋Œ๋ฆฌ๋Š” ๊ฒƒ), ์ž์ „๊ฑฐ ํŽ˜๋‹ฌ๋ง, ํƒ€์ด์–ด์˜ ํšŒ์ „, ์ž์ด๋กœ์ฝฅํ„ฐ์˜ ๋กœํ„ฐ๊ฐ€ ํšŒ์ „ํ•˜๋Š” ๋ชจ์…˜์ด ๋ณด์ž…๋‹ˆ๋‹ค. (์›๋ž˜ ์•ˆ ๋ณด์˜€์Šต๋‹ˆ๋‹ค. ๋˜ฅ๊ฒœ..)

Vehicles fall more accurately and riders can take falling damage.

์ฐจ๋Ÿ‰์˜ ์ถ”๋ฝ ๋ชจ์…˜์ด ์ •ํ™•ํ•ด์กŒ์œผ๋ฉฐ ํƒ‘์Šน๊ฐ์ด ์ถ”๋ฝ ๋ฐ๋ฏธ์ง€๋ฅผ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

Damage when colliding with the world is more accurately calculated and less land claim damage is done.

๋ฒฝ๊ณผ ๋ฐ•์œผ๋ฉด ๋ฐ๋ฏธ์ง€๋ฅผ ์ž…์Šต๋‹ˆ๋‹ค

Using the hop action on two wheeled vehicles lifts the front tire more, so it is easier to drive over obstacles.

๋‘ ๋ฐ”ํ€ด ํƒˆ ๊ฒƒ์˜ ์ ํ”„ ๋ชจ์…˜์ด ์ด์ œ ์•ž๋ฐ”ํ€ด๋ฅผ ์กฐ๊ธˆ ๋” ๋“ค๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์ด๋กœ ์ธํ•ด ์žฅ์• ๋ฌผ์„ ๋›ฐ์–ด๋„˜๊ณ  ๊ฐ€๊ธฐ ํŽธํ•ด์กŒ์Šต๋‹ˆ๋‹ค.

Vehicle UI, locking and passcode interaction was improved.

์ฐจ๋Ÿ‰ UI, ์ž ๊ธˆ, ์•”ํ˜ธ ์ž…๋ ฅ ๋“ฑ ์ƒํ˜ธ์ž‘์šฉ ํ™”๋ฉด์ด ๊ฐœ์„ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

์ฑ„๊ด‘ ๊ฐœ์„ 

Mining Overhaul

์ฑ„๊ด‘ ๊ฐœ์„ 

Mining has been overhauled and made much easier to find the ore you need. Now there are brand new 3d surface boulders of each ore type identifying where matching ore can be found below. What you see is what you get. See Lead, mine it and below the boulder will be a new lead textured underground ore that matches the surface boulder. Each boulder has a unique look so they are easy to identify at a distance what type of ore it is. These boulders are uncommon so there are still many deposits close to the surface that can only be found by digging.

๊ด‘๋งฅ์ฐพ๊ธฐ/์ฑ„๊ด‘์ด ๊ฐœ์„ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์ด์ œ ํ•„์š”๋กœ ํ•˜๋Š” ๊ด‘๋ฌผ์„ ์ฐพ๊ธฐ๊ฐ€ ๋” ํŽธํ•ด์กŒ์Šต๋‹ˆ๋‹ค. ์ƒˆ๋กœ์šด 3Dํ‘œ๋ฉด ๋ฐ”์œ„๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์œผ๋ฉฐ ์ด ๋ฐ”์œ„์˜ ์•„๋ž˜๋ฅผ ํŒŒ๋ฉด ๋ฐ”์œ„์™€ ์ผ์น˜ํ•˜๋Š” ์ข…๋ฅ˜์˜ ๊ด‘๋ฌผ์„ ๋ฐœ๊ฒฌํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ง€๋ฉด์—์„œ ๋‚ฉ๋ฉ์–ด๋ฆฌ๋ฅผ ์ฐพ๊ณ , ๋•…์„ ํŒŒ๋ฉด, ๋‚ฉ์ด ์žˆ์„ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋ฐ”์œ„๋Š” ์ข…๋ฅ˜๋ณ„(๋‚ฉ, ์ดˆ์„, ์„ํƒ„, ์ฒ )๋กœ ํ™• ๊ตฌ๋ถ„๋˜๋Š” ๋ชจ์–‘์„ ํ•˜๊ณ  ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ๋ฌด์—‡์ธ์ง€ ์ธ์‹ํ•˜๊ธฐ๋Š” ์–ด๋ ค์›€์ด ์—†์„๊ฒ๋‹ˆ๋‹ค. ์ด ๊ด‘๋ฌผ๋ฐ”์œ„๋Š” ์•„์ฃผ ํ”ํ•˜์ง€๋Š” ์•Š์ง€๋งŒ ์ง€๋ฉด์„ ํŒŒ๋‚ด๋ ค๊ฐ€๋ฉด ๊ณ„์† ๋ฐœ๊ฒฌํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ž…๋‹ˆ๋‹ค

๊ธฐ์กด์˜ ๋‘ฅ๊ธ€๋‘ฅ๊ธ€ ๋ฐ”์œ„๋Š” ๋” ์ด์ƒ ๋Œ ์ด์™ธ์˜ ์ž์›์„ ์ฃผ์ง€ ์•Š์Šต๋‹ˆ๋‹ค

๊ธฐํƒ€

Thrown Items

๋ฒ„๋ ค์ง„ ์•„์ดํ…œ

In multiplayer games, thrown items were moved by the server, which means if your computer was not the server you would see a delay when you threw an item and see lag in its position updates and collisions with the world. In A18 we added a Physics Master system that lets the playerโ€™s computer that threw the item spawn and run the itemโ€™s physics, so you get the same lag free throwing as a single player game and they will accurately hit other players.

๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด ๊ฒŒ์ž„์—์„œ ๋˜์ง€๋Š” ์•„์ดํ…œ์€(ํ™”์‚ด ๋“ฑ) ์„œ๋ฒ„์— ์˜ํ•ด ์ด๋™๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋ง์ธ์ฆ‰, ํ”Œ๋ ˆ์ด์–ด์˜ ์ปดํ“จํ„ฐ๊ฐ€ ์„œ๋ฒ„๊ฐ€ ์•„๋‹Œ ๊ฒฝ์šฐ ์•„์ดํ…œ์„ ๋ฒ„๋ฆฌ๊ณ  ๋‚˜์„œ ๋˜์ง€๋Š” ์•„์ดํ…œ์ด ์‹ค์ œ๋กœ ๋‚˜๊ฐ€๊ธฐ๊นŒ์ง€์— ๋”œ๋ ˆ์ด๊ฐ€ ์žˆ์—ˆ๊ธฐ์— ๊ฑฐ๋™์ด ์ด์ƒํ•˜๊ณ  ๋ ‰์„ ๋Š๋ผ๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. A18์—์„œ๋Š” ๋ฌผ๋ฆฌ ๋งˆ์Šคํ„ฐ ์‹œ์Šคํ…œ์„ ๋„์ž…ํ•˜์—ฌ ์‹ฑ๊ธ€ํ”Œ๋ ˆ์ด์ฒ˜๋Ÿผ ์พŒ์ ํ•˜๊ฒŒ ๋˜์ง€๊ณ , ์ •ํ™•ํ•˜๊ฒŒ ๋‹ค๋ฅธ ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋งžํž ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

Many thrown items have been resized and had their colliders adjusted, so they are easier to use. Molotovs have a smaller radius and a more forgiving distance check to players, so it is harder to set yourself on fire.

Rocks and snowballs can be thrown much further now which is useful to lure zombies away from your backpack or a POI you want to sneak into.

[์ƒ๋žต]

New Terrain Blending, New Unity Distant Terrain & PBR Terrain Textures

์ƒˆ๋กœ์šด ์ง€ํ˜•, ์žฅ๊ฑฐ๋ฆฌ ์ง€ํ˜• ๋“ฑ

We have integrated a new terrain shader that blends the terrain textures in a much more natural way. With it we can do interesting things like base the texture weight on slope angles (e.g. grass grows on relatively flat terrain only and steeper surfaces have eroded stone etc).

Along with this we have converted our old distant terrain to use Unityโ€™s distant terrain giving us much more fidelity in the distance as you can now see details like erosion and higher resolution mountains and plateaus.

If that wasnโ€™t enough we have overhauled all the terrain textures not only in a higher resolution but also to support the new PBR art pipeline.

[์ƒ๋žต]

New Random World Gen

๋žœ๋ค์ƒ์„ฑ๋งต

Random World Generation has been overhauled to use a new custom in-house solution. This new system uses a combination of artist driven graph networks, and improved programmatic algorithms to distribute custom artist created height map stamps for the terrain geometry and unique biomes, along with smart systems that control placement of roads, bridges, towns, and designer built POIs. With each new seed generation, a new and exciting world is created for the player to explore.

The game now includes 3 8k generated worlds.

๋žœ๋ค์ƒ์„ฑ ์‹œ์Šคํ…œ์„ ๋œฏ์–ด๊ณ ์ณค์Šต๋‹ˆ๋‹ค. [์ดํ•˜ ์ƒ๋žต]

POI Locations

POI ์œ„์น˜(ํŒŒ๋ฐ์ง€)

Weโ€™ve re-imagined dozens of older locations with a complete art and game-play overhaul converting them to beautiful and quest-able dungeon experiences. We optimized and re balanced all existing quest-able locations and re-balanced all locations in the game.

We have also created many brand-new locations. These locations are all setup to support a variety of quests of 5 Tier difficulties. All locations are working in Navezgane and Random Gen worlds. Over 101 new locations and counting. Some of the new or re-imagined locations

include:

์‹ญ์ˆ˜์ข…๋ฅ˜์˜ ๋‚ก์€ ์ง€์—ญ์ด ๊ฒŒ์ž„ ๊ฐœ์„ ์„ ํ†ตํ•ด RPG๊ฒŒ์ž„์˜ ํ€˜์ŠคํŠธ๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” ๋“ฏํ•œ ๋˜์ „์œผ๋กœ ํƒˆ๋ฐ”๊ฟˆํ–ˆ์Šต๋‹ˆ๋‹ค. ์ตœ์ ํ™” ๋ฐ ๋ฐธ๋Ÿฐ์Šค ์กฐ์ ˆ ์ž‘์—…์„ ์ˆ˜ํ–‰ํ•˜์˜€์Šต๋‹ˆ๋‹ค.

๋˜ํ•œ ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ์ƒˆ ์ง€์—ญ์„ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ์ด ์ง€์—ญ๋“ค์€ 5ํ‹ฐ์–ด ํ€˜์ŠคํŠธ๋ฅผ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค. ๋‚˜๋ฒ ์ฆˆ(๊ธฐ๋ณธ๋งต)์™€ ๋žœ๋ค์ƒ์„ฑ๋งต ๋ชจ๋‘์—์„œ ์ž˜ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค. ์•„๋ž˜์™€ ๊ฐ™์€ ์ง€์—ญ๋“ค์„ ๋‹ค์‹œ ๊ทธ๋ ธ์œผ๋‹ˆ ํ•œ๋ฒˆ ๋ด๋‘์„ธ์š”:

Modern houses

Burnt businesses

Burnt houses

Burnt remnant/abandoned

Old west businesses and business strips

Old west remnants/abandoned

More house remnants/abandoned

New lodge

Updated auto parts store

Trailer park

Trailers

Army camps

Army barracks

Fire Station

Funeral home

Diners

Fast food

Garages

Water towers

Reflections

๋ฐ˜์‚ฌ

Reflections are shown using reflection probes. We added a new reflection manager that tracks multiple probes and blends between them to reduce hard transitions. Probes now update based on player movement or changes to the world, instead of all the time, which can give an increase in FPS.

๋ฐ˜์‚ฌ๊ด‘์„ ๊ฐœ์„ ํ–ˆ์Šต๋‹ˆ๋‹ค

AI, Animals and Zombies

๋™๋ฌผ๊ณผ ์ข€๋น„์˜ AI๋ฅผ ๊ฐœ์„ ํ–ˆ์Šต๋‹ˆ๋‹ค

We have made a variety of improvements to the gameโ€™s AI including:

A coyote and mountain lion were added. The mountain lion uses the new animal leap ability.

The demolition zombie was added. Beware his explosive charge!

Zombies have a new rage mode. There is a chance when damaging zombies, based on the game difficulty, that they will move faster for a short amount of time. This add more variety to combat.

Sense sounds have returned to the game. They are played when hostile AI investigates a noise.

Hostile AI no longer investigates player noise at the exact position of the player, but rather picks a spot somewhere on the playerโ€™s breadcrumb trail based on how well the AI can hear.

Some types of hostile animals may flee when injured.

Zombies will now fight bears or wolves that attack them.

Zombies can ragdoll when they fall.

Sleeper volume triggering was improved.

์ฝ”์š”ํ…Œ์™€ ์‚ฌ์ž๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์‚ฌ์ž๋Š” ๋„์•ฝ ๋Šฅ๋ ฅ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ํญ๋ฐœ ์ข€๋น„๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ํญ๋ฐœ์— ์ฃผ์˜ํ•˜์„ธ์š”.

์ข€๋น„์—๊ฒŒ ์ƒˆ๋กœ์šด โ€˜๋ถ„๋…ธโ€™๋ชจ๋“œ๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์ข€๋น„์—๊ฒŒ ๋ฐ๋ฏธ์ง€๋ฅผ ์ž…ํžˆ๋ฉด ์„ค์ •๋œ ๊ฒŒ์ž„ ๋‚œ์ด๋„์— ๋”ฐ๋ผ ์งง์€ ์‹œ๊ฐ„๋™์•ˆ ์ด๋™์†๋„๊ฐ€ ๋นจ๋ผ์ง‘๋‹ˆ๋‹ค. ์ด๋Š” ์ „ํˆฌ์— ์กฐ๊ธˆ ๋” ๊ธด๋ฐ•๊ฐ์„ ์ค„ ๊ฒƒ์ž…๋‹ˆ๋‹ค.

๊ฐ์ง€์Œ์„ ๋‹ค์‹œ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ์  AI๊ฐ€ ์†Œ์Œ์„ ๋“ฃ๊ณ  ๊ทผ์ฒ˜๋ฅผ ํƒ์ƒ‰ํ•˜๊ธฐ ์‹œ์ž‘ํ•˜๋ฉด ์žฌ์ƒ๋  ๊ฒƒ์ž…๋‹ˆ๋‹ค.

์  AI๊ฐ€ ๋” ์ด์ƒ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋งŒ๋“œ๋Š” ๋…ธ์ด์ฆˆ๋ฅผ ๋“ฃ๊ณ  ์ •ํ™•ํ•œ ์œ„์น˜๋ฅผ ์ถ”์ ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋Œ€์‹ , ํ”Œ๋ ˆ์ด์–ด์˜ ํ”์ ์„ ๋” ๋ฐœ๊ฒฌํ•˜๊ธฐ ์‰ฌ์šด ๊ณณ์œผ๋กœ(์†Œ๋ฆฌ๊ฐ€ ๋” ์ž˜ ๋“ค๋ฆฌ๋Š” ๊ณณ์œผ๋กœ)์ด๋™ํ•  ๊ฒƒ์ž…๋‹ˆ๋‹ค.

์ผ๋ถ€ ์„ ๊ณต ๋™๋ฌผ์ข…์€ ๋ถ€์ƒ๋‹นํ–ˆ์„ ๋•Œ ๋„๋ง์น  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์ข€๋น„๊ฐ€ ๊ณฐ์ด๋‚˜ ๋Š‘๋Œ€์™€ ์‹ธ์›๋‹ˆ๋‹ค.

๊ณ ์ธต์—์„œ ์ถ”๋ฝํ•˜๋ฉด ์ข€๋น„๋„ ์“ฐ๋Ÿฌ์ง‘๋‹ˆ๋‹ค.

์ž๊ณ  ์žˆ๋Š” ์ข€๋น„๋ฅผ ๊นจ์šฐ๋Š” ๋ฉ”์ปค๋‹ˆ์ฆ˜์ด ๊ฐœ์„ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค

Server administration (config changes, console commands, etc)

์„œ๋ฒ„๊ด€๋ฆฌ์ž(์„œ๋ฒ„ ์„ค์ •, ์ฝ˜์†” ๋ช…๋ น์–ด ๋“ฑ)

Due to a change in Unity the -logfile argument now seems to require an absolute path passed in, otherwise no log is generated at all

Added serverconfig option โ€œServerMaxAllowedViewDistanceโ€, allowing to limit the view distance clients can use to save memory and performance.

Added serverconfig option โ€œServerMaxWorldTransferSpeedKiBsโ€, allowing to override the data rate limit which is applied while transferring the world files to new clients.

Changed serverconfig option โ€œDropOnDeathโ€ values to now match the โ€œDropOnQuitโ€ values, thus also now allowing โ€œnothingโ€ as a valid setting and shifting all previous values by 1

Added serverconfig option โ€œBedrollExpiryTimeโ€, allowing to specify after how many days of owner inactivity a bedroll will no longer prevent zombie spawns / quest respawns

Added console command โ€œgfx dt 0/1โ€ to toggle the distant terrain rendering

Added console command โ€œgfx pp ssrdist/ssrit/ssrqโ€

Added console commands to โ€œmemโ€ to control garbage collector (type โ€œhelp memโ€ for info)

Updated console command โ€œkillallโ€ โ€˜aliveโ€™ and โ€˜allโ€™ parameters to work correctly and updated help

Added console command โ€œspawnentityatโ€ takes stepXYZ parameters

Updated console command โ€œgetoptionsโ€ now also allows filtering by substring

Updated console command โ€œexportcurrentconfigsโ€ now also exports rwgmixer when run from main menu

Modding Support

Support for localization from mods โ€“ not pushed from servers yet

Custom journal entries can be added

XUi: Reworked adding/overriding UI sprites. ItemIcons now go to โ€œ<mod>/UIAtlases/ItemIconAtlasโ€. The new system can also be used for the regular UIAtlas that is used with generic XUi sprites (โ€œ<mod>/UIAtlases/UIAtlasโ€) or completely new custom sprite atlases (any other folder name in UIAtlases). Added sprites can be any size (a sensible limit would be 1024ร—1024 though) and aspect ratio. Created atlases are dumped to disk for inspection when the game is ran with the argument โ€œ-exportcustomatlasesโ€

Asset bundles from mods are now loaded on game startup instead of when contents of them are first used (e.g. due to spawning an enemy the first time)

Allow blocks to have particle effects from custom bundles

Mod XML method โ€œremoveattributeโ€

Fixed an interaction issue with custom multiblocks

XUi: Added support for stash-buttons to โ€œwindowBackpackโ€. Example usage is commented out within that windowโ€™s vanilla XML

XUi: Allow MaxSpawnedZombies/Animals to be added to the XUi XML for the new/continue game window

XUi: Applying a โ€œstyleโ€ attribute when using a control is now supported

XUi: Fixed texture file references not working on macOS

๊ธฐํƒ€ ์žก๋‹คํ•œ ๋‚ด์šฉ ๋ฒˆ์—ญ ์ƒ๋žต

์ถ”๊ฐ€๋œ ๊ฒƒ (์ค‘์š”๋‚ด์šฉ๋งŒ)

Added

์ถ”๊ฐ€๋œ ๊ฒƒ โ€“ ์ค‘์š”ํ•œ ๋‚ด์šฉ๋งŒ ๊ณจ๋ผ์„œ ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค

New reset_books parameter for ResetProgression action

Pathing will cross 1m ladder gaps

Log when the Origin changes

Player vomit sounds

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ† ํ•˜๋Š” ์†Œ๋ฆฌ

VehicleManager signature error message, load message and counts to save message

Mark server admins (permission level 0) in player list

TGALoader grayscale image support

Advanced Engineering reduces material cost of forge recipes up to 20%

๊ณ ๊ธ‰ ๊ณตํ•™(Advanced Engineering)์Šคํ‚ฌ์ด Forge์—์„œ๋งŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋Š” ๋ฌผ๊ฑด์˜ ์žฌ๋ฃŒ ์†Œ๋ชจ๋ฅผ 20%๊นŒ์ง€ ๊ฐ์†Œ์‹œํ‚ต๋‹ˆ๋‹ค.

AudioSource for Alerts, senses, giveups

AI SetNearestEntityAsTarget max hear distance parameter and set on animals to be about 5m farther than max see distance

AI SetNearestEntityAsTarget plays sense sound when investigating noise

Wandering hordes are disabled in playtest mode

4 second delay after world gen to ensure cleanup is done

Vehicle steering and tires sent to remotes and FixedUpdateMotors is run

Flag players that died during blood moon as invalid GPS

AI Director blood moon 1.5 sec update delay for targeting

Entity Physics Master system so clients can run physics

Occlusion video option

Bandages, First aid bandages, first aid kits and splints now give XP

๋ถ•๋Œ€, ๊ตฌ๊ธ‰๋ถ•๋Œ€, ๊ตฌ๊ธ‰ํ‚ท, ๋ถ€๋ชฉ์ด ๊ฒฝํ—˜์น˜๋ฅผ ์ค๋‹ˆ๋‹ค

Physician perk now gains 20% more xp per rank for using medical items

Gas can schematic recipe to loot and traders

Gas can schematic์„ ์ค๊ฑฐ๋‚˜ ๊ตฌ์ž…ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

Encumbrance journal entry after you get the buff for the first time

Grenade sound effects & explosions

Machete sounds with custom impact overrides.

Vultures will get battle fatigue and stop attacking for a while

์‹œ์ฒด๋งค๊ฐ€ ์ „ํˆฌํ”ผ๋กœ๋ฅผ ๋Š๋ผ๊ณ  ์ž ์‹œ ๊ณต๊ฒฉ์„ ๋ฉˆ์ถœ ๊ฒƒ์ž…๋‹ˆ๋‹ค

Battle fatigued vultures will not circle toward far players

์ „ํˆฌํ”ผ๋กœ๋ฅผ ๋Š๋ผ๋Š” ์‹œ์ฒด๋งค๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ๋จธ๋ฆฌ์œ„๋ฅผ ๋Œ์ง€ ์•Š์„๊ฒƒ์ž…๋‹ˆ๋‹ค

Air conditioners and new car radiators models drop radiators when destroyed.

Powered vault door & vault hatch

์ „๋ ฅ์ด ๊ณต๊ธ‰๋˜๋Š” ๋ณผํŠธ ๋„์–ด์™€ ํ•ด์น˜๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค

3 new craftable player lights. Unlock via schematic or electrician perk

3์ข…์˜ ์ œ์ž‘๊ฐ€๋Šฅํ•œ ์กฐ๋ช…์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์Šคํ‚ค๋งˆํ‹ฑ์„ ์ฝ๊ฑฐ๋‚˜ ์ „๊ธฐ๊ณตํ•™์ž(electrician) ํฝ์„ ํ†ตํ•ด ์–ธ๋ฝ์ด ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.

Electrical schematics to loot and traders

Craftable power doors and bridges. Unlocked via schematic or tier 4 of Advanced Engineering

์ „๋ ฅ์ด ๊ณต๊ธ‰๋˜๋Š” ๋ฌธ๊ณผ ๋‹ค๋ฆฌ๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

4 new modular pc models Modular Desktop PC

Basketball Hoop

Yeah Science offers a 20% crafting speed boost to all items crafted at chemistry stations

Advanced Engineering offers a 20% crafting speed boost to all items crafted at table saws

Empty cans can be forged

๋นˆ ์บ”์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

New icons for dyes that match the new colors

Garment Bag & Modular Closet Rods

์˜ท์žฅ์ด๋‚˜ ๋“œ๋ ˆ์Šค๋ฃธ์— ์–‘๋ณต๋ณด๊ด€์ฃผ๋จธ๋‹ˆ๊ฐ€ ์ƒ๊ฒผ์Šต๋‹ˆ๋‹ค

Advanced engineering ranks 3 through 5 give you 20, 35 and 50% XP for kills electric based turrets make

Blacksmith and Tinkerer perks now give you faster crafting time on anvils and workbenches.

Master Chef now lets you cook 10% faster per rank

#HeldItemRoot for AddPart to be able to attach parts to held items

Advanced engineering grants a 20% crafting speed bonus to items crafted at workbenches, table saws and cement mixers

HitSound and GrazeSound overrides for melee weapons. Stone sledge as example

TrapIncomingDamage passive effect

CVars can now be displayed on buff popout and in buff list. See cold/hot temp buffs

Coal ore model

New 3d lead ore model to surface to easily spot lead ore mines

Iron ore surface boulders to distinguish iron ore mines

Zombies set short controller and physics heights when start as or turned into crawlers

Reflection Manager

ModMeleeClubMetalChain with 10% knockdown chance

MeleeKnucklesLeather as a T1 brawling weapon

Buried Supplies Tier 2 quest

2ํ‹ฐ์–ด ํ€˜์ŠคํŠธ๋กœ ๋ฌปํ˜€์žˆ๋Š” ๋ณด๊ธ‰ํ’ˆ์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค

Cargo storage pocket mods for clothing that reduce encumbrance by 2 that are unlocked with needle and thread book

์นด๊ณ ๋ฐ”์ง€์ฃผ๋จธ๋‹ˆ ๋ชจ๋“œ๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. (๊ฐ‘์˜ท์ด ์•„๋‹Œ) ์˜ท์— ์žฅ์ฐฉํ•˜๋ฉด 2์นธ์˜ ์ธ๋ฒค์ด ์–ธ๋ฝ๋ฉ๋‹ˆ๋‹ค. (์นธ ์ˆ˜๊ฐ€ ๋Š˜์–ด๋‚˜๋Š”๊ฒŒ ์•„๋‹ˆ๋ผ ๊ณผ์  ํŽ˜๋„ํ‹ฐ๊ฐ€ ์ค„์–ด๋“ ๋‹ค๋Š” ์˜๋ฏธ์ž…๋‹ˆ๋‹ค.) ๋ฐ”๋Š˜๊ณผ ์‹ค ์ฑ…์„ ํ†ตํ•ด ์–ธ๋ฝ์ด ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค

Animal leap ability

๋™๋ฌผ๋“ค์ด ํด์ง ๋œ๋‹ˆ๋‹ค

Changing the held item during weapon reload cancels reload

์žฌ์žฅ์ „ ์ค‘์— ์žฅ๋น„๋ฅผ ๋ณ€๊ฒฝํ•˜๋ฉด ์žฌ์žฅ์ „์ด ์บ”์Šฌ๋ฉ๋‹ˆ๋‹ค. (๊ธฐ์กด : ์žฌ์žฅ์ „์„ ์™„๋ฃŒํ•œ ๋’ค ๋ฐ”๋กœ ์žฅ๋น„๋ฅผ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค)

Syncing of junk turret targets over the network

Entity ownership list

Demolition zombie

ํญ๋ฐœ์ข€๋น„ ์ถ”๊ฐ€

Sleeper volume trigger modes (Active, Passive, Attack)

Player breadcrumb system

ํ”Œ๋ ˆ์ด์–ด ํ”์  ์‹œ์Šคํ…œ

AI SetNearestEntityAsTarget investigates player noise using random distance breadcrumb

Sleepers go active from moderate noise at .9m outside the volume

GenerationInfo.txt for host side only, contains various generation info and original seed

World Size ruleset switching

4k biome and terrain to rwgmixer.xml

Urban combat book allows crafting of cigars

๋„์‹œ ์ „ํˆฌ ์ฑ…์ด ์‹œ๊ฐ€๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ๊ฒŒ ํ•ด์ค๋‹ˆ๋‹ค

Forge schematic

ํฌ์ง€ ์Šคํ‚ค๋งˆํ‹ฑ์ด ์ƒ๊ฒผ์Šต๋‹ˆ๋‹ค. (์—†๋”๋ผ๋„ ๊ณ ๊ธ‰ ๊ณตํ•™Advanced Engineering์ฐ๊ณ  ๋งŒ๋“ค๋ฉด ๋ฉ๋‹ˆ๋‹ค.)

Military stealth boots which have no stamina penalty and muffle movement sounds

์Šคํ…Œ๋ฏธ๋‚˜ ํŽ˜๋„ํ‹ฐ์™€ ์›€์ง์ž„ ์†Œ์Œ์ด ์—†๋Š” ๋ฐ€๋ฆฌํ„ฐ๋ฆฌ ์Šคํ…”์Šค ๋ถ€์ธ 

Item random spin when thrown

Cosmetic dye slot to assemble window

Mountain lions spawn in the snow biome

์‚ฌ์ž๋Š” ๋ˆˆ ์ง€ํ˜•์— ์ƒ๊น๋‹ˆ๋‹ค.

Military fiber schematic and added to loot and traders

Coyote to desert spawns

์ฝ”์š”ํ…Œ๋Š” ์‚ฌ๋ง‰์ง€ํ˜•์— ์ƒ๊น๋‹ˆ๋‹ค

AI RunawayWhenHurt param1 is chance to flee when hurt and a minimum health needed to trigger

Wolf type AI will RunawayWhenHurt 40% of time when below 10%40% health

New firearms plus ammo to loot groups

Occlusion whole chunk culling

Properties to control grazing hits

EntityPenetrationCount passive effect and hooked up to perk

Ability for ranged weapons to penetrate multiple targets

Logic to cause blocks to take away 1 penetration point for every 100 max block hp

Soft particles are enabled when water particle limiter is above .5

Traders now have vehicle parts for sale, and complete vehicles

์ƒ์ธ๋“ค์ด ์ฐจ๋Ÿ‰ ๋ถ€ํ’ˆ๊ณผ ์™„์„ฑ์ฐจ๋ฅผ ํŒ๋งคํ•ฉ๋‹ˆ๋‹ค

Clean Densities button to level tools 2, setting all densities to default value, either within the current selection or if no selection in the whole prefab

Held items spawn with random stats. Crafted items are not random.

Clothing spawns with random stats. Crafted items are not random.

Duct tape and leather to most tool recipes to keep them from being mass produced for big profits at traders

Vehicle parts schematic items and added them to loot

์ฐจ๋Ÿ‰ ๋ถ€ํ’ˆ ์Šคํ‚ค๋งˆํ‹ฑ์„ ํš๋“ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. (์ฐจ ๋งŒ๋“œ๋Š” ์Šคํ‚ฌ์„ ๋‹ค ์ฐ์ง€ ์•Š์•„๋„ ์ฐจ๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ๊ฒŒ ๋ฉ๋‹ˆ๋‹ค)

Firemanโ€™s almanac modification. Unlocks an axe mod that does 25% more block damage but 25% less entity damage

์†Œ๋ฐฉ๊ด€ ์—ฐ๊ฐ ๋ชจ๋“œ๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์ด ๋ชจ๋“œ๋Š” ๋ธ”๋ก ๋ฐ๋ฏธ์ง€๋ฅผ 25% ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๋Œ€์‹  ๊ฐœ์ฒด(์ข€๋น„, ์‚ฌ๋žŒ, ๋™๋ฌผ) ๋ฐ๋ฏธ์ง€๋ฅผ 25% ๊ฐ์†Œ์‹œํ‚ต๋‹ˆ๋‹ค. ๋ฌด์—‡์ด ๊ฐœ์ฒด์ธ์ง€ ๊ถ๊ธˆํ•˜๋ฉด ์ฝ˜์†”์— le ์ž…๋ ฅํ•˜์‹œ๋ฉด ๊ฐœ์ฒด ๋ชฉ๋ก์ด ๋œน๋‹ˆ๋‹ค.

Pure mineral water, unlocked by Wasteland Treasures

๊นจ๋—ํ•œ ์ƒ์ˆ˜๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ํ™ฉ๋ฌด์ง€์˜ ๋ณด๋ฌผ ์ฑ…์„ ํ†ตํ•ด ์–ธ๋ฝ์ด ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.

Double barrel shotgun to loot and traders

๋•๋ฐฐ ์ƒท๊ฑด

AI attack motion estimation uses a random range

Zombies when damaged have a chance based on difficulty to get a move speed boost for 410 seconds

Zombies can ragdoll when falling more than 2m (spiders immune, ferals cap at 70%)

2m ์ด์ƒ์˜ ๋†’์ด์—์„œ ๋–จ์–ด์ง„ ์ข€๋น„๋Š” ๋„˜์–ด์ง‘๋‹ˆ๋‹ค. (์ŠคํŒŒ์ด๋” ์ข€๋น„๋Š” ๋„˜์–ด์ง€์ง€ ์•Š์Šต๋‹ˆ๋‹ค. โ€˜Feralโ€™๋“ค์€ 70% ํ™•๋ฅ ๋กœ ๋„˜์–ด์ง‘๋‹ˆ๋‹ค

New block concretePlateCorner

Dismember chance is scaled by damage / max health

ConcretePlateBroke04

Added breaching slugs

Army Truck

๊ตฐ์šฉ ํŠธ๋Ÿญ

Craftable storage pocket mods to modify clothing and decrease encumbrance, unlocked with needle and thread book.

Sewing kits, loot only, needed to craft non primitive clothing, armor and their mods

โ˜†์ค‘์š”โ˜† ์žฌ๋ด‰๊ธฐ๊ตฌ ์•„์ดํ…œ์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์žฌ๋ด‰๊ธฐ๊ตฌ ์•„์ดํ…œ์€ ์›์‹œ์ ์ด์ง€ ์•Š์€ ์˜ท, ๊ฐ‘์˜ท, ๋ชจ๋“œ๋ฅผ ์ œ์ž‘ํ•  ๋•Œ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ์žฌ๋ด‰๊ธฐ๊ตฌ ์•„์ดํ…œ์„ ์ œ์ž‘ํ•  ์ˆ˜ ์—†๊ณ  โ€˜ํš๋“๋งŒ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹คโ€™ โ˜†๋งค์šฐ์ค‘์š”โ˜†

(์ˆ˜ ๋…„ ์ „์— ๋Ÿฌ์ŠคํŠธ์— ๋„์ž…ํ•œ ์•„์ดํ…œ์ž…๋‹ˆ๋‹ค. ๋‘ ๊ฒŒ์ž„์ด ์„œ๋กœ๊ฐ€ ์„œ๋กœ๋ฅผ ๋ฐฐ๋ผ๋ฉด์„œ ์—…๋ฐ์ดํŠธ๋ฅผ ํ•˜๊ณ  ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋Ÿฌ์ŠคํŠธ๋Š” ์ตœ๊ทผ์— ์ฐจ๋Ÿ‰์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค)

Blackstrap coffee, a super strong long lasting coffee unlocked by one of The Art of Mining books

์ฑ„๊ด‘๊ธฐ์ˆ  ์ฑ…์„ ํ†ตํ•ด ๋ธ”๋ž™์ŠคํŠธ๋žฉ ์ปคํ”ผ(๋ธ”๋ฃจ๋ณดํ‹€ ํŒจ๋Ÿฌ๋””๋กœ ๋ณด์ž…๋‹ˆ๋‹ค)๋ฅผ ์–ธ๋ฝํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋ธ”๋ž™์ŠคํŠธ๋žฉ ์ปคํ”ผ๋Š” ๊ฐ•ํ•˜๊ณ , ์˜ค๋ž˜๊ฐ‘๋‹ˆ๋‹ค.

Diamond blade tip modification that doubles tool durability that can be crafted when reading one of the

๋‹ค์ด์•„๋ชฌ๋“œ ์นผ๋‚  ๋ชจ๋“œ๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์žฅ๋น„์˜ ๋‚ด๊ตฌ๋„๋ฅผ 2๋ฐฐ๋กœ ๋Š˜๋ ค์ค๋‹ˆ๋‹ค.

Lockpicks to loot and traders

โ˜†์ค‘์š” ๋ฝํ”ฝ(์ž๋ฌผ์‡  ๋”ฐ๋Š” ๋„๊ตฌ)์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ํš๋“ํ•˜๊ฑฐ๋‚˜ ์ƒ์ ๊ตฌ๋งค๊ฐ€ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค. ์ œ์ž‘์€ ์•ˆ ๋ฉ๋‹ˆ๋‹ค.

Schematics for table saw, work bench, chemistry station, and cement mixer

Coyote prefab and adjusted xml

Mountain Lion

์‚ฌ์ž ์ถ”๊ฐ€

Art of Mining Bundles (allows players to craft bundles of ore to save inventory space)

Roughed in spear damage and power attack damage

Cardboard pallet prefab

Gun parts to shotgun messiah boxes

Dynamic recipe costs for all firearms and power tools

New materials for all new weapon a

๋ณ€๊ฒฝ๋œ ๊ฒƒ (์ค‘์š”๋‚ด์šฉ๋งŒ)

Changed

8k maps can have up to 10 total traders

Player activity drains less food/water. Added a base drain.

Broken item sounds now play when pressing the button instead of waiting for tooltip

All biomes have night time zombie spawns

How some items are shifted to check if there is a difference on AMD

Decouple bedrolls decaying from landclaim settings

Fire_station_01 refactored, tier two 15 guys

4ร—4 has much larger inventory

Glass jars, drinks, windows, etc. scrap to broken glass. Sand or terrain blocks do not scrap but can be smelted in a forge

Thinned out harvestable crops in field prefabs

Reduced radius of car explosions to 3.5m

์ฐจ ํญ๋ฐœ ๋ฒ”์œ„๊ฐ€ 3.5m๋กœ ๊ฐ์†Œํ–ˆ์Šต๋‹ˆ๋‹ค

Vehicle reset does not center steering

Odd/even check back to bit check instead of mod

Audio lowest and highest pitch default to 1

Removed audio pitch down on entities that were not a local player

Added pitch tags to the appropriate sound nodes in sounds.xml

Updated shaders for Vulkan and removed DX9 support

Improved duration display on items that provide buffs

Optimized Vector2i by changing x and y to fields

Drowning displays the time left in seconds

Removed black dusters from the game since you can dye them black now

Dukeโ€™s Casino Token can be scrapped for brass

์นด์ง€๋…ธ ์ฝ”์ธ(ํ™”ํ)์„ ํ™ฉ๋™์œผ๋กœ ์Šคํฌ๋žฉ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. (์„ธ์ƒ์— Money shot?)

Reduced gas craft component time since gas is more granular now

VoxelMesh MeshCollider cooking options to none for less CPU use

Even Odd calculation to use modulus instead of bitshift

Thinned biome spawning of zombies in all biomes & increased zombies at night in the wasteland

ํ™ฉ๋ฌด์ง€์˜ ์•ผ๊ฐ„ ์ข€๋น„ ์Šคํฐ์ด ๋Š˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋ฐ”์ด์˜ด(์ˆฒ, ๊ฐ•๊ฐ€ ๋“ฑ)์˜ ์ข€๋น„ ์Šคํฐ์ด ๊ฐ์†Œํ–ˆ์Šต๋‹ˆ๋‹ค.

Wolves have a higher chance to flee in combat

๋Š‘๋Œ€๊ฐ€ ๋” ์‰ฝ๊ฒŒ ๋„๋ง๊ฐ‘๋‹ˆ๋‹ค

UI World Generation now clears data BEFORE starting to load game

Brand new infection system. Infection is easier to contract when you have low health than high health. 1% is barely infected, at 100% infection you die. Stage 1 lasts one (real time) hour and up to 14% and has no side effects. Stage 2 lasts 3 hours (up to 57%) and is25% stamina recovery. Stage 3 lasts 3 hours and is 35% stamina recovery and 1 to all attributes. You die if it reaches 100%. Getting may hit increases infection. Take antibiotics to cure infection, such as honey, herbal antibiotics or pharmacy grade antibiotics. Antibiotics lessen stamina recovery penalty by half while curing.

โ˜†์ค‘์š”. ์ƒˆ๋กœ์šด ๊ฐ์—ผ ์‹œ์Šคํ…œ์ด ๋„์ž…๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์œ„ ๋‚ด์šฉ๊ณผ ๊ฐ™์œผ๋‹ˆ ์ƒ๋žตํ•ฉ๋‹ˆ๋‹ค.

Crafting drinkJarBoiledWater does not require a cooking pot but is very slow without one

Empty cans are not used for drinking or boiling water

๋นˆ ๊นกํ†ต์„ ๋” ์ด์ƒ ๋ฌผ ๋“์ด๊ธฐ์— ์‚ฌ์šฉํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค

More mods work on more weapons

๋ฌด๊ธฐ, ๋ชจ๋“œ๋ฅผ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค.

Have bedroll show its covering area just like the land claim when placing it down

College jackets boost run speed by 10%. Arms/letter stay white, the body part accepts dyes

๋Œ€ํ•™๊ต ๊ฝˆ์ž ์ด ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋‹ฌ๋ฆฌ๊ธฐ ์†๋„ 10% ์ฆ๊ฐ€. ํŒ”๊ณผ ๊ธ€์ž๋Š” ํ•ญ์ƒ ํฐ์ƒ‰์ด๊ณ  ์—ผ์ƒ‰์•ฝ์„ ์‚ฌ์šฉํ•˜๋ฉด ๋ชธํ†ต๋ถ€๋ถ„์ด ์—ผ์ƒ‰๋ฉ๋‹ˆ๋‹ค.

Bedrock texture now appears the same as stone

๋ฒ ๋“œ๋ฝ(๊ธฐ๋ฐ˜์•”, -64๊นŠ์ด์˜ ๋” ํŒŒ์ง€์ง€ ์•Š๋Š” ๊ทธ๊ฒƒ)์˜ ํ…์Šค์ณ๊ฐ€ ์ผ๋ฐ˜ ์•”์„๊ณผ ๋˜‘๊ฐ™์•„ ์ง‘๋‹ˆ๋‹ค.

Repair and harvest of blade traps is simplified

๋ธ”๋ ˆ์ด๋“œ ํŠธ๋žฉ์˜ ์ˆ˜๋ฆฌ์™€ ์ˆ˜๊ฑฐ๊ฐ€ ๊ฐ„๋‹จํ•ด์กŒ์Šต๋‹ˆ๋‹ค

Attributes cost less at higher tiers now

Nerfed gas crafting again. Now you get 10k gas for 1k shale.

๊ฐ€์Šค ์ œ์ž‘์„ ๋„ˆํ”„ํ–ˆ์Šต๋‹ˆ๋‹ค. 1000์‰์ผ๋กœ 1๋งŒ ๊ฐ€์Šค๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. (์ „์—๋Š” 6000์‰์ผ์ด๋ฉด ํ•œ ๋‹ฌ์€ ์ผ์Šต๋‹ˆ๋‹ค)

Burning shaft mod doesnโ€™t use a torch in the recipe but oil and gas instead

๋ฒ„๋‹ ์ƒคํ”„ํŠธ ๋ชจ๋“œ๊ฐ€ ๋” ์ด์ƒ ํ† ์น˜๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋Œ€์‹  ์—”์ง„์˜ค์ผ๊ณผ ๊ฐ€์Šค๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

Rebar frames require 20 concrete to be upgrades to reinforced concrete

๊ณต๊ตฌ๋ฆฌ๋ฅผ ์น˜๊ธฐ ์œ„ํ•ด 20์ฝ˜ํฌ๋ฆฌํŠธ ๋ฏน์Šค๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.

(๊ธฐ์กด์—๋Š” 10์œผ๋กœ ๊ฐ€๋Šฅํ–ˆ์Šต๋‹ˆ๋‹ค)

Crucible costs much more and isnโ€™t sellable to the trader

์•ผ๊ธˆ ๋„๊ฐ€๋‹ˆ์˜ ์ œ์ž‘๋น„์šฉ์ด ๋งŽ์ด ์ฆ๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ํŠธ๋ ˆ์ด๋”์—๊ฒŒ ํŒ” ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค

Crucible is now under rare tools group and secret stash

์•ผ๊ธˆ ๋„๊ฐ€๋‹ˆ๊ฐ€ โ€˜ํฌ๊ท€ ๋„๊ตฌโ€™ ๊ทธ๋ฃน์œผ๋กœ ๋“ค์–ด๊ฐ”์Šต๋‹ˆ๋‹ค. ํŠธ๋ ˆ์ด๋”์˜ ์‹œํฌ๋ฆฟ ์Šคํƒœ์‹œ์—์„œ ๊ตฌ๋งคํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Buffed feral/radiated zombie block damage by 50%, except for cops

๊ฒฝ์ฐฐ์ข€๋น„๋ฅผ ์ œ์™ธํ•˜๊ณ  Feral๊ณผ Radiated(๋…น์ƒ‰์œผ๋กœ ๋น›๋‚˜๋Š” ๊ฑ”๋„ค)์ข€๋น„์˜ ๋ธ”๋ก ๋ฐ๋ฏธ์ง€๊ฐ€ 1.5๋ฐฐ๋กœ ์ฆ๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค.

Burnt cripple zombies now do full damage

Moved physician perk from craftsmanship perks to influence perks since it no longer unlocks any crafting items

Iron reinforced club model no longer changes its icon when barbed or spiked mod is installed

Construct concrete bags now drop cement instead of concrete mix

๊ฑด์„ค ์ฝ˜ํฌ๋ฆฌํŠธ(๊ณต์‚ฌํ˜„์žฅ ์ธ๊ทผ์— ์Œ“์—ฌ์žˆ๋Š” ํŒŒ๋ž€ ํฌ๋Œ€์ž๋ฃจ)๊ฐ€ ์ฝ˜ํฌ๋ฆฌํŠธ ๋ฏน์Šค ๋Œ€์‹ ์— ์‹œ๋ฉ˜ํŠธ ๊ฐ€๋ฃจ๋ฅผ ๋–จ๊ตฝ๋‹ˆ๋‹ค

(์ฆ‰, ๋ฐ”๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค)

Slow metabolism only reduces hunger 5 to 25% instead of 10 to 50%.

Slow metabolism Perk to Iron Gut perk. Iron gut reduces chance to get food poisoning and does the things slow metabolism. Iron Gut also increases consumable buff duration 10 to 50%.

Clamped player ragdoll time to .5 secs

All helmets allow eyewear. Some show visuals of eyewear but full faced ones do not.

Now using Autodesk Interactive shader also on transparent meshes (f.e. glass)

Vitamins do not heal but grant disease immunity

โ˜†์ค‘์š” ๋น„ํƒ€๋ฏผ์ด ์น˜์œ ํšจ๊ณผ๋ฅผ ๊ฐ€์ง€์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋Œ€์‹  ์งˆ๋ณ‘์— ๋Œ€ํ•ด ์ž ์‹œ ๋ฌด์ ์ด ๋ฉ๋‹ˆ๋‹ค.

Zombie cop vomit does less damage to wood/iron bars

์ข€๋น„๊ฒฝ์ฐฐ์˜ ํ† ์‚ฌ๋ฌผ์ด ๋‚˜๋ฌด/์ฒ  ๋ง‰๋Œ€(์ฐฝ์‚ด)์— ๋ฐ๋ฏธ์ง€๋ฅผ ๋œ ์ค๋‹ˆ๋‹ค

Removed perk charging bull Remove charging bull from perk list

Traps require oil instead of duct tape in their recipe

Gas costs more shale to produce.

๋ฉ์ฒญํ•œ๋†ˆ ์•„๊นŒ ํ•œ ์–˜๊ธฐ ๋˜ ํ•˜๋„ค

Air drops have = chance for any loot group to spawn

๋ชจ๋“  ๋ฃจํŠธ(ํŒŒ๋ฐ ๊ฐ€๋ฐฉ, ์„œ๋ž)๋Š” ๋ฃจํŠธ ๊ทธ๋ฃน์„ ๊ฐ€์ง‘๋‹ˆ๋‹ค. ์ด์ œ ์—์–ด๋“œ๋ž์—์„œ ๋ชจ๋“  ๋ฃจํŠธ ๊ทธ๋ฃน์ด ๋‹ค ๋‚˜์˜ต๋‹ˆ๋‹ค. (์›๋ž˜๋Š” ์—์–ด๋“œ๋ž ๋ฃจํŠธ๋งŒ ๋‚˜์™”์Šต๋‹ˆ๋‹ค)

Replaced dead shrub with dead branch texture to save draw calls

Removed hoes from the game. They might return in a future alpha as a landscaping tool.

๋†์‚ฌ์šฉ ํ˜ธ๋ฏธ(Gardening hoe)๋ฅผ ๊ฒŒ์ž„์—์„œ ์ œ์™ธํ–ˆ์Šต๋‹ˆ๋‹ค. ๋ฏธ๋ž˜์— ์กฐ๊ฒฝ๋„๊ตฌ๋กœ์„œ ๋ถ€ํ™œํ•  ์˜ˆ์ •์ž…๋‹ˆ๋‹ค.

(โ€ป์—ฌ๊ธฐ์„œ future alpha๋ผ๊ณ  ์–ธ๊ธ‰ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์•ž์œผ๋กœ๋„ ๊ณ„์† ์•ŒํŒŒ๋ฒ„์ „์œผ๋กœ์„œ ์„œ๋น„์Šคํ•˜๊ฒ ๋‹ค๋Š” ์˜๋ฏธ์ž…๋‹ˆ๋‹ค)

Farming no longer requires them, simply place a farm plot and plant a seed.

โ˜†์ค‘์š” ๋†์‚ฌ๊ฐ€ ๋” ์ด์ƒ ๋†์‚ฌ์šฉ ํ˜ธ๋ฏธ๋ฅผ ํ•„์š”๋กœ ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋†์‚ฌ์šฉ ํ™”๋ถ„์„ ๋ฐฐ์น˜ํ•˜๊ณ  ์”จ์•—์„ ์‹ฌ๊ธฐ๋งŒ ํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค.

Command getoptions now also allows filtering by substring

Working stiffs crates and destroyed forges have a chance to drop bellows and crucibles

The encumbrance buff on the HUD shows how many slots you are overweight

Vehicles have a terminal Y velocity instead of clamping with max velocity

Increased vehicle xz drag when no driver

It now costs 1 paint per face to paint instead of two.

1๊ฐœ ๋ฉด์„ ์น ํ•˜๋Š”๋ฐ ํŽ˜์ธํŠธ๊ฐ€ 1๊ฐœ๋งŒ ๋“ค์–ด๊ฐ‘๋‹ˆ๋‹ค(๊ธฐ์กด:2)

Grandpaโ€™s learnโ€™n Elixer is cheaper to craft

ํ• ์•„๋ฒ„์ง€์˜ ํ•™์Šต๋น„์•ฝ(Grandpaโ€™s Learnโ€™n Elixer)์˜ ์ œ์ž‘๋น„์šฉ์ด ์กฐ๊ธˆ ๋” ์ €๋ ดํ•ด์กŒ์Šต๋‹ˆ๋‹ค.

Renamed Brass car radiator to brass radiator since they are dropped by generic sources now

Traders have more forged steel

์ƒ์ธ์ด ๋” ๋งŽ์€ Forged Steel์„ ๊ฐ€์ง€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค

Optimized Progression calculated levels (localPlayer tick is 4.5 times faster)

Steel AP crossbow bolts are unlocked by Rangers guide to archery

๊ฐ•์ฒ  ์ฒ ๊ฐ‘(Armor Piercing) ๋ณผํŠธ๋ฅผ ๋ ˆ์ธ์ € ๊ฐ€์ด๋“œ๋ฅผ ํ†ตํ•ด ์–ธ๋ฝํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

Vault doors and hatches require mechanical parts to craft

๋ณผํŠธ ๋„์–ด์™€ ํ•ด์น˜๋ฅผ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด ๊ธฐ๊ณ„๋ถ€ํ’ˆ์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค

Console command exportcurrentconfigs now also exports rwgmixer when run from main menu

Increased AI per ally block damage boost to 20%

AI์˜ ๋ธ”๋ก ๋ฐ๋ฏธ์ง€๋ฅผ 20% ์ฆ๊ฐ€์‹œ์ผฐ์Šต๋‹ˆ๋‹ค. ์ด์ œ ์—ฌ๋Ÿฌ๋ถ„์˜ ์ง‘์€ ๋” ์‰ฝ๊ฒŒ ๋šซ๋ฆฝ๋‹ˆ๋‹ค

Starting to sprint while zooming will unzoom and start sprinting

์ •์กฐ์ค€์ค‘์— ๋‹ฌ๋ฆฌ๊ธฐ๋ฅผ ๋ˆ„๋ฅด๋ฉด ์กฐ์ค€์ด ํ’€๋ฆฌ๊ณ  ๋‚˜์„œ ๋‹ฌ๋ฆฌ๊ธฐ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค

A zombie hit can increase the degree (counter) of an existing infection if the attack procs that and the proc makes it past the playerโ€™s infection buff resistance. Try a hazmat zombie.

[์ค‘์š”ํ•ด๋ณด์ด๋Š”๋ฐ ๋ฒˆ์—ญ์ด ์•ˆ๋ฉ๋‹ˆ๋‹ค ์‹œ๋ฐ”๊ฑฐ]

Improved shadow transitions

Day time fog look, and darkened night time fog

Increased all gas harvest and crafting x10, increased fuel usage x10 so that chainsaws and augers were not gas hogs

๊ฐ€์Šค ์ˆ˜ํ™•๊ณผ ์ œ์ž‘์–‘์ด 10๋ฐฐ๋กœ ๋Š˜์—ˆ์Šต๋‹ˆ๋‹ค. ์ด์— ๋”ฐ๋ผ ์—”์ง„ํ†ฑ๊ณผ ๋“œ๋ฆด์ด ๊ฐ€์Šค๋จน๋Š” ๋ผ์ง€๊ฐ€ ์•„๋‹ˆ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

Gyrocopter is faster and gets better mileage.

์ž์ด๋กœ์ฝฅํ„ฐ๊ฐ€ ๋” ๋นจ๋ผ์กŒ๊ณ  ์—ฐ๋น„๋„ ํ–ฅ์ƒ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

Limited the hit indicator sound to ONLY ranged

Reduced resource rocks they are not needed in abundance with new mining

Workstation prices have been increased and are all for sale at traders

Nerfed gas harvest from vehicles

Set all hand items and weapons to not be read/write enabled to save memory

Desaturated cowboy boots and icon so dyes show better. (note icon will appear updated after the next atlas bake)

Adjusted black dyes to appear more uniform

Sleeper volumes to not trigger from players standing on top of them

Updated abandoned_house_02 to use skinny eeeves

Turned off sound on p_electric_shock_small particle effect for now

Reduced thrown item drag and velocity

Deleted OnDisableLight and removed from prefabs

Small clean u

๊ณ ์นœ ๊ฒƒ (์ค‘์š”๋‚ด์šฉ๋งŒ)

Fixed

๊ณ ์นœ ๋ฒ„๊ทธ

RWG maps are not guaranteed to have traders

business_old_04 (cabinet shop) has roof si issue

Crafting workbench uses modded tools from your inventory in the recipe

GPU stamp caching wasnโ€™t using the correct value for outputMultiplier

Clientโ€™s donโ€™t benefit from perkLuckyLooterDukes

Zombies wonโ€™t attack hatches nor climb ladders if covered with a hatch

์ข€๋น„๊ฐ€ ํ•ด์น˜์™€ ์‚ฌ๋‹ค๋ฆฌ๋ฅผ ๊ณต๊ฒฉํ•˜์ง€ ์•Š๋˜ ๋ฒ„๊ทธ๊ฐ€ ์ˆ˜์ •๋˜์—ˆ์Šต๋‹ˆ๋‹ค. (์ด์ œ ์ง€ํ•˜ ๊นŠ์€๊ณณ์— ๋™๊ตด์ง‘์„ ์ง€์–ด๋†“์œผ๋ฉด ์ข€๋น„๋“ค์ด ๋“ค์–ด์˜ต๋‹ˆ๋‹ค ์‹œ๋ฐ”๊ฑฐ..)

Typos in the rwgmixer.xml

Docks collapses when you pick up the barrel.

Minibike has a dead spot where player canโ€™t interact

Sawed off double barrel reload animation not scaling with reload speed

Vehicle placement is getting difficult again (improved placement)

Improved UVs on iron bars to work with wood grains

Falling bridges in b122 After 4 years of fighting bridge bugs we finally got them fixed. Please test all Navezgane bridges again and remember these words of caution โ€œYou breakamybridge and I breakayourface!โ€

b122ํŒ์—์„œ ๋‹ค๋ฆฌ๋ฅผ ๊ฑด๋„ˆ๊ฐ€๋‹ค๊ฐ€ ์ค‘๊ฐ„์ค‘๊ฐ„ ๊ตฌ๋ฉ์ด ๋šซ๋ฆฌ๋ฉฐ ๋ฌด๋„ˆ์ง€๋Š” ๋ฒ„๊ทธ๊ฐ€ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. ๋“œ๋””์–ด ์ด ๋ฒ„๊ทธ๋ฅผ ๊ณ ์ณค์Šต๋‹ˆ๋‹ค.

Quest reset randomizer code rerolls the same

Motorcycle interact dead spot around handlebars

All bridge railings so they are not turned around inside out

TGALoader not using 255 alpha for 24 bit images

Mining hat shading artifacts

Still proximity issue with dropped molotov (reduced sized)

Navezgane Bomb Shelter Missing faucet in kitchen

Player โ€œdamage taken soundโ€ doesnโ€™t play anymore

God Mode desync after teleporting

Broken harvesting

Molotov and flaming arrow ignore game difficulty damage rules

Crawler zombies can give you a sprained leg debuff when hitting your chest or head.

๊ธฐ์–ด๋‹ค๋‹ˆ๋Š” ์ข€๋น„๊ฐ€ ์œ ์ €์˜ ๋จธ๋ฆฌ๋‚˜ ๊ฐ€์Šด์„ ๋•Œ๋ ธ์„๋•Œ๋„ ๋‹ค๋ฆฌ๊ฐ€ ๋ถ€๋Ÿฌ์กŒ๋˜ ๋ฒ„๊ทธ๊ฐ€ ์ˆ˜์ •๋˜์—ˆ์Šต๋‹ˆ๋‹ค

AI SetNearestEntityAsTarget calling SeekNoise twice

Bears and wolves attack zombies but zombies wont fight back

๊ณฐ๊ณผ ๋Š‘๋Œ€๊ฐ€ ์ข€๋น„๋ฅผ ์„ ๊ณตํ•˜์ง€๋งŒ ์ข€๋น„๊ฐ€ ๋ฐ˜๊ฒฉํ•˜์ง€ ์•Š๋˜ ๋ฒ„๊ทธ๊ฐ€ ์ˆ˜์ •๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

Zombie bears would target zombies and move to them

Quest Rewards would display invalid negative bonus.

Some textures are blurry when starting a new RWG game

Towns very often have duplicated poiโ€™s

When another player is riding the bicycle the players legs do not move

Stunned zombies still connect hits

๊ธฐ์ ˆํ•œ ์ข€๋น„๊ฐ€ ๊ณ„์† ๋•Œ๋ฆฌ๋Š” ๋ฒ„๊ทธ

Newly created character joins during Blood Moon Event has no safety

Graze center entity check could sometimes hit self

Army trucks do not place flat

Green trees in Nav snow biome at gas_station4

Explosions can cause void holes in the terrain

AddPart action holding on to old references causing bat flames to show on other items

Player planting tree seed as soon as tree falls will lose the sapling when tree dissolves

Clients throwing items is buggy

Hand thrown items go straight through other players

College jacket shirt is red, but should be white

WoodDestroyed06 block placed side by side will render one side transparent

Hatches have โ€œbutterflyโ€ physics enabled when they fall

Switching to melee while reloading a ranged when zoomed would cause an FOV of 0

Fixed empty food can rotation.

Buggy shadow casters on luggage

Scrap helmet doesnโ€™t allow eyewear but other full head helmets do

Int glasses effect can be used twice via active toolbelt slot

Mod texture references in XUi not working on macOS

Hatch can be used to push your way through walls

Player can be catapulted/glitched thru CLOSED hatch doors like an elevator

Using poles to fool zombies

Batteries cannot be charged with repair kits

When planting corn, you can see the alpha? Texture

Dogs can still remain standing when killed

Landclaim block preview doesnโ€™t represent the actual block placement

Custom journal entries cause errors

Blocks can not have particles from bundles

Make UIAtlas overridable with new multi atlas system

FoV setting can be set outside of valid range

Player does not take fall damage while mounted to a vehicle

TreeDistance exploit

Ragdoll NRE for client

XUi controls do not apply styles

Some files from mod bundles were only loaded on first access, causing long delays during gameplay

Trader lights are blown out

Seeded containers dont reset with quests

Bridges break when driving over them and are now smooth with a gradual ramp.

Pigs attack when you damage them unless youโ€™re on/in a vehicle

ArrowHelper block left inside funeral_home_01 and updated its imposter

Search in journal now does a full title and description test

When loading alternate ammo on bows proper ammo type doesnโ€™t show

Hitmask overrides were not working on melee weapons

Bow zoom does not remain after shot with rmb held down

Weapon zoom prevents basic game control

Sun and moon light shadow crawl

Female characters left buttock looks distorted

Female character has boob issues

Male and female UMA characters have chicken legs

Reloading when zoomed in doesnโ€™t zoom out

Eating animation, activated from backpack, shows in hand item twice

Player feedback impact sound playing on non ranged weapons

Players having two UpdateLightOnPlayers and always force updating

Exploit: Open character menu while using a consumable

Burning shaft mod gfx is cancelled by wearing or changing clothing/armor

Campfire ui open and running will cause extreme lag and fps drop

Command smoothworldall not working with worlds outside of the gameโ€™s Worlds folder

Cabinet broken door had broken uvs causing a black spot

Area around paths was being flattened to far out via socket height

LightLOD global scale could scale itself when light reused

Held torch light clipping through world

Player and weapon controllers each calling reload events

Buried Supplies treasure radius reduced.

Buried Supplies distance reduced.

Zombie AI pathing issue when breaking blocks to get to the player

Sleeper volumes could spawn additional sleepers at respawn positions

Sleepers could be awakened at range but wonโ€™t attack

Explosions using wrong sound name to notify AI of noise

Heatmap activity from noise not reduced by stealth

Hunter mod is missing description part that tells you which weapon it is for

Explosions doing no block damage on radius 1 (radius and damage are now decimals. radius is fully used. explosion damage starts from actual position with falloff starting at .5m. optimized)

Favorited recipes shall ignore the categories when favorites are toggled.

Quest items should be anchored to the top of each crafting tab.

Pocket mod showing up in clothing

Player can walk over tree stump as if there was a ramp on it

AI entities canโ€™t be hit by Items when they spawn until they move or attack

Throw action not throwing when looking down

Playerโ€™s wall torch leaking light and not using gameโ€™s shadow quality setting

Wall torch fire being misaligned

Most zeds spawn as Twins

Player can heal themselves when landing from small or bigger heights

AI high blocked range being too short, so trying to jump over

Long and compound bows, charge function is not working

NRE in SetVisible when deleting a sleeper volume and saving

Burnt zombies didnโ€™t do as much block damage as other zombies

Feral cop puke did not do massive block damage like they are supposed to (1 damage instead of 240)

Jumping with JumpStrength of 0 would leave entity in a jump

UI scaling option not applied

Mem command errors if world is not loaded

Sawed off shotgun sound was not playing when using sawed off shotgun sound

Player placed lights not updating or disabling with distance from camera and added 60% distance increase

Zombies donโ€™t remain in destruction mode long enough, prefer futile paths to player

Debug HUD โ€œSpawningโ€ not showing the last one (just 3)

Time stingers are controlled by music volume control

When wearing a mining helmet on a bicycle you cannot turn it off

Smelting times reset when chunk is reloaded

XP pop out value is not updated on second block when upgrading blocks.

EntityItems waiting 5 ticks to appear (visible check now uses camera distance, so sooner)

Removed unneeded import material from pipe bomb collider

Charismatic nature perk doesnโ€™t buff other players as described

Buff stacking for buffs procced by other players was not working over network

Crafting timer doesnโ€™t advance properly when the chunk is unloaded

Double swing

์•Œ๋ ค์ง„ ๋ฒ„๊ทธ

Known Issues

์•Œ๋ ค์ง„ ๋ฌธ์ œ

Terrain may appear grey. Changing any video option setting will correct this.

์ง€๋ฉด์ด ์šฐ์ค‘์ถฉํ•œ ํšŒ์ƒ‰์œผ๋กœ ๋ณด์ž…๋‹ˆ๋‹ค. ๋น„๋””์˜ค ์˜ต์…˜์„ ๋ฐ”๊พธ๋ฉด ์ •์ƒ์œผ๋กœ ๋˜๋Œ์•„์˜ต๋‹ˆ๋‹ค

RWG has some road issues

๋žœ๋ค๋งต์ด ๋„๋กœ๊ฐ€ ์ด์ƒํ•ฉ๋‹ˆ๋‹ค

RWG may cause blurry textures right after it is generated. Restarting the game will fix this.

๋žœ๋ค๋งต์ด ์ƒ์„ฑ๋œ ์งํ›„์—๋Š” ํ…์Šค์ณ๊ฐ€ ๊นจ์ง‘๋‹ˆ๋‹ค. ๊ฒŒ์ž„์„ ๋‹ค์‹œ ์‹œ์ž‘ํ•˜๋ฉด ์ •์ƒ์œผ๋กœ ๋Œ์•„์˜ต๋‹ˆ๋‹ค

Large FPS drops may occur if texture streaming is โ€œOFFโ€

ํ…์Šค์ณ ์ŠคํŠธ๋ฆฌ๋ฐ์„ ๋„๋ฉด ํ”„๋ ˆ์ž„ ๋“œ๋ž์ด ํฝ๋‹ˆ๋‹ค

Repairing item results in using hands and item

?๋ญ๋ผ๊ณ ?

Buried Supplies Quest may fail when arriving at location

๋ฌปํžŒ ๋ณด๊ธ‰ํ’ˆ ํ€˜์ŠคํŠธ๊ฐ€ ํ€˜์ŠคํŠธ ์žฅ์†Œ์— ๋„์ฐฉํ•˜๋ฉด ์ข…์ข… ์‹คํŒจํ•˜๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค

Taking aim with night vision goggles show like you donโ€™t have them turned on

๋‚˜์ดํŠธ ๋น„์ „ ๊ณ ๊ธ€์„ ์ฐฉ์šฉํ•˜๊ณ  ์กฐ์ค€ํ•˜๋ฉด ์ผœ์ง€ ์•Š์€ ๊ฒƒ์ฒ˜๋Ÿผ ๋ณด์ž…๋‹ˆ๋‹ค

Dropped time charges and molotovs are ARMED

Stealth goes to 100% when an ally/party member cuts down a tree

Game doesnโ€™t shut down properly on PC and Linux after long play session

์œˆ๋„์šฐ์™€ ๋ฆฌ๋ˆ…์Šค์—์„œ ์žฅ์‹œ๊ฐ„ ๊ฒŒ์ž„์„ ํ•œ ๋’ค ์ •์ƒ์ ์œผ๋กœ ๊ฒŒ์ž„์ด ์ข…๋ฃŒ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค

Trader Jen has a male voice

Trader Jen์ด ๋‚จ์ž ๋ชฉ์†Œ๋ฆฌ๋ฅผ ๋ƒ…๋‹ˆ๋‹ค. (Wasteland ์ง€ํ˜•์— ์žˆ๋Š” Trader์ธ๋ฐ ์—ฌ์ž ์˜์‚ฌ์ž…๋‹ˆ๋‹ค)

Backpacks may vanish if death is on a steep slope

๊ฐ€ํŒŒ๋ฅธ ๊ฒฝ์‚ฌ์—์„œ ์‚ฌ๋งํ•˜๋ฉด ์‚ฌ๋ง์œ ํ’ˆ ๋ฐฑํŒฉ์ด ์‚ฌ๋ผ์ง‘๋‹ˆ๋‹ค.(์ €๋„ ๋‹นํ•ด๋ดค์Šต๋‹ˆ๋‹ค)

Killing with auger & chainsaw does not reward any XP

Auger๋‚˜ ์—”์ง„ํ†ฑ์„ ์‚ฌ์šฉํ•ด ์ฃฝ์ด๋ฉด ๊ฒฝํ—˜์น˜๋ฅผ ์ฃผ์ง€ ์•Š์Šต๋‹ˆ๋‹ค

No sound effect when refueling auger and chainsaw

Placing solid blocks under burnt wood 4 makes it go invisible

Rapid fire with the bow can break its animation

Hunting rifle reload can go out of sync

Bike continues sprint speed without stamina

์Šคํ…Œ๋ฏธ๋‚˜ ์—†์ด๋„ ์ž์ „๊ฑฐ๊ฐ€ ์ „๋ ฅ์งˆ์ฃผ๋ฅผ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

Zombies can push the player into the void if they fall on top of the player while in a 1 wide hole

(์ด๊ฑด ์ข€ ๊ณจ๋•Œ๋ฆฌ๋Š”๋ฐ) ํ”Œ๋ ˆ์ด์–ด๊ฐ€ 1์นธ ํญ์˜ ๊ตฌ๋ฉ์— ๋“ค์–ด๊ฐ€ ์žˆ๊ณ , ์ข€๋น„๊ฐ€ ๊ทธ ํ”Œ๋ ˆ์ด์–ด์˜ ๋จธ๋ฆฌ์œ„๋กœ ๋–จ์–ด์งˆ ๊ฒฝ์šฐ, ์ข€๋น„๊ฐ€ ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๊ณตํ—ˆ์„ธ๊ณ„๋กœ ๋ฐ€์–ด๋ฒ„๋ฆฝ๋‹ˆ๋‹ค.

Zombies can still dig while doing their pain animation

Missing water in POIโ€™s

Boats collapse at docks_03 Haulwell Freight Co.

Arrows/bolts appear to stick in air short of touching body (they still cause damage)

Anemia may not disappear on death

๋นˆํ˜ˆ(ํ”ผ๋ฅผ ๋งŽ์ด ๋ฝ‘์œผ๋ฉด ๋นˆํ˜ˆ์ด ์˜ต๋‹ˆ๋‹ค)์ด ์ฃฝ์Œ ์ดํ›„์—๋„ ์‚ฌ๋ผ์ง€์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

AMD 5k and 6k cards may have flashing triangles on the ground

AMD ๊ณ ํ•ด์ƒ๋„์—์„œ ๋ฐ”๋‹ฅ์— ๋ฐ˜์ง์ด๋Š” ์‚ผ๊ฐํ˜•์ด ์ƒ๊น๋‹ˆ๋‹ค

Low VRAM GPUs may experience low frame-rates

๊ธ€์นด ๋žจ์ด ํ›„๋‹ฌ๋ฆฌ๋ฉด ํ”„๋ ˆ์ž„์ด ๊ดด๋กญ์Šต๋‹ˆ๋‹ค

Mac reflections may cause color issues in general or brightness issues on movement

Mac: Stun/Bleed may cause overly strong screen effects, please lower intensity of stun/bleed/knockdown in buffs.xml until we can fix it

Linux machines with 8 GB RAM may crash on generating RWG worlds or loading into RWG games

Linux machines using dynamic music may have an exception and crash

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1903780606					

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